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Monthly Archives: February 2015

GIVE THEM A BREAK! … an Editor’s Thought

Wendy Laybourn - Editor

Wendy Laybourn – Editor

From time to time I’m asked to speak to young people about the realities of working in production. Although many won’t make it into the business, there are always the few passionate and talented individuals whose determination to succeed deserves a helping hand. So, if you’re involved in a production, why not make an effort to include at least one or two of these young people, even if it’s just for a few days. You may very well be disappointed – but it’s more likely that you’ll be pleasantly surprised.

Everyone in the industry is very aware that there isn’t enough well-trained ‘new blood’ coming into production – and we all know that the colleges, universities and specialist schools can only go so far in the training process and that ‘on-the-job’ training is the most important aspect – but if the students, trainees and apprentices can’t get a ‘job’ how are they going to learn their skills and keep the reputation of British craftsmen and women at the forefront of the global film industry.

So, Producers, Directors and Heads of Department – take a chance and give these eager young people a break!

 
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Posted by on February 24, 2015 in Editor's Thoughts, Uncategorized

 

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Open Source for Film and TV Production … by Daniel Mulligan, M.D, Rogue Element Digital

Editor’s Note for those who are not familiar with Open-source software.

It is computer software with its source code made available, under licence, in which the copyright holder provides the rights to study, change and distribute the software to anyone and for any purpose. Open-source software is developed in a collaborative public manner. Open-source software is the most prominent example of open-source development and often compared to (technically defined) user-generated content or (legally defined) open-content movements.

The open-source model – or collaborative competition development from multiple independent sources – generates an increasingly diverse scope of design perspective than one company’s development alone can sustain long term.

Dan Mulligan

Dan Mulligan

There’s nothing like a new project to make you feel excited about life – and excited is definitely how I’ve been feeling since I embraced the Open Source concept by adopting an Open Source policy to my companies’ camera and workflow divisions.

My background is in cameras. I started out assisting and focus pulling before moving up the ranks to Camera Operating for F1, BBC Dramas and eventually Second Unit Cinematography for Feature Theatrical Productions. During this time I set up Rogue Element Digital and Pure Digital Services, companies that specialise in all aspects of digital cinematography including camera rental, workflow services and location post. Both ran very successfully until 2011 when I was offered a job by Technicolor to set up and run its Digital/Data Operations. As locations and digital dailies supervisor I was involved in a variety of projects including Jupiter Ascending’, ‘Mortdecai’ and ‘The Man from UNCLE’.

Fast forward now to the summer of 2014 when my time at Technicolor came to an end. After a few weeks break to watch the FIFA World Cup, I decided to resurrect my existing business and start trading again – only this time with a difference. Just prior to leaving Technicolor I developed an interest in the Open Source concept and started researching it in more depth. It seemed to me that if Open Source could be applied to film and television production, there was the possibility to really revolutionise the industry and encourage creativity in an entirely new way.

During the many years I’ve spent in this industry I’ve seen a few changes and re-iterations of the current digital workflows and it has struck me how much we rely on proprietary systems for most delivery. There’s nothing wrong with this because, for VFX to DI to onset LUTs and more, they do a good job. However, my research into Open Source led me to believe we could do more and I started asking myself some fundamental questions:

What if we could ensure that 4K cinema (and beyond) was fully open to everyone? What if digital filming equipment could be made available to all via a transparent open policy? If this was possible, could we expand 4K out of the domain of paid professional feature projects and make it accessible to filmmakers who couldn’t normally afford to work with 4K cameras? If we took a truly Open Source approach to film and television production, couldn’t we liberate the creative spirit and inspire freedom of expression?

Of course, having a dream is all well and good but if you want to make dreams come true you need to get practical. And that’s exactly what the Open Source movement is doing.

What Areas Can Open Source Be Applied To?

When you start discussing Open Source in relation to film and television production, you soon recognise that this topic has many strands. Basically, it covers everything from cameras and location post through the entire production pipeline and workflows including sensor processing, transcoding, VFX, DI and colour, LUTs and more. In reality though, the first areas that need to be tackled are digital camera technology, network/server support and delivery and distribution.

Ideally we need to see products and solutions maturing and establishing credibility through proven use. People who have open sourced their work and their projects by allowing access and inviting collaboration need to be recognised. We also need to give people the freedom to study, understand, modify and sell their products or derivatives so that the ideas and principles of Open Source can be consolidated within a forum.

To this end, Open Source Cinema UK has been set up to help develop and create solutions for Open Source Film production. The aim of this web site and community forum is to introduce new ways of working so that we can enhance creativity, cut costs and explore different approaches to technological development and financing.

Open Source Digital Cameras – The First Link In The Chain

If we want an Open Source film and television industry, then the first obvious step has to be the development of an Open Source digital camera. As a former cameraman, it was hearing about an organisation called apertus° and the work they were doing that first got me interested in the whole Open Source concept.

Based in Vienna, apertus° is an Open Source cinema organisation founded by film makers and financed through crowd funding. The people behind the company were galvanised into action when they became concerned with the expensive and limited tools they were forced to work with every day. Instead, they wanted access to affordable devices and technology that delivered the highest possible image quality and could be customised to exactly suit their needs.

I heard about the initiative and when I learned that they were developing an Open Source 4K camera, I decided to pay them a visit. I was immediately struck by how little Open Source, for both software and hardware, is utilised by the Film Production community. Certain single elements are there, Blender for 3D, DCP creation, but nothing has been created and developed as an entire production workflow for shooting films digitally.

Since its formation in 2007, the apertus° project has applied an Open Source philosophy to everything it has developed. As no patents have been filed, anyone can access the technology behind its cameras and people are actively encouraged to adapt, modify, repair and even replicate them. To date, reaction has been very positive. Not only has the company achieved – and exceeded – its initial crowd funding target but it also has the backing of some very important film makers and cinematographers, including ASC and AIC Cinematographer Roberto Schaefer and Emmy and Academy Award-winning DOP and Visual Effects Supervisor, David Stump.

The Axiom Open Digital Cinema Camera

The first product developed is the AXIOM camera, which is due for beta release in April at NAB 2015. Initially it will only be available at cost to the community that backed the crowd funding campaign. Rogue Element was one of those backers and we are delighted to be supporting this venture by investing in a number of 4K Axiom camera systems and making them available to the UK rental market.

With an Open module approach, we anticipate that users will soon suggest the modules they want to see adopted. This perfectly fits the goal of creating a free and open technology for today’s professional cinema and film production landscape and making all the generated knowledge freely available. By creating and building an open modular camera system consisting of several hardware and software parts, the company has already evolved into a platform for film-makers, creative industry professionals, artists and enthusiasts. They are more than just a software/hardware collection; they are a knowledge library – an ecosystem of people supporting each other and advocating freedom.

Software For Collaboration, Innovation And Delivery

The introduction of the Axiom camera inevitably makes other areas of the production process ripe for Open source treatment. First among these is workflow, which is why Rogue Element, in conjunction with the Open Source community, is creating OpenFlow, a complete suite of workflow solutions to ensure that Open Source is at the forefront of film and television production for years to come.

The 4K CMV12000 CMOSIS sensor adopted for the Axiom will need processing and transcoding. Cinema DNG is being adopted for the initial RAW workflow and from these Masters other copies can be created.

OpenFlow will also develop software that embraces open collaboration and allows a more efficient and faster software suite to be developed by anyone who wishes to contribute. Think of an open and freely available code that can be adopted and worked on by anyone, creating an extremely fast and efficient software workflow designed purely for the task at hand, whether this is to create copies for Editorial or other viewing versions to take onwards to VFX and other departments. We will also apply Open Source to DI and colour, thus allowing full access to the Masters and their colour science. It is very exciting – by making formats such as Open EXR and Cinema DNG open to all, we can achieve real transparency as well as better, faster results.

Ethical Film Production

As part of its plans for 2015, Open Source Cinema UK will be embracing other new approaches to film and television production, including the adoption of more ethical solutions.

An example of this is Fairphone (www.fairphone.com), which incorporates social values and ethics into its supply chain to create a product with longevity and repairability. This type of thinking can easily drip down into film production. For example, why not use electric vehicles and location generators that incorporate battery power and newly developed Hydrogen Power options? This isn’t wishful thinking or science fiction as this efficient technology is already being used on some BBC wildlife Productions to power cameras left in place for days at a time.

Aligning an ethical approach to programme and film making with new and developing Open Source Hardware and Software is novel, but there is a growing requirement for these kind of services and in a few years it could well be a lot more common than it is today.

So Where Does All This Lead?

While the Open Source concept may still seem unfamiliar to some people, there is no doubt that it will eventually become perfectly normal for both hardware and software development and in terms of services and equipment procurement.

IP restrictions are already being lifted and when this happens you soon get a global community of many thousands who are collaborating and engaging in product development. The evidence for this lies in software such as OpenOffice and other free/libre OSS solutions, as well as hardware support for Cloud and other media services.

Align this approach with an ethical supply procedure and there is no reason why Open Source solutions shouldn’t become an established part of film production during 2015. Digital productions, in particular, are increasingly relying on software to drive evolving hardware such as sensors and storage. Given that productions, especially those destined for TV, have seen an increase in shooting hours, it is perhaps inevitable that cheaper Open Source technology will come into its own as a way of cutting costs.

Personally I can see immediate benefits for Arts-based productions on ever tighter budgets but still needing 4K to support broadcasting requirements. Surely with the BBC, ITV, Channel 4 and 5 all actively looking for new ways to save costs while retaining quality, the future must include embracing an Open Source and ethical production environment.

by Daniel Mulligan, Managing Director, Rogue Element Digital

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Posted by on February 19, 2015 in Cinematography

 

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HOW I GOT INTO SOUND POST-PRODUCTION … by Ben Simpson

My response to the question: “Oh that’s Sound Post-Production … what got you into that then?” – by Ben Simpson

It wasn’t so much that I was incapable of doing the work at A Level, it was more that I wasn’t in the right state of mind to make a good job of it. I know I can’t be the only one to ever feel this way – too much time spent being talked at rather than to. I suppose the insipid teaching is partly responsible. After I came out with two AS levels in Law and Psychology and an A level in Drama, I felt my time in education was over and so I went into full time work.

The monotonous tedium of jumping from job to job got old all too quickly and all I knew was that I wanted to be involved in music, creating it, producing it and making it sound like the tracks I’d admired for so long. I decided that now was the best time to ‘follow my dreams’ (kind of) so I enrolled in a BTEC course in Music Technology. Three tutors in particular were very encouraging and kept pushing my limits, which I loved because it gave me a challenge that high school never could. It was the best experience I’d ever had in education – apart from Reception because you could just mess around in the sand pit all day; you do that now and people think you’re odd.

It was during this course that I did my first post-production module and knew that I’d found what it was I wanted to do with my life. It had never occurred to me before that sound should be recorded separately from where the film was shot. It sounds silly to me now obviously, but not many people will believe you when you tell them that, for example, 98% of the sounds in ‘The Lord Of The Rings’ were created entirely separate from the filming. Foley and composition were the main parts of post-production that stood out for me. I got to write music and also create some natural effects with weird and wonderful techniques, such as kicking a bin in various ways with different things in it to create the sound of an exploding tank. It’s all about layers – like an ogre.

From here I managed to convince an award-winning director to let me compose some music for his short film ‘Grotto’. By this time the film was already picture locked and so I asked if he would give me a few days to compose something to it and if he didn’t like it, then at least he would know he made the right decision. From what I can gather, it is now being made into a feature length film, which is awesome. I wasn’t as confident with Foley back then as I am now and so I didn’t dare apply for that role too and potentially ruin it! Though with hindsight (being 20/20), it would have been well worth just trying to get involved in it somehow because although I wouldn’t have been able to contribute all that much, I might have been able to help now and again and would have learned a lot. Sometimes though, you want to make a splash when you do something for the first time instead of just wading in slowly from the shallow end and have everyone think you can’t do full lengths of butterfly. My plan was to get good behind closed doors, then kick it down like ironman with the sound effects to boot!

I worked so hard at college that I got the best possible grades, showing me at least, that not all intelligence is measured in academia, and the value of a person in society should not be forever coupled to the measure of how well they could regurgitate what they were told as a teenager. As Albert Einstein said, “Everyone is a genius, but if you judge a fish on how well it can climb a tree, it’ll go through it’s whole life thinking it’s an idiot.”

I chose to go on to University to do a Music Production BA, knowing I could specialise in post-production, and doing so for my second year as well as for my final year project. I have been taking every opportunity, which has lead me to talking to some of the top Foley artists in the industry for advice and insight, get advice from seasoned professionals by the sheer luck of going into the right church just to ask if I could record some Foley in there for the ambience, be the composer for a excellent final year film project for the Leeds Beckett Film School, be a Foley artist for a TV series pilot that is currently – at the time this is written – filming, record the Leeds Symphony Orchestra and write this article – all alongside my work for my final year. To get the composition job I used my old trick of “give me a few days and I’ll send you something over, I know I can deliver what you’re wanting.” This time it wasn’t picture locked so I couldn’t sync the music to the picture, I just had to capture the feel of the whole thing by reading the script over and over and listening to what the director and producer were saying they wanted. It works, for me, like an inverted mind map. The centre is the goal and I have to use my knowledge surrounding it to get there, as opposed to expanding outward endlessly.

University – although ‘expensive’ – has been one of the best ways to get to know people in the industry, so that’s the route I’ve gone. I was the antipode of a typical student, I think I went out ‘on the town’, so to speak, only once. To be honest though, I really dislike drinking, being deafened by endless dubstep and ‘dancing’ around sweaty drunken strangers anyway, so it worked out for the best!

However, I believe that because I’ve worked hard it has given me confidence in my abilities. I can demonstrate and discuss what I do and why I do it, meaning when I apply for positions and opportunities, I do so more positively and with more equanimity. That is one of the most important lessons I have learnt from University. The grade is mostly in the justification. If you can’t justify why you’ve done something creative then it can be confusing, but if you can, then it becomes more understandable and shows off your creativity in the light you intended. Think of all that modern art – an unmade bed was one I believe, as was a light switch and a bin full of make-up – it’s how it was justified that made it artistic.

The way of the creative industries is that no one is “the best”. Ask a group of people who is the best actor is and I’d wager it’ll be a while before you get a repeated answer … unless it’s the morning after the Oscars when “Best Actor” has just been awarded – but again, that’s the opinion of a certain group of people – and why would their opinion change yours? What I’m trying to say by bringing up subjectivity and justification is that I’ve found that you can have sound coming from a spaceship whilst in space, you can have elephants shaking the ground with their steps and you can have longbows creaking when arrows are drawn, as long as it makes sense with the film.
I am confident that – with this work ethic – I can continue to be part of wonderful projects, each of them improving my knowledge and making me more and more pleased to have dropped out of work to go after what made me happy. So I tinker around on a piano making nice sounds for brilliantly creative films and it seems my journey through education has come full circle, because ironically enough, I spend a large number of my days messing around in sand pits after all … and I don’t care if people think I’m odd, I love it!

The author's self-portrait

The author’s self-portrait

 
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Posted by on February 3, 2015 in Sound Department, Uncategorized

 

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