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Category Archives: Animation

DYNAMATION … from a lecture by Ray Harryhausen in 1984

Dynamation is a term which was coined by producer Charles Schneer when we started making black and white films together in the 1950s. We specialised in combining live actors with animated models and, since nobody knew quite what stop motion photography was, they would call it an animated film. We were trying to establish a new division between cartoon and three-dimensional animation, so we came up with the word ‘Dynamation’ for that process. As the years went by, the publicity department felt that they had to enhance the word, so we got ‘Super Dynamation’!

Georges Meliés experimented with stop motion photography in France before 1900 with his unique short film Trip to the Moon but it was Wilis O’Brien in America who first found a commercial use for stop motion. His greatest triumph was King Kong which set me off and I have never been the same since!

It left such an impression on me that I felt it was the type of career I wanted, so I made it my business to find out how it was done – hence Dynamation sprang out of the basic O’Brien technique.

The principle behind the technique is that we project a small picture of the live action. Unlike many companies who build 50ft models, we build small models and shrink the actors down to size in order to have control. The larger you go with complicated hydraulically controlled mechanisms, the less control you have – particularly in dramatic situations – so we use a small rear-projected image of the live action behind the animated model, sometimes adding matting process.

When we were presented with the story of Gulliver’s Travels’ we wanted to make it as inexpensively as possible. We had heard of the yellow backing travelling matte process used in England at that time (1959) making its own matte instantaneously using a bi-pack camera. We thought that would simplify combining big people with little people. Since we had planned 150 travelling matte shots, we came to the UK to investigate and we have been here ever since. We used the yellow backing system on three pictures, then it suddenly went out of fashion. That was the darkest day I can remember. Now, of course, we use the blue backing system.

We had just perfected the miniature projection duping process for Twenty Million Miles to Earth where you could hardly distinguish between the original negative and the Dynamation shots – and I would have liked to do the next picture that way – but Charles Spooner said you could not shoot an ‘Arabian Nights’ type picture in black and white, so we made The Seventh Voyage of Sinbad in colour. This took some experimenting as we did not have a choice of colour film which we could use for back projection plates. However, we took the plunge and it worked out quite well commercially. Not too many people found it objectionable to see rather grainy Dynamation shots intercut with the original negative. People who are technically minded are far more aware of that than the average cinema audience, although audiences today are very astute and certainly do not accept things that they would have done twenty years ago.

One of the biggest problems with colour film is contrast and change of colour and we found that the new low contrast print film, designed mainly for television, was very useful. It is much easier to control the colour balance today than it was back in 1958, when you could not leave an unfinished shot in the camera overnight. If you did, it was quite evident the next day to see a colour change jump due to the California temperature drop during the night.

Many times I set my own challenges and I find that my goal is always a little too high for the assets we have. I think that one of my greatest challenges was in Jason and the Argonauts where three men fight seven skeletons. That sequence presented a lot of problems and there were times when I averaged about thirteen frames per nine-hour day – which is less than one foot of film. The accountants got very uptight because they expected me to grind out the footage very much faster than that!

Some of the animated figures used in Jason and the Argonauts

It was necessary for me to handle all the skeletons myself as they had to be synchronised very intimately with the three miniature-projected swordsmen. The skeleton’s feet had to be fastened to the floor and, the minute they left the ground, I had to suspend them on wires for accurate control over the animation. Being keen to make the skeletons look professional, I studied fencing myself but unfortunately, I threw my hip out of joint and had to give it up!

The whole fencing sequence had to be choreographed like a ballet and broken down into numbers. We had to pre-plan the cuts ahead of time through the storyboard – and I cannot stress enough how important that it. When you get on the set you do no want to have a lot of arguments and discussions on how shots should be set up. I always make a number of pre-production drawings which aid everyone concerned in visualising just what the final effect will look like on the screen.

The famous Skeleton Fight from Jason and the Argonauts

I always prefer to animate models of animals for exotic settings and situations instead of using real animals. It is so difficult to find a talented crab who will perform just the way you want, or a baboon who can play chess! You do not want to be at the whim and mercy of a lizard, hoping he will go from point A to point B in so many seconds. I find that real lizards become lethargic under the hot studio lights and barely blink or yawn for the benefit of the camera. The animated ones will perform exactly as directed.

For the bulk of the shots in our films I prefer to use miniature rear projection instead of travelling mattes because it’s easier to execute intimate interplay between actor and model. You have the projected image right there in front of you, rather than wait for weeks to see the combined effect from an optical printer. However, we do resort to many travelling matte shots which, in themselves, are very time consuming to put together.

Dynamation is a word which really means using every trick in the trade – but there comes a point in the economics of doing stop motion animation where you cannot do as much as you would like to do in the way of retakes and careful matching. The time factor is quite considerable. The ideal situation in the future is the Chroma Key method as used in television. When this method has the same resolution as film, you will be able to make instantaneous travelling mattes. I believe that some companies are working on this at the moment.

In recent years there has been a great exposé of the ‘behind the scenes’ details of making complicated special effects. It is my belief that it rather spoils the illusion when the audience is told how it is achieved. It is like a stage magician who tells everyone how he achieves his illusions of magic – soon the audience loses interest in the show!

 

 

 

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The Art of Illusion … by Wendy Laybourn

THE BOOK!

I’ve been really busy for the past couple of years helping my Art Director friend Terry Ackland-Snow to write a book about working in the film Art Department. We decided to call it The Art of Illusion: Production Design for Film & Television because illusion is what making a film or a television programme is all about – what the audience sees on the screen isn’t altogether real!

Like all good things, this project was started over a glass of wine. Maybe I should think twice next time – but I’ve really enjoyed working with Terry and helping him to pull this whole thing together.

Essentially, the book is aimed at anyone wanting to make a career in film production and it will take you through the processes involved in creating a film set step by step. Film sets have been constantly developing from the simple canvas backcloths used on theatre stages, right through to the present day where computer generated effects augment the highly sophisticated art of designing, building and dressing sets.

The Art of Illusion is available from all good bookshops, Amazon and other on-line providers with ISBN number 978 1 78500 343 1. If you want to  take advantage of any discount offered by the publisher, Crowood Press go to Crowood Press

 

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RAY HARRYHAUSEN, Visual Effects Wizard 1920 – 2013

Ray Harryhausen with his VES Lifetime Achievement Award

Ray Harryhausen with his VES Lifetime Achievement Award

I met Ray Harryhausen several times over the past few years. Apart from being hugely talented, he was very generous with his time, especially with young people, always more than happy to talk about his work and pass on snippets of information – all in all, a very nice man.

When I started Network Nine News magazine in 2009, he sent a very encouraging and supportive message which included the phrase …‘it is almost forgotten that it takes a team of many people with talent to make a motion picture’…. I took this as an immense compliment that Ray Harryhausen had taken the time, not only to send the message in the first place, but that he had fully appreciated the reason I started Network Nine News in the first place.

He was an Honorary Fellow of the BKSTS and became a Lifetime Member of the Visual Effects Society in 2011. 

 

Text below from BBC News  

Visual effects master Ray Harryhausen, whose stop-motion wizardry graced such films as ‘Jason and the Argonauts’ and ‘Clash of the Titans’, has died aged 92. The American animator made his models by hand and painstakingly shot them frame by frame to create some of the best-known battle sequences in cinema. His death was confirmed to the BBC by a representative of the family. “Harryhausen’s genius was in being able to bring his models alive,” said an official statement from his foundation. “Whether they were prehistoric dinosaurs or mythological creatures, in Ray’s hands they were no longer puppets but became instead characters in their own right.” 

Born in Los Angeles in June 1920, Raymond Frederick Harryhausen had a passion for dinosaurs as a child that led him to make his own versions of prehistoric creatures. Films like 1925’s ‘The Lost World’ and the 1933 version of ‘King Kong’ stoked that passion and prompted him to seek out a meeting with Willis O’Brien, a pioneer in the field of model animation.

Harryhausen went on to make some of the fantasy genre’s best-known movies, amongst them ‘Mighty Joe Young, One Million Years BC’. and a series of films based on the adventures of ‘Sinbad the Sailor’. He is perhaps best remembered for animating the seven skeletons who come to life in ‘Jason & The Argonauts’, a sequence which took him three months to film – and for the Medusa who turned men to stone in ‘Clash of the Titans’. Harryhausen inspired a generation of film directors, from Steven Spielberg and James Cameron to Peter Jackson of the ‘Lord of the Rings’ fame. 

Peter Lord, of Aardman Animations, was quick to pay tribute, describing him as “a one-man industry and a one-man genre” on Twitter. “I loved every single frame of Ray Harryhausen’s work,” tweeted ‘Shaun of the Dead’ director Edgar Wright. “He was the man who made me believe in monsters.” 

The veteran animator donated his complete collection – about 20,000 objects – to the National Media Museum in Bradford in 2010.

 

 

 

 

 

 

 
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Posted by on May 8, 2013 in Animation, Visual Effects

 

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F.A.B! by Gerry Anderson MBE

Gerry Anderson (1929 – 2012) with Thunderbird 2

This is an article written for Network Nine News by the legendary Gerry Anderson in 2009. Gerry sadly passed away in 2012 but his story continues with the new Gerry Anderson Legacy Site www.launch.gerryanderson.co.uk

Born in 1929 in London into a poor family, education wasn’t high on the list of priorities and being evacuated during the war didn’t help at all – so, with extreme optimism I decided that I wanted to be an architect and applied to enter a training course! Luckily, the local polytechnic had other building-related courses and I found that I had an aptitude for fibrous plastering and creating decorative pieces which were used for film work. I enjoyed this work enormously for some time but developed an allergy to plaster and had to give up.

I had developed a passion for film work by then and so spent the next few months tramping round the film studios looking for a job.  Eventually, I was taken on by the Colonial Film Unit which was run by the Ministry of Information. Filming was on 35mm and they had a 6-weekly rotation programme so that the trainees got comfortable with all the disciplines – camera, picture editing, sound, direction, projection- and under the guidance of the legendary George Pearson I found that I had a great affinity for editing. George gave me a piece of advice which I’ve always remembered … ‘when you are filming don’t forget to shoot a few feet of a bowl of tulips for cutaways!’ ….

Growing in confidence I applied for and got a job with Gainsborough Studios in Shepherds Bush as 2nd Assistant Editor then worked my way up to 1st Assistant on ‘The Wicked Lady’ in 1945, ‘Caravan’ in 1946 and many more – all for the princely sum of £10 per week! 

Then, as did everyone in those days, in 1947 I was ‘called up’ for National Service with the RAF, where I spent my time as a Radio Telephone Operator.  It was a requirement that, after National Service, everyone was re-instated into their previous job but Gainsborough had closed and I was re-located to Pinewood Studios – then moved to Shepperton as a Sound Editor working on films such as ‘They Who Dare’ in 1954 for the acclaimed Director, Lewis Milestone (‘All Quiet on the Western Front’, ‘Pork Chop Hill’, ‘Ocean’s Eleven’, ‘Mutiny on the Bounty‘) who terrified everyone on set – although I got on with him very well. 

‘Thunderbirds’ character Alan Tracy with Chief Puppeteer Christine Glanville

In 1956 I formed a production company with Arthur Provis – I think that we were one of the first (if not the only) small production company working at that time, calling ourselves AP Films and renting space in an Edwardian mansion in Maidenhead. We had a filing cabinet, a telephone and headed paper, so we were ready for anything!  However, six months went by without any offers and we all had to do extra work to keep ourselves afloat – then the phone rang!!  It was a lady called Roberta Leigh who had 52 scripts for a children’s series called ‘The Adventures of Twizzle’.  We were over the moon, our big chance to show what we were made of – then she dropped the bombshell that it was a puppet show – but, we were hungry for work and even the modest budget and the tight schedule didn’t put us off.

I hated what I had already seen on television as puppet shows and so we decided to add a few ‘film’ techniques to make the sets more realistic with cut-outs in mid and foreground to add depth – also, whenever the puppets were meant to look at each other they always seemed to miss the eyeline as the puppeteers, who by now we had moved up to a high gantry to give more set space, had a very restricted view, so we painted arrows on the puppets heads to make it easier! 

Every episode we made we got a little better. Christine Glanville was the chief puppeteer and made the heads herself from cork dust, glue and methylated spirits – which was infinitely better than the original papier maché as they could be sanded down to a smoother finish. Eventually all the puppets would be made of fibreglass. We noticed that, as the puppets eyes were made of wood, the grain was very noticable when they moved – so we called in William Shakespeare!  No, not the bard but a nice man who made glass eyes – and he produced the first pair of plastic puppet’s eyes for us. As he said, he had never ever been asked for a pair of false eyes before!

Around 250 set-ups were needed for a half-hour episode and the 1/3 life size sets were built on moveable stages to be wheeled in and out very quickly.

‘Thunderbirds are Go!’ – Lady Penelope and Parker on an undercover mission in France!

So successful were we with ‘Twizzle’ and before the series was finished, Roberta Leigh came to us with another new series, ‘Torchy the Battery Boy’.  The budget was increased to nearly double and the team wanted to see how far they could go to improve the look and ‘workability’ of the puppets – finer wires, a spring in the jaw to snap the mouth shut to simulate speaking without the head bouncing up and down as the puppeteers jerked the wires. Eventually mouth movement was controlled by an electro-magnet device – another first – this was when we came up with the name ‘Supermarionation’

We were working on 35mm film with a Mitchell camera and I wanted to see what the TV audience would be viewing as we were working. I bought a lightweight video camera and fixed it to the Mitchell camera we were using so it looked directly down the lens, linking to a monitor and giving us a constant picture.  This ‘Video Assist’ technique was soon adopted by the film industry worldwide.

The next series,  ‘Four Feather Falls’ finished in 1960, and ‘Supercar’ came along in 1962 with the support of Lew Grade and the ITV network. Eventually ‘Supercar’ was broadcast coast-to-coast in the USA and became the top rated children’s programme.

‘Fireball XL5’ followed closely behind in 1963 with ‘Stingray’ in 1965 made in our new home in a large warehouse in the Slough trading estate.  I think that ‘Stingray’was possibly the first puppet series to entertain an adult audience, was shot in colour and had an enormous budget at that time of £20,000 per episode.

Gerry leaning on FAB 1 – a full-size working model of Lady Penelope’s car in ‘Thunderbirds are Go!’

While ‘Stingray’ was still in production I was writing a new series which eventually would be called ‘Thunderbirds’. Public response when the series was aired was phenomenal! Apparantly the astronaut Alan Shepherd was a fan!  The very futuristic ‘Captain Scarlet and the Mysterons’ came out in 1968 followed by ‘Joe 90’ in 1969.

Shortly after this Lew Grade came apologetically to me and said that, as all the programmes we had produced were being repeated so much on television, we were drowning in our own product so unfortunately, I would have to switch to live action!  What joy – all I’d ever wanted to do was live action!  So ‘UFO’, ‘ Space 1999’ and ‘Space Precinct’ followed

Major developments and change have always been an essential part of the industry. Puppet work has been superceded by CGI and we dipped our toe in the water with ‘Lavender Castle’ and re-made ‘Captain Scarlet’ in 2005 using the latest software – except that I still worked with film people for storyboards and set design to make sure that it had that ‘3-dimensional’ film feel.

The 2005 CGI version of ‘Captain Scarlet’

I always remember something that Lewis Milestone said to me way back in 1947 when I was working with him.  He said ‘Do you want to be famous?’ … I was slightly taken aback by the question but obviously answered ..‘Yes’‘Never second-guess your audience’ he said ‘make what you want – if they like it you’ll become famous, if they don’t you might as well open a greengrocer’s shop!’  I have lived up to this advice throughout my career!

I really enjoy what I do and can’t imagine retiring – the technology and techniques during my career have changed so much and continue to evolve, so it makes each fresh project an exciting and rewarding challenge.

Ed: Gerry brought much joy and entertainment to several generations of of fans. Hopefully, through re-runs and perhaps through unfinished projects which may be completed in the future, his legacy will continue.

Gerry Anderson’s film & television credits include: New Captain Scarlet – 2005; Lavender Castle – 1999; Space Precinct – 1994; Dick Spanner – 1987; Terrahawks – 1983; Space 1999 – 1975; The Protectors – 1972; UFO – 1970; Doppelganger – 1969; Joe 90 – 1968; Thunderbird Six – 1968; Captain Scarlet and the Mysterons – 1967; Thunderbirds are Go – 1966; Thunderbirds – 1965; Stingray – 1964; Fireball XL5 – 1963; Supercar – 1960; Four Feather Falls – 1959; Torchy the Battery Boy – 1958; The Adventures of Twizzle – 1957

 
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Posted by on June 28, 2012 in Animation

 

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ANIMATE IT! Create your own Morph & Chas animations at home!

Animate It! is a do-it-yourself, create-your-own stop motion animation game that’s simple to use and great fun to play. Within a matter of minutes a complete novice can be creating their own Morph and Chas animations on their home computer that will astound both family and friends!

Each game comes complete with ground-breaking animation software that is suitable for both
Windows and Mac operating systems, flexible moulds and clay to create your very own Morph
or Chas, a ‘green screen’ background to enable you to drop in your own choice of pictures and
an informative, fun ‘get-you-started’ video tutorial featuring Ricky the Aardman Animator!
And that’s not all, you also get 26 episodes of Morph to both inspire and enjoy.

Developed in association with Aardman Animations, Animate It! Morph Edition is endorsed
by Nick Park, creator of Wallace & Gromit who says: “The best advice I have for anyone
interested in animating is ‘Have a go’. This kit will help you”

Animate It! Morph Edition will be available from May in selected stores and from leading
e-tailers including Firebox, Amazon and Play.com.

A free 14 day trial of the Animate It! software is available on http://www.animate-it.com/ and
the website will also host assets and resources to be used in conjunction with the
Animate It! software to enhance your animations.

 
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Posted by on March 30, 2012 in Animation

 

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