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Prosthetics and Make-up – from a lecture by Neville Smallwood in 1948, which includes a piece by Ernest Taylor

NEVILLE SMALLWOOD (1922-2004)

It has long been my contention that, when attempting a heavy character make-up, more use should be made of the materials which have been developed in the last few years – materials which are suitable for the manufacturer of false foreheads, cheeks, noses, chins and so on.  Until recently, there were no make-up laboratories in this country but, owing to chiefly to the foresight and planning of Guy Pearce, now retired (films include Clive of India, The Outsider and Hamburger Hill) and the understanding generosity of MGM, a very well stocked and equally well equipped laboratory was built in their Borehamwood Studio (aka Elstree Studios) 

 

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Neville Smallwood before and after character make-up.

In order to show the value of this type of work, take the example of a comparatively young woman who, as a story unfolds, has to appear as a very much older woman.  Suppose we contrive to make this woman look old with the use of make-up only.

First of all the make-up artist needs to know the main source of light to be directed on the artiste, otherwise they cannot know whether the highlights should be above or below the shadows. This is a point all too often overlooked and I would here stress the importance of co-operation between make-up artist and cameraman, sometimes sadly lacking.

Assume then, a normal shot with main light coming from above the artiste. The make-up artist does his job accordingly and everything looks fine with the lights helping to give the required effect. Then the Director suddenly decides the next shot – to be done immediately – shall be in a dark room in front of a fire. Into the fireplace goes an enormous lamp shining up into the face of our poor artiste – lighting up the carefully placed shadows and leaving the highlights invisible. The result is that our comparatively young woman looks as she did before she was made-up!

Unaltered profile

Another snag is the ‘profile problem’ which is very difficult to overcome. Our artiste looks at herself in the mirror when she is made-up and sees herself as a much older woman, with a satisfied make-up man peering happily over her shoulder – but what has happened to her profile?  Nothing!  The heavily ridged forehead is not really ridged, the bags under the eyes are not bags, the double-chin is an illusion and, unless an artiste is given absolute preference and every consideration before the camera, sooner or later a fairly close shot of her profile will creep into the picture and the result will be unsatisfactory, even if only to the make-up artist.

I am not suggesting that all and every character make-up should be a seething mass of false features forced onto the poor artiste’s face; rather I am trying to put forward good and sound reasons why every studio should be equipped with a make-up laboratory and have capable technicians who are alive to the possibilities of prosthetics when applying a character make-up, when it is required to show a definite and unmistakeable change in a person’s face, whether for historical accuracy or for ageing – or for any other reason.

 

The Development of Materials

Various types of putty, wax cotton, wool pads and so on, have been used for years with varying degrees of success.  Latex or plastic preparations have been painted on to a face to cause wrinkles through shrinkage when drying – but to my mind, none of these things comes up to the standard required at the present time.

It was found that any non-porous material was useless. Take, for example, a false nose; nothing will stop a hot nose in the heat of intense light from perspiring – and no matter what is used as an adhesive, the perspiration will find its way between the skin and the nose and either form a bubble or blister – or give the artiste the appearance of having a permanently running nose, which is not really desirable! The stand-by man in this case has to wipe the artiste’s nose before each shot and probably has to stick it back on his face, which also damages the fine edges where it blends into the face.

The material had to be made with a skin of its own, also porous, which could be varied to suit the texture of skin to which it had to be applied and it had to be of very light weight, able to give and stretch with the movement of the face and recover its normal shape rapidly. The next problem was to find a material with all these properties which would ‘take’ make-up in the same way as the human skin, without showing differences of tone and colour where skin and false pieces met. In addition, the material had to be such that it could be made in shapes, having really extraordinarily fine thin edges tapering away practically to nothing.

A specially prepared to porous sponge rubber has been used with success, though this needs a special greasepaint, as normal make-up changes colour when applied to rubber. More useful and having similar properties, is a porous sponge plastic, which has advantages over rubber in that it is not affected by any greasepaint and does not perish or deteriorate. The only advantage that rubber has at present is that it cures at a lower temperature than the plastic and consequently, a mould will last longer when used for rubber than it will when used for plastic – a point worth bearing in mind when contemplating a long picture where an artiste may have to be made up many times, as all these things can be used only once each for screen work – although for the stage they may be used many times.

The search for a really good material from which a mould can be made easily and quickly – and which will stand repeated and prolonged periods at high temperatures and pressures – continues and is one of our main problems.

 

Neville Smallwood’s Credits: Hamburger Hill, The Bounty, Yellowbeard, The Sea Wolves, Lion of the Desert, The Dogs of War, The Lady Vanishes, The Wild Geese, Orca, Aces High, The Likely Lads, Jesus Christ Superstar, Siddhartha, Nicholas and Alexandra, Zeppelin, Unman Wittering and Zigo, Cromwell, A Midsummer Night’s Dream, Casino Royale, Modesty Blaise, The Heroes of Telemark, Genghis Khan, The Long Ships, The World of Suzie Wong, The Vikings, Private’s Progress, Charley Moon, It’s a Wonderful World, They Who Dare, A Christmas Carol, The New Avengers, ITV Saturday Night Theatre, Dr Jekyll and Mr Hyde.

 

MAKE-UP IN RELATION TO PHOTOGRAPHIC EMULSION – ERNEST TAYLOR (1913-1987)

Make-up is essential to photography in motion pictures because it corrects the irregularities in pigment and texture that discolour the face and prevent it recording faithfully. In still portraiture, retouching can remedy faults but this procedure is not possible with motion film.

The face is made up of a network of tiny blood vessels and pigments which give colouring to the skin. These natural pigments and blood channels are unevenly arrayed all over the face, causing a change of colour and skin texture around the eyes, nose, cheeks and chin.

Photographed without make-up, the face records a mottled effect on the film emulsion. A balance and graded monotone of colours is produced with the use of make-up which cures over-absorption of light and allows the emulsion to reproduce the subject accurately. Its subtle use can also give character to the face.

 

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The changing faces of Alec Guinness in the 1949 Ealing Studios film ‘Kind Hearts and Coronets’

Lighting and Emulsion Characteristics

The camera, lighting and emulsions are far more involved in use than is make-up. For the best photographic results between all factors, the lighting key should be studied carefully. Strong and hard light tends to burn the makeup off the skin, causing it to record chalkily, whilst subdued low key light tends to cause the make-up to record much darker in tone that would be expected.

First-class straight make-up photographs perfectly. With character and corrective make-up patience, practice and experience are required – both on the part of the make-up artist and the photographer. To master the technique a creative imagination, thorough understanding of light and shade and facial contours, all in relationship to photographic reproduction is necessary.

In this way make-up artists, in co-operation with the lighting men, have learned to create beauty and character with almost any subject. Foundation creams, false eyelashes, rouges, eye shading, lip colours and liners, combine to permit the stars to be photographed at their impeccable best!

After experiments with leading technicians on lighting and emulsions, Max Factor evolved panchromatic make-up for use with panchromatic emulsions. It must be applied with painstaking care and thick, crude lines have to be avoided in use with the soft high-lights and low-lights.

 

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‘Scott of the Antarctic’ showing extensive lighting used in Ealing Studios in 1949 – highlighting the need for cooperation between lighting crew and make-up artists.

Straight Make-up

Apart from providing the necessary protective colouration suitable for the various emulsions, make-up is used to give character to the face. Corrections can be made in the shape of the face and various features by careful shading and correctly placed lighting. Results have to be of a flattering nature and any subject that photographs well normally can photograph beautifully with make-up. Lifelike and natural transparency is further achieved by washing the whole of the make-up with a damp wad to eliminate a matt finish which would photograph flat.

 

Characterisation

The mere addition of beauty aids does not ensure glamour! For example, artificial eyelashes, unless tailored for the individual eye, seldom record naturally. In handling highlights and shadows, both for make-up and lighting, the intricacies of illusory relief have to be understood. The best results can only be achieved by co-operation between the lighting man and the make-up artist.

 

Colour Photography

All the spectrum of colours cannot be faithfully reproduced on colour film, which is either under or over sensitive to certain colours. The human complexion has a greater proportion of red than any other pigment tints and not only has make-up to be considered but also the surrounding colour scheme, as blues and reds are particularly absorbed and reflected. Colour make-up is at present very much a matter of blending shades to compensate for the peculiarities of the natural skin pigmentation. The aim is naturalness plus the texture to resist fading under the intense arc lighting. Make-up varies with the several colour processes which have different sensitivities to certain colours and co-operation between lighting and make-up departments is again essential. Screen make-up, as an art, is still a matter of trial and error.

 

Ernest Taylor’s Credits: Moon Zero Two, His Excellency, I Believe in You, Crash of Silence, Secret People, The Man in the White Suit, Pool of London, The Lavender Hill Mob, Cage of Gold, The Magnet, The Blue Lamp, Kind Hearts and Coronets, A Run for Your Money, Whisky Galore, Passport to Pimico, Against the Wind, Saraband, Scott of the Antarctic, It Always Rains on Sunday, The Life and Adventures of Nicholas Nickleby.

 

 

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DYNAMATION … from a lecture by Ray Harryhausen in 1984

Dynamation is a term which was coined by producer Charles Schneer when we started making black and white films together in the 1950s. We specialised in combining live actors with animated models and, since nobody knew quite what stop motion photography was, they would call it an animated film. We were trying to establish a new division between cartoon and three-dimensional animation, so we came up with the word ‘Dynamation’ for that process. As the years went by, the publicity department felt that they had to enhance the word, so we got ‘Super Dynamation’!

Georges Meliés experimented with stop motion photography in France before 1900 with his unique short film Trip to the Moon but it was Wilis O’Brien in America who first found a commercial use for stop motion. His greatest triumph was King Kong which set me off and I have never been the same since!

It left such an impression on me that I felt it was the type of career I wanted, so I made it my business to find out how it was done – hence Dynamation sprang out of the basic O’Brien technique.

The principle behind the technique is that we project a small picture of the live action. Unlike many companies who build 50ft models, we build small models and shrink the actors down to size in order to have control. The larger you go with complicated hydraulically controlled mechanisms, the less control you have – particularly in dramatic situations – so we use a small rear-projected image of the live action behind the animated model, sometimes adding matting process.

When we were presented with the story of Gulliver’s Travels’ we wanted to make it as inexpensively as possible. We had heard of the yellow backing travelling matte process used in England at that time (1959) making its own matte instantaneously using a bi-pack camera. We thought that would simplify combining big people with little people. Since we had planned 150 travelling matte shots, we came to the UK to investigate and we have been here ever since. We used the yellow backing system on three pictures, then it suddenly went out of fashion. That was the darkest day I can remember. Now, of course, we use the blue backing system.

We had just perfected the miniature projection duping process for Twenty Million Miles to Earth where you could hardly distinguish between the original negative and the Dynamation shots – and I would have liked to do the next picture that way – but Charles Spooner said you could not shoot an ‘Arabian Nights’ type picture in black and white, so we made The Seventh Voyage of Sinbad in colour. This took some experimenting as we did not have a choice of colour film which we could use for back projection plates. However, we took the plunge and it worked out quite well commercially. Not too many people found it objectionable to see rather grainy Dynamation shots intercut with the original negative. People who are technically minded are far more aware of that than the average cinema audience, although audiences today are very astute and certainly do not accept things that they would have done twenty years ago.

One of the biggest problems with colour film is contrast and change of colour and we found that the new low contrast print film, designed mainly for television, was very useful. It is much easier to control the colour balance today than it was back in 1958, when you could not leave an unfinished shot in the camera overnight. If you did, it was quite evident the next day to see a colour change jump due to the California temperature drop during the night.

Many times I set my own challenges and I find that my goal is always a little too high for the assets we have. I think that one of my greatest challenges was in Jason and the Argonauts where three men fight seven skeletons. That sequence presented a lot of problems and there were times when I averaged about thirteen frames per nine-hour day – which is less than one foot of film. The accountants got very uptight because they expected me to grind out the footage very much faster than that!

Some of the animated figures used in Jason and the Argonauts

It was necessary for me to handle all the skeletons myself as they had to be synchronised very intimately with the three miniature-projected swordsmen. The skeleton’s feet had to be fastened to the floor and, the minute they left the ground, I had to suspend them on wires for accurate control over the animation. Being keen to make the skeletons look professional, I studied fencing myself but unfortunately, I threw my hip out of joint and had to give it up!

The whole fencing sequence had to be choreographed like a ballet and broken down into numbers. We had to pre-plan the cuts ahead of time through the storyboard – and I cannot stress enough how important that it. When you get on the set you do no want to have a lot of arguments and discussions on how shots should be set up. I always make a number of pre-production drawings which aid everyone concerned in visualising just what the final effect will look like on the screen.

The famous Skeleton Fight from Jason and the Argonauts

I always prefer to animate models of animals for exotic settings and situations instead of using real animals. It is so difficult to find a talented crab who will perform just the way you want, or a baboon who can play chess! You do not want to be at the whim and mercy of a lizard, hoping he will go from point A to point B in so many seconds. I find that real lizards become lethargic under the hot studio lights and barely blink or yawn for the benefit of the camera. The animated ones will perform exactly as directed.

For the bulk of the shots in our films I prefer to use miniature rear projection instead of travelling mattes because it’s easier to execute intimate interplay between actor and model. You have the projected image right there in front of you, rather than wait for weeks to see the combined effect from an optical printer. However, we do resort to many travelling matte shots which, in themselves, are very time consuming to put together.

Dynamation is a word which really means using every trick in the trade – but there comes a point in the economics of doing stop motion animation where you cannot do as much as you would like to do in the way of retakes and careful matching. The time factor is quite considerable. The ideal situation in the future is the Chroma Key method as used in television. When this method has the same resolution as film, you will be able to make instantaneous travelling mattes. I believe that some companies are working on this at the moment.

In recent years there has been a great exposé of the ‘behind the scenes’ details of making complicated special effects. It is my belief that it rather spoils the illusion when the audience is told how it is achieved. It is like a stage magician who tells everyone how he achieves his illusions of magic – soon the audience loses interest in the show!

 

 

 

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The Art of Illusion … by Wendy Laybourn

THE BOOK!

I’ve been really busy for the past couple of years helping my Art Director friend Terry Ackland-Snow to write a book about working in the film Art Department. We decided to call it The Art of Illusion: Production Design for Film & Television because illusion is what making a film or a television programme is all about – what the audience sees on the screen isn’t altogether real!

Like all good things, this project was started over a glass of wine. Maybe I should think twice next time – but I’ve really enjoyed working with Terry and helping him to pull this whole thing together.

Essentially, the book is aimed at anyone wanting to make a career in film production and it will take you through the processes involved in creating a film set step by step. Film sets have been constantly developing from the simple canvas backcloths used on theatre stages, right through to the present day where computer generated effects augment the highly sophisticated art of designing, building and dressing sets.

The Art of Illusion is available from all good bookshops, Amazon and other on-line providers with ISBN number 978 1 78500 343 1. If you want to  take advantage of any discount offered by the publisher, Crowood Press go to Crowood Press

 

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DAVID ATTENBOROUGH – ‘ZOO QUEST IN COLOUR’

As part of the David Attenborough’s 90th birthday celebrations, the BBC will be showing the *‘Zoo Quest for a Dragon’ episode – a search for the Komodo Dragon in Indonesia, which marked David Attenborough’s television debut. This episode will be shown on Tuesday 17th May 2016 on BBC4 at 9pm.

Cinematographer Charles Lagus BSC, photographed this 1950s nature series and points out that the publicity has got a couple of things not quite right!

The press have broadcast that David Attenborough stepped in for the regular host, Jack Lester, after he was involved in a car crash as a stand in and that the episode which has been dug out of the archive for viewing on May 11th has had colour added. Unfortunately, according to Charles Lagus, most of this information is incorrect, see below!

… ‘Before departing on these expeditions the Beeb film department naturally expected me to shoot on 16mm B&W stock but from my experience I knew that B&W copy of colour was definitely superior. It was only after much argument (and cost analysis) that I was allowed to use colour. I used Kodachrome 100 foot rolls. The stock was inevitably kept under appalling conditions of temperature and the exposed film not processed until our return to the UK up to 5 months later!

Ninety percent of the Zoo Quest episodes were shot in colour, the few rolls of B&W we had were kept entirely for when there was not enough light for the slower colour stock.

The 11th May is the correct original transmission date and I appear in it almost as much as David, who certainly never expected to be the star or commentator and was most worried about it but had little option under the circumstances.

This upcoming broadcast is in fact completely re-edited from all material found quite by accident by a researcher in the BBC vaults.  It had all originally gone out 60-odd years ago in B&W – never in colour – as only B&W television was available, it took some 10 years before colour viewing became the norm.  Nobody had ever seen the original or remembered its existence, including David.

Those who worked on this version and others who have viewed the copy have all commented on the colour quality … “so much better than what is transmitted now”

Jack Lester, who was the Curator of the Reptile House at London Zoo, contracted an unknown tropical disease after a trip to Africa, which is why he couldn’t host the series, not because of an accident – unfortunately he eventually died after several recurring episodes of the disease.

A typical incident on one of the trips which might amuse: 

David and I were camping by a river when the Indian who was helping us said that he could hear a boat coming with an engine – a rare event and it was a long time before we could hear it faintly. When it came into view it was a primitive dugout canoe with a tiny outboard driven by a Indian. In the bows (true) was a cloven stick with a BBC envelope addressed to me. It was from Head of Films and it said … ” Charles Lagus please be informed that recent Kodak research advises use of reflectors.” … signed Jack Mewitt HD Television.  It was the only communication we ever received from the film department!’ … 

Charles Lagus BSC

Charles Lagus BSC

Charles Lagus was the first cameraman engaged by the BBC to shoot natural history footage. His filmmaking career began when he switched from studying medicine to photography in 1946. In 1986 he was awarded the “Lifetime Achievement Panda” for his services to wildlife film-making by the Wildscreen International Film Festival in Bristol, UK.

*Zoo Quest was a series of 30 minute nature documentaries broadcast on BBC Television between 1954 and 1963 and was the first major programme to feature David Attenborough. The series began as a joint venture with London Zoo and ended with millions of viewers seeing for themselves animals and locations which might otherwise have remained the stuff of myths and legends.

In each series, Attenborough travelled with staff from London Zoo to a tropical country to capture an animal for the zoo’s collection – which was the accepted practice at the time. Although the programme was structured around the quest for the animal, it also featured film of other wildlife in the area and of the local people and their customs. Attenborough introduced each programme from the studio and then narrated the film his team had shot on location. The series was the most popular wildlife programme of its time in Britain and established Attenborough’s career as a nature documentary presenter.

 

 
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Posted by on May 12, 2016 in Cinematography

 

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The Army Film & Photographic Unit (1942-46) and its Association with Pinewood Studios … by Wendy Laybourn

Poppy Every 11th November Pinewood Studios hosts a Remembrance Service, not only in memory of the fallen in every conflict – but specifically to honour of the members of the Army Film & Photographic Unit (AFPU) which also embraces the RAF Film Production Unit (RAFFPU). This year the service was conducted by the Reverend Nick Todd CF, Chaplain to the Irish Guards and the two minutes silence at 11 o’clock was marked by Colour Sergeant Shaun Held, Senior Bugle Major, The Rifles – with the Colours presented by the Royal British Legion, Iver Heath.

Formed during WWII, the AFPU and RAFFPU had their headquarters in Pinewood Studios where a permanent reminder in the form of a Memorial Plaque, which records losses proportionately as high as any Unit in the war, is displayed in the corridor leading to the cutting rooms where so much of the film footage, which is still frequently seen on television, was edited.

The AFPU & FAFFPU Roll of Honour

The AFPU & FAFFPU Roll of Honour

Paul Clark is the person who is currently looking after the AFPU Veterans Association, and organises the attendance of the remaining members and the friends and families of those who are no longer with us – as well as the reunions over the years (which were inspired originally by Captain Alan del Strother, a one-time Adjutant at Pinewood). He took over the reins from Harry Thompson, who in turn had taken over from George Reeves. Because PR and war correspondents were attendees at the reunions they are also listed on the roll of honour – and let us not forget the darkroom technicians, camera mechanics, clerical and transport staff who all  played a vital part in running the Unit and are deserving of equal listing. As Paul mentioned in his introduction at the service, the membership is reducing each year but I think that he can rest assured that this wonderful piece of history will continue to be honoured by Pinewood Studios and the friends and families of the AFPU and RAFFPU members.

History

Before the start of the Second World War the Central Office of Information controlled publicity related to all military and civil actions with the Director of Public Relations in the War Office being responsible for the affairs of the British Armed Forces. When the War broke out in September 1939, just one Army photographer, Geoffrey Keating and one film cameraman, Harry Rignold, accompanied the British Expeditionary Force to France.

It was quickly realised that the front line would be a dangerous place for untrained photographers as well as the possibility of them endangering not only themselves but the people in the battles they would have to photograph. On 24th October 1941, the Army agreed to form a corps of trained photographers and cameramen. The unit was called the Army Film and Photographic Unit (AFPU) and, under the leadership of Lt. Colonel Hugh St. Claire Stewart, Pinewood Studios was selected as their headquarters – as well as the RAF Film Unit and the Crown Film Unit, who produced propaganda films for the Ministry of Information.

There were many professional film and press photographers who had already been called up for service so they were quickly located and brought together in Pinewood Studios, which served both as a headquarters and training centre for the Units. Number 1 Unit was based in Cairo, which was to come into its own when retreat changed to offensive at Alamein, opening with the launching of the barrage skilfully and uniquely filmed by Sgt Billy Jordan, MM – who continued as a cinematographer, working in news, features and shorts for Associated-British Pathé, Alfred Hitchcock and The Children’s Film Foundation.

D-Day Landings

D-Day Landings

On D-Day, 6th June 1944, ten men from the newly-formed AFPU went with the first wave of troops ashore, whilst others landed with the airborne troops – continuing to accompany the Armed Forces as they fought through Europe.

Two experienced pressmen, Ted Malindine and Len Puttnam were among the photographers called up to record the British Expeditionary force in 1939 & 1940.

They both recorded the Dunkirk evacuation and were themselves evacuated twice from the French beaches.

The AFPU was deployed in all theatres of Allied action, often alongside special forces such as the Commandos, the Chindits, the Airborne, the SAS, the Special Boat Squadron and the Long Range Desert Group. All the major  campaigns were filmed and photographed – and the footage from the Desert and North Africa Campaigns was used to produce ‘Desert Victory’ which won an Oscar for the best war documentary. In later years footage from D-Day provided background information for the opening scenes of ‘Saving Private Ryan’.

The Italian campaign and Western Europe embraced the action at Monte Casino, Arnhem, the Rhine Crossing and the relief of the Belsen Concentration Camp. The Far East campaign was covered by Number 9 Unit under the umbrella of Admiral Louis Mountbatten and footage was used to produce ‘Burma Victory’.

As an example of the breadth of work of the members of the AFPU, the following passage is part of the memories of photographer Frank Covey:

… ‘Having returned from North Africa and completed my parachute training in January 1944, we were waiting for assignment to units. There I saw a notice which read … “Volunteers needed for a course on Photography” … when we got to Pinewood we were met by a gentleman in civvies, who introduced himself as Major David MacDonald, our new CO. We were told that all regular army bullshit was out and that there would be no time for parades or suchlike – but that we should keep ourselves correctly dressed, behave and put all our efforts into the task ahead.

The commanding staff were all well known people from the film industry. The Boulting brothers with Richard Glendinning and David MacDonald formed the nucleus. There was also the Crown Film Unit at Pinewood making war films such as ‘Target Tonight’, ‘Western Approaches’ and ‘Journey Together’ with Edward G Robinson. A young actor starred in some of these films, who we got to know as Dickie Attenborough! All in all we were a mixed bunch of film, newspaper and magazine photographers from across the country … 

… ‘We broke out of Normandy and followed the German retreat, at times entering villages in forests and finding that we were the first British troops they had seen. We joined the Guards Armoured Division for their dash to Brussels. With the infantry (Welsh Guards) led by armoured cars of the Household Cavalry and Cromwell tanks – we dashed 100 miles and got to the city in the late afternoon of 3rd September 1944. It was crazy, we were covered with flowers, given bottles of Brandy etc …

… ‘We went to the concentration camps of Bergen-Belsen and Neugamme near Hamburg, where we saw the terrible carnage. At Neugamme the ovens were still there and all over the camp white discs were scattered on the ground, which we discovered later were the compressed ashes of those burned’ …

After the War

Many of the former members of the AFPU became established in the film and photographic industries after the war and several became exceptional figures in their chosen professions – here are three examples:

John Aldred

John Aldred

John Aldred joined the film industry in 1937, served with the AFPU working on ‘Desert Victory’, ‘Tunisian Victory’ and ‘Burma Victory’ with Roy Boulting.

After the war he went on to, work at Shepperton Studios as music and dubbing mixer on notable films including ‘Bridge on the River Kwai’ and ‘Laurence of Arabia’. From 1972 he was Head of Sound at Rank Film Laboratories until his retirement.

During his illustrious career he had many film credits as sound recordist and mixer, including ‘Mary Queen of Scots’ (Oscar nominated), ‘Anne of a Thousand Days’ (Oscar nominated), ‘The Italian Job’, ‘Girl on a Motorcycle’, ‘Far From the Madding Crowd’, ‘Half a Sixpence’, ‘The Quiller Memorandum’, ‘Doctor Strangelove’, ‘Lawrence of Arabia’, ‘The Guns of Navarone’ and ‘In Which We Serve’. 

Gillie Potter

Gillie Potter

   Gillie Potter joined the AFPU, already having started his career with the National Screen Service as a Title Artist, and was posted to Mountbatten’s South East Asia Command, where he stayed after the war ended to assist in setting up the Malaysian Government Film Unit. After a few years working in Malaysia he returned to the UK just in time for the start-up of ITV.

He was one of the world’s leading special effects animators and became known as the man who could ‘do the impossible’. His revolutionary work in British commercials advanced the use of specialist ‘in-camera’ effects. He elevated the boring ‘pack-shot’ to an art form and invented the device of having live action sequences taking place on a moving product pack. His work earned him more than 40 international awards including a Golden Lion at the Cannes Advertising Film Festival – and he was involved in the production of more than 2,000 advertisements. His special effects work can also be seen in feature films including ‘The Last Emperor’, ‘Superman: The Movie’ and ‘Jurassic Park’.

Harry Waxman

Harry Waxman

    Harry Waxman started with International Pictures as a camera assistant and worked in a number of studios during the 1930s, including Ealing, Welwyn and Worton Hall.

During the war he served with the RAF Film Unit making his first feature, ‘Journey Together’, directed by John Boulting in 1945. His work on that film led to a contract with Two Cities Films after the war leading to him working at Denham Studios and becoming involved with the Boulting brothers as cameraman on ‘Fame Is the Spur’ and then as cinematographer on ‘Brighton Rock’ both in 1947.

Harry Waxman was a founder-member of the BSC (British Society of Cinematographers) and served as President from 1966-69 – and in 1959 he won an award from the British Society of Cinematographers for ‘Sapphire’. He is credited with more than 60 other films included ‘Swiss Family Robinson’, ‘The Day the Earth Caught Fire’,Crooks in Cloisters’,The Nanny’, ‘The Anniversary’,The Wicker Man’.

The dedicated and outstanding work of the members of the AFPU and the RAFFPU is carried on by the photographers and cameramen of the Royal Logistics Corps, 77th Brigade who are the current British Armed Forces members working wherever the Army, Navy and RAF are deployed. Perhaps one day we’ll see one or two of  their names credited in award-winning dramas or documentaries, like their predecessors!

 

AFPUbadge2

Pinewood copy

 

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Experimental Film Making … Break the Machine by Kathryn Ramey, a review by the Editor

When I first saw this book I thought that it wouldn’t be my cup of tea, I’m not really into ‘experimental’ – that was until I started reading it! What an excellent way this is to teach young people the creative qualities of film. So many training facilities deal only in ‘digital’ and treat actual ‘film’ as an almost extinct poor relation.

I’m a bit old-fashioned in that I love film, real film – and, although I very much appreciate the boundless options which ‘digital’ offers, both in production and post-production, I worry that young people entering the business today haven’t been tutored in the fine art of using actual film stock. Not only does film require a creative mind, it needs the user to have an understanding of light, how it affects colour and how it can be used to best advantage, how chemicals react and inter-react and, even more important, how versatile the whole process is once you get the hang of how to use it. Film is a tactile, physical element – and the techniques you can learn from using film will carry through and make you a much better and more creative film and programme maker whatever medium you choose to work in. The author takes the reader through all the stages – from using footage which has already been shot and discarded to show how to create your own ‘collage’ film by deconstructing methods like cutting, scratching, colouring and then gluing back together. The clever thing is that each chapter is almost a stand-alone tutorial. If you know nothing about film processing or optical printing, you will by the time you read the appropriate sections. I love the diversity of this book. Have you ever thought about making your own microphone, speaker or headphones? You will once you’ve read Chapter 4! All in all, every educator of young people in the media business and every creative person, young or old, should have this book – hugely informative and, for any student hoping to make a career in production, great fun to read and put into practice – enjoy!

By the way, I’m not on commission from the Author!! 

Experimental Film Making … Break the Machine by Kathryn Ramey

 

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Open Source for Film and TV Production … by Daniel Mulligan, M.D, Rogue Element Digital

Editor’s Note for those who are not familiar with Open-source software.

It is computer software with its source code made available, under licence, in which the copyright holder provides the rights to study, change and distribute the software to anyone and for any purpose. Open-source software is developed in a collaborative public manner. Open-source software is the most prominent example of open-source development and often compared to (technically defined) user-generated content or (legally defined) open-content movements.

The open-source model – or collaborative competition development from multiple independent sources – generates an increasingly diverse scope of design perspective than one company’s development alone can sustain long term.

Dan Mulligan

Dan Mulligan

There’s nothing like a new project to make you feel excited about life – and excited is definitely how I’ve been feeling since I embraced the Open Source concept by adopting an Open Source policy to my companies’ camera and workflow divisions.

My background is in cameras. I started out assisting and focus pulling before moving up the ranks to Camera Operating for F1, BBC Dramas and eventually Second Unit Cinematography for Feature Theatrical Productions. During this time I set up Rogue Element Digital and Pure Digital Services, companies that specialise in all aspects of digital cinematography including camera rental, workflow services and location post. Both ran very successfully until 2011 when I was offered a job by Technicolor to set up and run its Digital/Data Operations. As locations and digital dailies supervisor I was involved in a variety of projects including Jupiter Ascending’, ‘Mortdecai’ and ‘The Man from UNCLE’.

Fast forward now to the summer of 2014 when my time at Technicolor came to an end. After a few weeks break to watch the FIFA World Cup, I decided to resurrect my existing business and start trading again – only this time with a difference. Just prior to leaving Technicolor I developed an interest in the Open Source concept and started researching it in more depth. It seemed to me that if Open Source could be applied to film and television production, there was the possibility to really revolutionise the industry and encourage creativity in an entirely new way.

During the many years I’ve spent in this industry I’ve seen a few changes and re-iterations of the current digital workflows and it has struck me how much we rely on proprietary systems for most delivery. There’s nothing wrong with this because, for VFX to DI to onset LUTs and more, they do a good job. However, my research into Open Source led me to believe we could do more and I started asking myself some fundamental questions:

What if we could ensure that 4K cinema (and beyond) was fully open to everyone? What if digital filming equipment could be made available to all via a transparent open policy? If this was possible, could we expand 4K out of the domain of paid professional feature projects and make it accessible to filmmakers who couldn’t normally afford to work with 4K cameras? If we took a truly Open Source approach to film and television production, couldn’t we liberate the creative spirit and inspire freedom of expression?

Of course, having a dream is all well and good but if you want to make dreams come true you need to get practical. And that’s exactly what the Open Source movement is doing.

What Areas Can Open Source Be Applied To?

When you start discussing Open Source in relation to film and television production, you soon recognise that this topic has many strands. Basically, it covers everything from cameras and location post through the entire production pipeline and workflows including sensor processing, transcoding, VFX, DI and colour, LUTs and more. In reality though, the first areas that need to be tackled are digital camera technology, network/server support and delivery and distribution.

Ideally we need to see products and solutions maturing and establishing credibility through proven use. People who have open sourced their work and their projects by allowing access and inviting collaboration need to be recognised. We also need to give people the freedom to study, understand, modify and sell their products or derivatives so that the ideas and principles of Open Source can be consolidated within a forum.

To this end, Open Source Cinema UK has been set up to help develop and create solutions for Open Source Film production. The aim of this web site and community forum is to introduce new ways of working so that we can enhance creativity, cut costs and explore different approaches to technological development and financing.

Open Source Digital Cameras – The First Link In The Chain

If we want an Open Source film and television industry, then the first obvious step has to be the development of an Open Source digital camera. As a former cameraman, it was hearing about an organisation called apertus° and the work they were doing that first got me interested in the whole Open Source concept.

Based in Vienna, apertus° is an Open Source cinema organisation founded by film makers and financed through crowd funding. The people behind the company were galvanised into action when they became concerned with the expensive and limited tools they were forced to work with every day. Instead, they wanted access to affordable devices and technology that delivered the highest possible image quality and could be customised to exactly suit their needs.

I heard about the initiative and when I learned that they were developing an Open Source 4K camera, I decided to pay them a visit. I was immediately struck by how little Open Source, for both software and hardware, is utilised by the Film Production community. Certain single elements are there, Blender for 3D, DCP creation, but nothing has been created and developed as an entire production workflow for shooting films digitally.

Since its formation in 2007, the apertus° project has applied an Open Source philosophy to everything it has developed. As no patents have been filed, anyone can access the technology behind its cameras and people are actively encouraged to adapt, modify, repair and even replicate them. To date, reaction has been very positive. Not only has the company achieved – and exceeded – its initial crowd funding target but it also has the backing of some very important film makers and cinematographers, including ASC and AIC Cinematographer Roberto Schaefer and Emmy and Academy Award-winning DOP and Visual Effects Supervisor, David Stump.

The Axiom Open Digital Cinema Camera

The first product developed is the AXIOM camera, which is due for beta release in April at NAB 2015. Initially it will only be available at cost to the community that backed the crowd funding campaign. Rogue Element was one of those backers and we are delighted to be supporting this venture by investing in a number of 4K Axiom camera systems and making them available to the UK rental market.

With an Open module approach, we anticipate that users will soon suggest the modules they want to see adopted. This perfectly fits the goal of creating a free and open technology for today’s professional cinema and film production landscape and making all the generated knowledge freely available. By creating and building an open modular camera system consisting of several hardware and software parts, the company has already evolved into a platform for film-makers, creative industry professionals, artists and enthusiasts. They are more than just a software/hardware collection; they are a knowledge library – an ecosystem of people supporting each other and advocating freedom.

Software For Collaboration, Innovation And Delivery

The introduction of the Axiom camera inevitably makes other areas of the production process ripe for Open source treatment. First among these is workflow, which is why Rogue Element, in conjunction with the Open Source community, is creating OpenFlow, a complete suite of workflow solutions to ensure that Open Source is at the forefront of film and television production for years to come.

The 4K CMV12000 CMOSIS sensor adopted for the Axiom will need processing and transcoding. Cinema DNG is being adopted for the initial RAW workflow and from these Masters other copies can be created.

OpenFlow will also develop software that embraces open collaboration and allows a more efficient and faster software suite to be developed by anyone who wishes to contribute. Think of an open and freely available code that can be adopted and worked on by anyone, creating an extremely fast and efficient software workflow designed purely for the task at hand, whether this is to create copies for Editorial or other viewing versions to take onwards to VFX and other departments. We will also apply Open Source to DI and colour, thus allowing full access to the Masters and their colour science. It is very exciting – by making formats such as Open EXR and Cinema DNG open to all, we can achieve real transparency as well as better, faster results.

Ethical Film Production

As part of its plans for 2015, Open Source Cinema UK will be embracing other new approaches to film and television production, including the adoption of more ethical solutions.

An example of this is Fairphone (www.fairphone.com), which incorporates social values and ethics into its supply chain to create a product with longevity and repairability. This type of thinking can easily drip down into film production. For example, why not use electric vehicles and location generators that incorporate battery power and newly developed Hydrogen Power options? This isn’t wishful thinking or science fiction as this efficient technology is already being used on some BBC wildlife Productions to power cameras left in place for days at a time.

Aligning an ethical approach to programme and film making with new and developing Open Source Hardware and Software is novel, but there is a growing requirement for these kind of services and in a few years it could well be a lot more common than it is today.

So Where Does All This Lead?

While the Open Source concept may still seem unfamiliar to some people, there is no doubt that it will eventually become perfectly normal for both hardware and software development and in terms of services and equipment procurement.

IP restrictions are already being lifted and when this happens you soon get a global community of many thousands who are collaborating and engaging in product development. The evidence for this lies in software such as OpenOffice and other free/libre OSS solutions, as well as hardware support for Cloud and other media services.

Align this approach with an ethical supply procedure and there is no reason why Open Source solutions shouldn’t become an established part of film production during 2015. Digital productions, in particular, are increasingly relying on software to drive evolving hardware such as sensors and storage. Given that productions, especially those destined for TV, have seen an increase in shooting hours, it is perhaps inevitable that cheaper Open Source technology will come into its own as a way of cutting costs.

Personally I can see immediate benefits for Arts-based productions on ever tighter budgets but still needing 4K to support broadcasting requirements. Surely with the BBC, ITV, Channel 4 and 5 all actively looking for new ways to save costs while retaining quality, the future must include embracing an Open Source and ethical production environment.

by Daniel Mulligan, Managing Director, Rogue Element Digital

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Posted by on February 19, 2015 in Cinematography

 

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International Cinematographers Guild – President’s Letter, May 2013

 

Steven Poster ASC - ICG President
Steven Poster ASC – ICG President

 

Into the Abbey

Last month I had the good fortune to attend the annual exposition sponsored by the British Society of Cinematographers (BSC), which took place on a stage at the venerable Pinewood Studios, located roughly 20 miles outside the heart of London’s Soho District. Pinewood is, of course, famous for scores of incredible movies, including the James Bond franchise and the classic cinema of Stanley Kubrick. It is always a thrill for me to walk into a workplace like Pinewood and feel such awesome movie history.

The BSC event showcases new technology and equipment, not unlike our shows here in the U.S. It provides an intimate and collaborative setting for moviemakers to exchange ideas. I had been invited there to participate on three panels, including one about mixing professional and prosumer systems on set, i.e., everything from Canon 7Ds and GoPros to ALEXA, and another about how the advance of 4K impacts cinematographers.

Not far from the stage where the BSC held its event is a Technicolor film lab, the last of its kind in the U.K. Although no firm date has yet been set, it was made clear to me throughout my time in London that the lab will soon close down, creating yet another obstacle for those British moviemakers wanting to shoot film.

There is no conspiracy or malice about the Technicolor plant at Pinewood being shuttered; there is only the economic reality that the profit center for this type of work is rapidly disappearing. The BSC and other U.K. filmmakers are speaking out with a loud and united voice about protecting film as an artistic option, despite the odds stacked against them. Hints that the BSC’s fight to preserve film in some meaningful way will continue came from the last of the three panels I was on, which centered on new lens technology versus old, and how so many cinematographers (and directors) are seeking this warm and familiar glass to dampen the hyper-clarity of 4K capture. British filmmakers, like many here in the U.S., want to put back in the creative and expressive nuances that high-resolution systems and super-sharp new lens technology have taken away.

While it would be wonderful to keep film as a creative tool, as we are doing with these legacy lenses, I have often said that I’m not particularly nostalgic about the diminishment of celluloid, nor am I antagonistic to the rise of digital. I am a little shocked by how rapidly the change has come, even if it is inevitable.

But if experiences like the BSC event are any guide, I have hope that there are still many dedicated people in our industry intent on keeping film alive as a creative choice. After all, who wouldn’t want the chance to be able to still shoot film at Pinewood?

Steven Poster, ASCICG logo
National President
International Cinematographers Guild
IATSE Local 600

About Local 600

The International Cinematographers Guild represents the most talented camera professionals in the world. The technicians and artisans in our union are the creators of the visual images on the big screen, the television screen and our computer screen.

International Cinematographers Guild members – Directors of Photography, Camera Operators and Assistants, Computer Graphics Specialists, Visual Effects Supervisors, Still Photographers, Publicists and more – are part of the International Alliance of Theatrical Stage Employees. The IATSE is comprised of highly skilled technicians working in film, television, live entertainment, animation, special effects and new media.

http://www.cameraguild.com/ 

http://www.icgmagazine.com

 
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Posted by on June 3, 2013 in Cinematography

 

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I WANT TO BE A CINEMATOGRAPHER…..OR A DIRECTOR! by Robin Vidgeon BSC

Robin Vidgeon in 1988 with Raul Julia on  'The Penitant' in Mexico

Robin Vidgeon in 1988 with Raul Julia on ‘The Penitant’ in Mexico

To be at the sharp end of making a feature film, ie. in the camera department, or as a Director, or any of the other departments involved in bringing the film to the screen, you must start with an understanding of how the jigsaw fits together.

I started working at Pinewood Studios for two years in the camera department straight from school – cleaning boxes and learning what went into those boxes – cameras, lenses and all the equipment necessary to photograph a movie. Most importantly, I started to learn the incredible discipline that goes to make a top camera crew.

Now, many years later, I find myself working as a Cinematography Tutor with the new student film makers of all nationalities, in several top film schools and universities and I find a fierce ambition in both young men and women to work in our industry. On my first encounter with my students, it is so important to gently remind them that they must learn to walk before they can fly. They are undoubtably talented but, as a seasoned Director of Photography, I feel it is my duty to teach them the system which has stood the test of time for more than 100 years.

Film making, first and foremost, is a collaborative venture between many groups of people and departments, all striving to bring the best storytelling film to the silver screen.

Even when a student only wants to be a DoP, he or she must go to the set with an understanding of each job done by their camera crew. In film school, I help them to understand each role – Grip, 2nd AC (Assistant Camera), 1st AC (Focus Puller), Camera Operator and the HoD (Head of Department). I am adamant that, as HoD, I am responsible for my crew at all times and that I can only be as good as the crew I have around me. All departments have one goal, to support the Director and his script – and you need to be punctual, remain calm and enjoy each day’s work, with all its ups and downs.

The technology in our industry has changed drastically over the past decade – but the role of the DoP has not! When confronted with a set to light, I don’t think …’what kind of camera is on the dolly behind me?’… I’m there because the Director has asked for me and my expertise on the set. Whether the camera is film or digital, my job has changed little. The Operator’s job has hardly changed either, he is concerned with composition and camera movement and working closely with the Director. The 1st AC’s job has seen the greatest change with the arrival of the computor box with a lens on the front. With these incredible sensors, depth of focus has become a real issue. Digital cameras have a much shallower depth of focus, so great care has to be taken with each shot, whether it is with an ultra wide angle lens, or any other focal length up to 1000mm. With new digital cameras coming on stream every few months, it is a constant battle to keep up with this wonderful technology – and with the range of new studio low voltage, dual colour temperature LED soft lights, an exciting new world is opening up to Cinematographers.

So, when I meet a new group of film students who are aspiring to become Cinematographers, I look for talent that will continue to produce wonderful images for the big screen, to entertain audiences all over the world. I try to encourage them to create a story with images that will entertain, make people laugh, cry and leave the theatre feeling that they have been transported into a world of make believe.

Robin Vidgeon is a Past President of the British Society of Cinematographers, a Fellow of the BKSTS and a member of the Guild of British Camera Technicians.

Robin’s film credits include: Following Footsteps – 2010, Nine Lives – 2002, The World is Not Enough – 1999, Event Horizon – 1997, Neverending Story III – 1994, As You Like It – 1992, Under Suspicion – 1991, Memphis Belle – 1990, Hellraiser I & II – 1997 & 1998, The Penitent – 1998, The Mission – 1986, Indiana Jones & The Temple of Doom – 1984, Never Say Never Again – 1983, Raiders of the Lost Ark – 1981, The Dogs of War – 1980, Close Encounters of the Third Kind – 1977, Rollerball – 1975, The Great Gatsby – 1974, The Lion in Winter – 1968.

 
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Posted by on May 16, 2013 in Cinematography

 

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THE MAGIC OF MATTES AND MINIATURES by Leigh Took

On a location driven film when is it a waterfall and when is it a working model? When is a backdrop real and when is it a matte? This is the magic created by the skill and craft of the model and miniature effects workshop.

Leigh preparing a matte up an 80’ tower on the 1975 film ‘Last Days of Pompeii’ in Pinewood Studios

Leigh preparing a matte up an 80’ tower on the 1975 film ‘Last Days of Pompeii’ in Pinewood Studios

When I reflect on the last thirty years and how I arrived at this point in my career, the key drive has been a philosophy of enthusiasm and positivity – a strong and continuing motivation to work in film and an optimism that the British Film Industry (and in parallel, my own career) will continue to be successful whatever obstructions are thrown in the way.

Ever since I can remember I have had a keen interest in art (as I grew older this interest refined to painting, design and sculpture) and, of course, film. I was very fortunate to secure work experience at Pinewood Studios where I was able to marry my two great loves – art and film. Cliff Culley, who ran a matte painting company there, was impressed with the artwork I had taken to show him and employed me, along with four other teenagers. At that time, matte painting on glass was a very specialized thing with only a handful of people in the UK doing it, all of whom had ‘come up through the ranks’.

I decided to make myself indispensable to Cliff, managing to help out in every way I could, from making the tea to making sure there was always a clean palette and brushes for Cliff every day that he came in to paint. I became an apprentice and, as with any apprenticeship, the wages weren’t great – but without that initial opportunity I doubt I would be where I am today. Amongst the first films I worked on as a trainee were ‘Warlords of Atlantis’ in 1978 and the Ray Harryhausen film, ‘Clash of the Titans’ in 1981, combining matte work with building miniature sets.

clash of the Titans

‘Clash of the Titans’

Slowly, I got to do more drawing-up or delineation of shots, blocking in colours, steadily taking on more responsibility, until I reached the point where I could complete a shot from beginning to end, with Cliff adding a few dots and dashes to my work… after all, he was the boss!  When we weren’t so busy, I’d use any spare time I had to improve my abilities in storyboarding, designing fictitious sets, developing imaginative solutions, and ways of achieving in-camera effects and optical processes in film and multiple exposures – always bearing in mind the real world of business … budget limitations! All this was done before the introduction of ‘digital’ and it was essential to be flexible and imaginative enough to come up with new techniques for achieving the effects that were needed.As my responsibilities increased and I was completing matte paintings myself, I learned not only how necessary it was to put 150% into every job, but also to handle comments from clients – whether good or bad!  That feedback would always result in me wanting to do even better in the future – and I think that’s another thing that helps keep me going today, the desire to impress … basically, showing off!

Mutant Chronicles

Mutant Chronicles

Mutant Chronicles

Mutant Chronicles

After then working for several years with the master of special effects, Derek Meddings, on films such as ‘Batman’, I started my own company, Mattes & Miniatures, and embraced digital technology. We are fully functional with a matte studio and model and special effects workshops which allow us to combine traditional film techniques with digital post production.

After 30 years, the drive hasn’t diminished and I still feel just as excited when I’m involved in big films as I did as a teenager. After meeting Terry Gilliam on ‘The Imaginarium of  Doctor Parnassus’, I went completely mad for a few days, locking myself in the studio at Bray experimenting! Over the years I’ve built up a collection of equipment there – cameras, motion control, lights – everything needed to get creative! Ultimately we went on to build miniatures from his designs and had a fantastic time shooting them.

Angels & Demons model as seen on screen

Angels & Demons model as seen on screen

 

Angels & Demons model on set

Angels & Demons model on set

 

 

 

 

When bidding on a film, we are usually sent pre-visuals and storyboards, sections of script and a list of requirements. The fun starts with working out the best method of constructing a miniature – what it has to do, what scale to build it to – together with a breakdown of labour costs and materials. After the production has weighed up the methodology and costs, we wait for the go-ahead and, on receipt of a purchase order, invoice and, most importantly, money in the bank, it’s ‘all systems go’! Materials are ordered and technicians employed. Art Department drawings are provided in some cases and we are in constant contact with the director throughout the production. Terry Gilliam, as you might imagine, had a very clear vision in mind and so it was key to have his constant feedback as we were building the miniatures, as sometimes things that look OK on the drawing-board need to be modified once made as a 3D model (and of course everyone has to be clear of the budget ramifications of any changes to original specs).

Other times, particularly on lower-budget productions, rather than starting everything at the same time we design and make on the go, showing designs to directors and perhaps discussing ways to make models by ‘recycling’ things already around the Aladdin’s Cave that is the Mattes & Miniatures workshop in Bray. This was our approach on ‘Mutant Chronicles’.

Leigh Took and the finished model

Leigh Took and the finished model

Working on the model for Mutant Chronicles

Working on the model for Mutant Chronicles

Why bother to make miniatures at all? Why not just create the whole thing in CGI? Well – miniatures offer the opportunity to have a three-dimensional artifact which can be viewed by the camera lens as ‘real’ – and the model can be taken outside – there is no comparison to using actual daylight with a backdrop of trees and landscape in perspective with moving cloud patterns.

I hope these  highlights from my journey, together with a potted description of how I approach jobs, will be helpful to those similarly driven – those with a ‘lust for film’. At the end of my career, which I don’t envisage coming for a good 20 years or so yet (!), nothing would please me more than to have the feeling that, through my own work, I have encouraged and helped others to pursue the career of their dreams and be successful in doing so.

Leigh Took’s film credits include: Bohpal – 2013, The Wolfman – 2010, The Imaginarium of Doctor Parnassus – 2009, Angels & Demons – 2009, Inkheart – 2008, Mutant Chronicles – 2008, Stardust – 2007, Highlander, The Source – 2007, The DaVinci Code – 2006, The Descent – 2005, Ella Enchanted – 2004, Guest House Paradiso – 1999, Lost in Space – 1998, The Neverending Story II – 1990, The Rainbow Thief – 1990, Batman – 1989, The Adventures of Baron Munchhausen – 1988, Hawk the Slayer – 1980. Television credits include: The First Men in the Moon – 2010, Band of Brothers – 2001, The 10th Kingdom – 2000.

SOME USEFUL VISUAL PROCESSES:

FORCED PERSPECTIVE is a technique developed not only for miniatures but in the construction of full-size film sets – for example, in a street scene, the buildings will start to condense towards the end of the road and perhaps a ramp will be used to create a false horizon (readers take note of the comments on the Supergirl set in Terry Ackland-Snow’s article) It is a natural follow-on that this technique is used in building miniatures which means that a quite large landscape can be fitted into a condensed layered form so that, from the camera’s point of view, it looks like the real thing. The camera position might need to be locked off in a particular position but it gives an opportunity to create depth of field in a miniature.

LATENT IMAGING is an invisible image produced by the physical or chemical effects of light on the individual crystals (usually silver halide) of photographic emulsions; the development process makes the image visible, in the negative. Shoot a plate (a locked off shot of a landscape, say) then mask off the top half of the matte box on the front of the camera so you only expose half of the film. Take a small piece of that film to be processed then project that piece of film through the camera onto a piece of glass, then draw off the shot and extend it up and incorporate it with whatever is needed in the shot – eg castle or distant landscape or sky. Work on the matte painting and scrape away the bottom where the negative was projecting the plate footage, combining a painting with an unprocessed negative to create a final shot.

FRONT PROJECTION – tiny reflective glass beads, which are an integral part of cinema projection screens, are used in front projection material. The actor (or subject) performs in front of the reflective screen with a movie camera pointing straight at him. In front of the camera is a beam-splitter – a one-way mirror angled at 45 degrees. At 90 degrees to the camera is a projector which casts a faint image of the background on to the one-way mirror which reflects the image onto the performer and the screen; the image is too faint to appear on the actor but shows up clearly on the screen. In this way, the actor becomes his own matte. The combined image is transmitted through the one-way mirror and recorded by the camera.

To see more of Leigh Took’s work, check out Mattes & Miniatures Visual Effects Ltd www.mattesandminiatures.co.uk

 

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