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DYNAMATION … from a lecture by Ray Harryhausen in 1984

Dynamation is a term which was coined by producer Charles Schneer when we started making black and white films together in the 1950s. We specialised in combining live actors with animated models and, since nobody knew quite what stop motion photography was, they would call it an animated film. We were trying to establish a new division between cartoon and three-dimensional animation, so we came up with the word ‘Dynamation’ for that process. As the years went by, the publicity department felt that they had to enhance the word, so we got ‘Super Dynamation’!

Georges Meliés experimented with stop motion photography in France before 1900 with his unique short film Trip to the Moon but it was Wilis O’Brien in America who first found a commercial use for stop motion. His greatest triumph was King Kong which set me off and I have never been the same since!

It left such an impression on me that I felt it was the type of career I wanted, so I made it my business to find out how it was done – hence Dynamation sprang out of the basic O’Brien technique.

The principle behind the technique is that we project a small picture of the live action. Unlike many companies who build 50ft models, we build small models and shrink the actors down to size in order to have control. The larger you go with complicated hydraulically controlled mechanisms, the less control you have – particularly in dramatic situations – so we use a small rear-projected image of the live action behind the animated model, sometimes adding matting process.

When we were presented with the story of Gulliver’s Travels’ we wanted to make it as inexpensively as possible. We had heard of the yellow backing travelling matte process used in England at that time (1959) making its own matte instantaneously using a bi-pack camera. We thought that would simplify combining big people with little people. Since we had planned 150 travelling matte shots, we came to the UK to investigate and we have been here ever since. We used the yellow backing system on three pictures, then it suddenly went out of fashion. That was the darkest day I can remember. Now, of course, we use the blue backing system.

We had just perfected the miniature projection duping process for Twenty Million Miles to Earth where you could hardly distinguish between the original negative and the Dynamation shots – and I would have liked to do the next picture that way – but Charles Spooner said you could not shoot an ‘Arabian Nights’ type picture in black and white, so we made The Seventh Voyage of Sinbad in colour. This took some experimenting as we did not have a choice of colour film which we could use for back projection plates. However, we took the plunge and it worked out quite well commercially. Not too many people found it objectionable to see rather grainy Dynamation shots intercut with the original negative. People who are technically minded are far more aware of that than the average cinema audience, although audiences today are very astute and certainly do not accept things that they would have done twenty years ago.

One of the biggest problems with colour film is contrast and change of colour and we found that the new low contrast print film, designed mainly for television, was very useful. It is much easier to control the colour balance today than it was back in 1958, when you could not leave an unfinished shot in the camera overnight. If you did, it was quite evident the next day to see a colour change jump due to the California temperature drop during the night.

Many times I set my own challenges and I find that my goal is always a little too high for the assets we have. I think that one of my greatest challenges was in Jason and the Argonauts where three men fight seven skeletons. That sequence presented a lot of problems and there were times when I averaged about thirteen frames per nine-hour day – which is less than one foot of film. The accountants got very uptight because they expected me to grind out the footage very much faster than that!

Some of the animated figures used in Jason and the Argonauts

It was necessary for me to handle all the skeletons myself as they had to be synchronised very intimately with the three miniature-projected swordsmen. The skeleton’s feet had to be fastened to the floor and, the minute they left the ground, I had to suspend them on wires for accurate control over the animation. Being keen to make the skeletons look professional, I studied fencing myself but unfortunately, I threw my hip out of joint and had to give it up!

The whole fencing sequence had to be choreographed like a ballet and broken down into numbers. We had to pre-plan the cuts ahead of time through the storyboard – and I cannot stress enough how important that it. When you get on the set you do no want to have a lot of arguments and discussions on how shots should be set up. I always make a number of pre-production drawings which aid everyone concerned in visualising just what the final effect will look like on the screen.

The famous Skeleton Fight from Jason and the Argonauts

I always prefer to animate models of animals for exotic settings and situations instead of using real animals. It is so difficult to find a talented crab who will perform just the way you want, or a baboon who can play chess! You do not want to be at the whim and mercy of a lizard, hoping he will go from point A to point B in so many seconds. I find that real lizards become lethargic under the hot studio lights and barely blink or yawn for the benefit of the camera. The animated ones will perform exactly as directed.

For the bulk of the shots in our films I prefer to use miniature rear projection instead of travelling mattes because it’s easier to execute intimate interplay between actor and model. You have the projected image right there in front of you, rather than wait for weeks to see the combined effect from an optical printer. However, we do resort to many travelling matte shots which, in themselves, are very time consuming to put together.

Dynamation is a word which really means using every trick in the trade – but there comes a point in the economics of doing stop motion animation where you cannot do as much as you would like to do in the way of retakes and careful matching. The time factor is quite considerable. The ideal situation in the future is the Chroma Key method as used in television. When this method has the same resolution as film, you will be able to make instantaneous travelling mattes. I believe that some companies are working on this at the moment.

In recent years there has been a great exposé of the ‘behind the scenes’ details of making complicated special effects. It is my belief that it rather spoils the illusion when the audience is told how it is achieved. It is like a stage magician who tells everyone how he achieves his illusions of magic – soon the audience loses interest in the show!

 

 

 

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The Art of Illusion … by Wendy Laybourn

THE BOOK!

I’ve been really busy for the past couple of years helping my Art Director friend Terry Ackland-Snow to write a book about working in the film Art Department. We decided to call it The Art of Illusion: Production Design for Film & Television because illusion is what making a film or a television programme is all about – what the audience sees on the screen isn’t altogether real!

Like all good things, this project was started over a glass of wine. Maybe I should think twice next time – but I’ve really enjoyed working with Terry and helping him to pull this whole thing together.

Essentially, the book is aimed at anyone wanting to make a career in film production and it will take you through the processes involved in creating a film set step by step. Film sets have been constantly developing from the simple canvas backcloths used on theatre stages, right through to the present day where computer generated effects augment the highly sophisticated art of designing, building and dressing sets.

The Art of Illusion is available from all good bookshops, Amazon and other on-line providers with ISBN number 978 1 78500 343 1. If you want to  take advantage of any discount offered by the publisher, Crowood Press go to Crowood Press

 

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The Army Film & Photographic Unit (1942-46) and its Association with Pinewood Studios … by Wendy Laybourn

Poppy Every 11th November Pinewood Studios hosts a Remembrance Service, not only in memory of the fallen in every conflict – but specifically to honour of the members of the Army Film & Photographic Unit (AFPU) which also embraces the RAF Film Production Unit (RAFFPU). This year the service was conducted by the Reverend Nick Todd CF, Chaplain to the Irish Guards and the two minutes silence at 11 o’clock was marked by Colour Sergeant Shaun Held, Senior Bugle Major, The Rifles – with the Colours presented by the Royal British Legion, Iver Heath.

Formed during WWII, the AFPU and RAFFPU had their headquarters in Pinewood Studios where a permanent reminder in the form of a Memorial Plaque, which records losses proportionately as high as any Unit in the war, is displayed in the corridor leading to the cutting rooms where so much of the film footage, which is still frequently seen on television, was edited.

The AFPU & FAFFPU Roll of Honour

The AFPU & FAFFPU Roll of Honour

Paul Clark is the person who is currently looking after the AFPU Veterans Association, and organises the attendance of the remaining members and the friends and families of those who are no longer with us – as well as the reunions over the years (which were inspired originally by Captain Alan del Strother, a one-time Adjutant at Pinewood). He took over the reins from Harry Thompson, who in turn had taken over from George Reeves. Because PR and war correspondents were attendees at the reunions they are also listed on the roll of honour – and let us not forget the darkroom technicians, camera mechanics, clerical and transport staff who all  played a vital part in running the Unit and are deserving of equal listing. As Paul mentioned in his introduction at the service, the membership is reducing each year but I think that he can rest assured that this wonderful piece of history will continue to be honoured by Pinewood Studios and the friends and families of the AFPU and RAFFPU members.

History

Before the start of the Second World War the Central Office of Information controlled publicity related to all military and civil actions with the Director of Public Relations in the War Office being responsible for the affairs of the British Armed Forces. When the War broke out in September 1939, just one Army photographer, Geoffrey Keating and one film cameraman, Harry Rignold, accompanied the British Expeditionary Force to France.

It was quickly realised that the front line would be a dangerous place for untrained photographers as well as the possibility of them endangering not only themselves but the people in the battles they would have to photograph. On 24th October 1941, the Army agreed to form a corps of trained photographers and cameramen. The unit was called the Army Film and Photographic Unit (AFPU) and, under the leadership of Lt. Colonel Hugh St. Claire Stewart, Pinewood Studios was selected as their headquarters – as well as the RAF Film Unit and the Crown Film Unit, who produced propaganda films for the Ministry of Information.

There were many professional film and press photographers who had already been called up for service so they were quickly located and brought together in Pinewood Studios, which served both as a headquarters and training centre for the Units. Number 1 Unit was based in Cairo, which was to come into its own when retreat changed to offensive at Alamein, opening with the launching of the barrage skilfully and uniquely filmed by Sgt Billy Jordan, MM – who continued as a cinematographer, working in news, features and shorts for Associated-British Pathé, Alfred Hitchcock and The Children’s Film Foundation.

D-Day Landings

D-Day Landings

On D-Day, 6th June 1944, ten men from the newly-formed AFPU went with the first wave of troops ashore, whilst others landed with the airborne troops – continuing to accompany the Armed Forces as they fought through Europe.

Two experienced pressmen, Ted Malindine and Len Puttnam were among the photographers called up to record the British Expeditionary force in 1939 & 1940.

They both recorded the Dunkirk evacuation and were themselves evacuated twice from the French beaches.

The AFPU was deployed in all theatres of Allied action, often alongside special forces such as the Commandos, the Chindits, the Airborne, the SAS, the Special Boat Squadron and the Long Range Desert Group. All the major  campaigns were filmed and photographed – and the footage from the Desert and North Africa Campaigns was used to produce ‘Desert Victory’ which won an Oscar for the best war documentary. In later years footage from D-Day provided background information for the opening scenes of ‘Saving Private Ryan’.

The Italian campaign and Western Europe embraced the action at Monte Casino, Arnhem, the Rhine Crossing and the relief of the Belsen Concentration Camp. The Far East campaign was covered by Number 9 Unit under the umbrella of Admiral Louis Mountbatten and footage was used to produce ‘Burma Victory’.

As an example of the breadth of work of the members of the AFPU, the following passage is part of the memories of photographer Frank Covey:

… ‘Having returned from North Africa and completed my parachute training in January 1944, we were waiting for assignment to units. There I saw a notice which read … “Volunteers needed for a course on Photography” … when we got to Pinewood we were met by a gentleman in civvies, who introduced himself as Major David MacDonald, our new CO. We were told that all regular army bullshit was out and that there would be no time for parades or suchlike – but that we should keep ourselves correctly dressed, behave and put all our efforts into the task ahead.

The commanding staff were all well known people from the film industry. The Boulting brothers with Richard Glendinning and David MacDonald formed the nucleus. There was also the Crown Film Unit at Pinewood making war films such as ‘Target Tonight’, ‘Western Approaches’ and ‘Journey Together’ with Edward G Robinson. A young actor starred in some of these films, who we got to know as Dickie Attenborough! All in all we were a mixed bunch of film, newspaper and magazine photographers from across the country … 

… ‘We broke out of Normandy and followed the German retreat, at times entering villages in forests and finding that we were the first British troops they had seen. We joined the Guards Armoured Division for their dash to Brussels. With the infantry (Welsh Guards) led by armoured cars of the Household Cavalry and Cromwell tanks – we dashed 100 miles and got to the city in the late afternoon of 3rd September 1944. It was crazy, we were covered with flowers, given bottles of Brandy etc …

… ‘We went to the concentration camps of Bergen-Belsen and Neugamme near Hamburg, where we saw the terrible carnage. At Neugamme the ovens were still there and all over the camp white discs were scattered on the ground, which we discovered later were the compressed ashes of those burned’ …

After the War

Many of the former members of the AFPU became established in the film and photographic industries after the war and several became exceptional figures in their chosen professions – here are three examples:

John Aldred

John Aldred

John Aldred joined the film industry in 1937, served with the AFPU working on ‘Desert Victory’, ‘Tunisian Victory’ and ‘Burma Victory’ with Roy Boulting.

After the war he went on to, work at Shepperton Studios as music and dubbing mixer on notable films including ‘Bridge on the River Kwai’ and ‘Laurence of Arabia’. From 1972 he was Head of Sound at Rank Film Laboratories until his retirement.

During his illustrious career he had many film credits as sound recordist and mixer, including ‘Mary Queen of Scots’ (Oscar nominated), ‘Anne of a Thousand Days’ (Oscar nominated), ‘The Italian Job’, ‘Girl on a Motorcycle’, ‘Far From the Madding Crowd’, ‘Half a Sixpence’, ‘The Quiller Memorandum’, ‘Doctor Strangelove’, ‘Lawrence of Arabia’, ‘The Guns of Navarone’ and ‘In Which We Serve’. 

Gillie Potter

Gillie Potter

   Gillie Potter joined the AFPU, already having started his career with the National Screen Service as a Title Artist, and was posted to Mountbatten’s South East Asia Command, where he stayed after the war ended to assist in setting up the Malaysian Government Film Unit. After a few years working in Malaysia he returned to the UK just in time for the start-up of ITV.

He was one of the world’s leading special effects animators and became known as the man who could ‘do the impossible’. His revolutionary work in British commercials advanced the use of specialist ‘in-camera’ effects. He elevated the boring ‘pack-shot’ to an art form and invented the device of having live action sequences taking place on a moving product pack. His work earned him more than 40 international awards including a Golden Lion at the Cannes Advertising Film Festival – and he was involved in the production of more than 2,000 advertisements. His special effects work can also be seen in feature films including ‘The Last Emperor’, ‘Superman: The Movie’ and ‘Jurassic Park’.

Harry Waxman

Harry Waxman

    Harry Waxman started with International Pictures as a camera assistant and worked in a number of studios during the 1930s, including Ealing, Welwyn and Worton Hall.

During the war he served with the RAF Film Unit making his first feature, ‘Journey Together’, directed by John Boulting in 1945. His work on that film led to a contract with Two Cities Films after the war leading to him working at Denham Studios and becoming involved with the Boulting brothers as cameraman on ‘Fame Is the Spur’ and then as cinematographer on ‘Brighton Rock’ both in 1947.

Harry Waxman was a founder-member of the BSC (British Society of Cinematographers) and served as President from 1966-69 – and in 1959 he won an award from the British Society of Cinematographers for ‘Sapphire’. He is credited with more than 60 other films included ‘Swiss Family Robinson’, ‘The Day the Earth Caught Fire’,Crooks in Cloisters’,The Nanny’, ‘The Anniversary’,The Wicker Man’.

The dedicated and outstanding work of the members of the AFPU and the RAFFPU is carried on by the photographers and cameramen of the Royal Logistics Corps, 77th Brigade who are the current British Armed Forces members working wherever the Army, Navy and RAF are deployed. Perhaps one day we’ll see one or two of  their names credited in award-winning dramas or documentaries, like their predecessors!

 

AFPUbadge2

Pinewood copy

 

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Experimental Film Making … Break the Machine by Kathryn Ramey, a review by the Editor

When I first saw this book I thought that it wouldn’t be my cup of tea, I’m not really into ‘experimental’ – that was until I started reading it! What an excellent way this is to teach young people the creative qualities of film. So many training facilities deal only in ‘digital’ and treat actual ‘film’ as an almost extinct poor relation.

I’m a bit old-fashioned in that I love film, real film – and, although I very much appreciate the boundless options which ‘digital’ offers, both in production and post-production, I worry that young people entering the business today haven’t been tutored in the fine art of using actual film stock. Not only does film require a creative mind, it needs the user to have an understanding of light, how it affects colour and how it can be used to best advantage, how chemicals react and inter-react and, even more important, how versatile the whole process is once you get the hang of how to use it. Film is a tactile, physical element – and the techniques you can learn from using film will carry through and make you a much better and more creative film and programme maker whatever medium you choose to work in. The author takes the reader through all the stages – from using footage which has already been shot and discarded to show how to create your own ‘collage’ film by deconstructing methods like cutting, scratching, colouring and then gluing back together. The clever thing is that each chapter is almost a stand-alone tutorial. If you know nothing about film processing or optical printing, you will by the time you read the appropriate sections. I love the diversity of this book. Have you ever thought about making your own microphone, speaker or headphones? You will once you’ve read Chapter 4! All in all, every educator of young people in the media business and every creative person, young or old, should have this book – hugely informative and, for any student hoping to make a career in production, great fun to read and put into practice – enjoy!

By the way, I’m not on commission from the Author!! 

Experimental Film Making … Break the Machine by Kathryn Ramey

 

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Open Source for Film and TV Production … by Daniel Mulligan, M.D, Rogue Element Digital

Editor’s Note for those who are not familiar with Open-source software.

It is computer software with its source code made available, under licence, in which the copyright holder provides the rights to study, change and distribute the software to anyone and for any purpose. Open-source software is developed in a collaborative public manner. Open-source software is the most prominent example of open-source development and often compared to (technically defined) user-generated content or (legally defined) open-content movements.

The open-source model – or collaborative competition development from multiple independent sources – generates an increasingly diverse scope of design perspective than one company’s development alone can sustain long term.

Dan Mulligan

Dan Mulligan

There’s nothing like a new project to make you feel excited about life – and excited is definitely how I’ve been feeling since I embraced the Open Source concept by adopting an Open Source policy to my companies’ camera and workflow divisions.

My background is in cameras. I started out assisting and focus pulling before moving up the ranks to Camera Operating for F1, BBC Dramas and eventually Second Unit Cinematography for Feature Theatrical Productions. During this time I set up Rogue Element Digital and Pure Digital Services, companies that specialise in all aspects of digital cinematography including camera rental, workflow services and location post. Both ran very successfully until 2011 when I was offered a job by Technicolor to set up and run its Digital/Data Operations. As locations and digital dailies supervisor I was involved in a variety of projects including Jupiter Ascending’, ‘Mortdecai’ and ‘The Man from UNCLE’.

Fast forward now to the summer of 2014 when my time at Technicolor came to an end. After a few weeks break to watch the FIFA World Cup, I decided to resurrect my existing business and start trading again – only this time with a difference. Just prior to leaving Technicolor I developed an interest in the Open Source concept and started researching it in more depth. It seemed to me that if Open Source could be applied to film and television production, there was the possibility to really revolutionise the industry and encourage creativity in an entirely new way.

During the many years I’ve spent in this industry I’ve seen a few changes and re-iterations of the current digital workflows and it has struck me how much we rely on proprietary systems for most delivery. There’s nothing wrong with this because, for VFX to DI to onset LUTs and more, they do a good job. However, my research into Open Source led me to believe we could do more and I started asking myself some fundamental questions:

What if we could ensure that 4K cinema (and beyond) was fully open to everyone? What if digital filming equipment could be made available to all via a transparent open policy? If this was possible, could we expand 4K out of the domain of paid professional feature projects and make it accessible to filmmakers who couldn’t normally afford to work with 4K cameras? If we took a truly Open Source approach to film and television production, couldn’t we liberate the creative spirit and inspire freedom of expression?

Of course, having a dream is all well and good but if you want to make dreams come true you need to get practical. And that’s exactly what the Open Source movement is doing.

What Areas Can Open Source Be Applied To?

When you start discussing Open Source in relation to film and television production, you soon recognise that this topic has many strands. Basically, it covers everything from cameras and location post through the entire production pipeline and workflows including sensor processing, transcoding, VFX, DI and colour, LUTs and more. In reality though, the first areas that need to be tackled are digital camera technology, network/server support and delivery and distribution.

Ideally we need to see products and solutions maturing and establishing credibility through proven use. People who have open sourced their work and their projects by allowing access and inviting collaboration need to be recognised. We also need to give people the freedom to study, understand, modify and sell their products or derivatives so that the ideas and principles of Open Source can be consolidated within a forum.

To this end, Open Source Cinema UK has been set up to help develop and create solutions for Open Source Film production. The aim of this web site and community forum is to introduce new ways of working so that we can enhance creativity, cut costs and explore different approaches to technological development and financing.

Open Source Digital Cameras – The First Link In The Chain

If we want an Open Source film and television industry, then the first obvious step has to be the development of an Open Source digital camera. As a former cameraman, it was hearing about an organisation called apertus° and the work they were doing that first got me interested in the whole Open Source concept.

Based in Vienna, apertus° is an Open Source cinema organisation founded by film makers and financed through crowd funding. The people behind the company were galvanised into action when they became concerned with the expensive and limited tools they were forced to work with every day. Instead, they wanted access to affordable devices and technology that delivered the highest possible image quality and could be customised to exactly suit their needs.

I heard about the initiative and when I learned that they were developing an Open Source 4K camera, I decided to pay them a visit. I was immediately struck by how little Open Source, for both software and hardware, is utilised by the Film Production community. Certain single elements are there, Blender for 3D, DCP creation, but nothing has been created and developed as an entire production workflow for shooting films digitally.

Since its formation in 2007, the apertus° project has applied an Open Source philosophy to everything it has developed. As no patents have been filed, anyone can access the technology behind its cameras and people are actively encouraged to adapt, modify, repair and even replicate them. To date, reaction has been very positive. Not only has the company achieved – and exceeded – its initial crowd funding target but it also has the backing of some very important film makers and cinematographers, including ASC and AIC Cinematographer Roberto Schaefer and Emmy and Academy Award-winning DOP and Visual Effects Supervisor, David Stump.

The Axiom Open Digital Cinema Camera

The first product developed is the AXIOM camera, which is due for beta release in April at NAB 2015. Initially it will only be available at cost to the community that backed the crowd funding campaign. Rogue Element was one of those backers and we are delighted to be supporting this venture by investing in a number of 4K Axiom camera systems and making them available to the UK rental market.

With an Open module approach, we anticipate that users will soon suggest the modules they want to see adopted. This perfectly fits the goal of creating a free and open technology for today’s professional cinema and film production landscape and making all the generated knowledge freely available. By creating and building an open modular camera system consisting of several hardware and software parts, the company has already evolved into a platform for film-makers, creative industry professionals, artists and enthusiasts. They are more than just a software/hardware collection; they are a knowledge library – an ecosystem of people supporting each other and advocating freedom.

Software For Collaboration, Innovation And Delivery

The introduction of the Axiom camera inevitably makes other areas of the production process ripe for Open source treatment. First among these is workflow, which is why Rogue Element, in conjunction with the Open Source community, is creating OpenFlow, a complete suite of workflow solutions to ensure that Open Source is at the forefront of film and television production for years to come.

The 4K CMV12000 CMOSIS sensor adopted for the Axiom will need processing and transcoding. Cinema DNG is being adopted for the initial RAW workflow and from these Masters other copies can be created.

OpenFlow will also develop software that embraces open collaboration and allows a more efficient and faster software suite to be developed by anyone who wishes to contribute. Think of an open and freely available code that can be adopted and worked on by anyone, creating an extremely fast and efficient software workflow designed purely for the task at hand, whether this is to create copies for Editorial or other viewing versions to take onwards to VFX and other departments. We will also apply Open Source to DI and colour, thus allowing full access to the Masters and their colour science. It is very exciting – by making formats such as Open EXR and Cinema DNG open to all, we can achieve real transparency as well as better, faster results.

Ethical Film Production

As part of its plans for 2015, Open Source Cinema UK will be embracing other new approaches to film and television production, including the adoption of more ethical solutions.

An example of this is Fairphone (www.fairphone.com), which incorporates social values and ethics into its supply chain to create a product with longevity and repairability. This type of thinking can easily drip down into film production. For example, why not use electric vehicles and location generators that incorporate battery power and newly developed Hydrogen Power options? This isn’t wishful thinking or science fiction as this efficient technology is already being used on some BBC wildlife Productions to power cameras left in place for days at a time.

Aligning an ethical approach to programme and film making with new and developing Open Source Hardware and Software is novel, but there is a growing requirement for these kind of services and in a few years it could well be a lot more common than it is today.

So Where Does All This Lead?

While the Open Source concept may still seem unfamiliar to some people, there is no doubt that it will eventually become perfectly normal for both hardware and software development and in terms of services and equipment procurement.

IP restrictions are already being lifted and when this happens you soon get a global community of many thousands who are collaborating and engaging in product development. The evidence for this lies in software such as OpenOffice and other free/libre OSS solutions, as well as hardware support for Cloud and other media services.

Align this approach with an ethical supply procedure and there is no reason why Open Source solutions shouldn’t become an established part of film production during 2015. Digital productions, in particular, are increasingly relying on software to drive evolving hardware such as sensors and storage. Given that productions, especially those destined for TV, have seen an increase in shooting hours, it is perhaps inevitable that cheaper Open Source technology will come into its own as a way of cutting costs.

Personally I can see immediate benefits for Arts-based productions on ever tighter budgets but still needing 4K to support broadcasting requirements. Surely with the BBC, ITV, Channel 4 and 5 all actively looking for new ways to save costs while retaining quality, the future must include embracing an Open Source and ethical production environment.

by Daniel Mulligan, Managing Director, Rogue Element Digital

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Posted by on February 19, 2015 in Cinematography

 

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‘Do You Have What it Takes to Survive in Feature Film Production?’

You might think that this title for my series of e-booklets sounds a bit harsh – but if you’re already trying to find a job in production you’ll know that it’s very competitive and you have to have nerves of steel, combined with an … ‘I’m going win at all costs’ … attitude, as well as exceptional skills.

If you’re still at school and considering any sector of the production business as a career, it’s essential that you are fully aware of the type of training and qualifications you’re going to need before you enrol on any course or apprenticeship scheme.

A major feature film can employ hundreds of people in several different departments, all with specific skills. There are many more creative, technical and business skills involved than you may realise – Producer, Director and Cinematographer are only three people out of a possible crew of 200-300 very talented people. A comprehensive film or media course might give you basic understanding and information – and you might pass your course with flying colours – but there is so much more to learn about the range of jobs, skills and crafts which go into the finished movie.

The only way to fully understand the way film production works is to listen and learn from the professionals on the job, there is no other way if you really want to make your mark in this business. This is where my booklets might come in useful. They are a bird’s-eye view of each department with job profiles, suggested qualifications and links to important web sites, magazines and helpful books. The information is supported by articles written by film professionals, with helpful tips and a realistic view of working this amazing business.

Find my books on www.amazon.com and search for Wendy Laybourn

Production CoverTHE PRODUCTION OFFICE

This is the engine room of the production process and controls the entire film from script to screen. This department takes care of the ‘business’ side of film production.

 

 

Art Booklet Cover WhiteTHE ART DEPARTMENT

This creative and talented department is the design centre of film production. They transform the Production Designers sketches into technically correct drawing for the Construction Crew.

 

 

Construction  Booklet Cover White 2.qxdTHE CONSTRUCTION CREW

The skilled members Construction Crew converts the blueprints from the Art Department into three-dimensional sets.

 

 

 

Camera Booklet Cover White.qxdCAMERA, GRIPS AND LIGHTING DEPARTMENT

Camera, Grips & Lighting crews work together to make sure that the Director’s concept for the film turns into images which the audience sees on the cinema screen.

 

 

 

Book 5: Production & Post Production Sound

PRODUCTION & POST-PRODUCTION SOUND

If you are fascinated by the sound effects, music and dialogue which brings the visual images of a movie to life, then this will be an interesting and informative read, especially for anyone who is already dedicated to finding a job in ‘sound’.

 
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Posted by on June 10, 2014 in Editor's Thoughts

 

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The State of the Global VFX Industry 2013

VES

Visual Effects Society issues White Paper: The State of the Global VFX Industry 2013. A Comprehensive Analysis of Business Drivers and Best Practices

Industry Experts Cite Improved Business Management as Key to Adapting to the Dynamic Global Marketplace; VES Commits to Further Action

Los Angeles (July 16, 2013) – Today, the Visual Effects Society (VES), the industry’s professional honorary society, released “The State of the Global VFX Industry 2013,” a strategic analysis of the business drivers impacting all sectors of the VFX industry working in film production – those emanating from within the business infrastructure and those imposed by a global economy – and presentation of solutions to mitigate instability. Initial recommendations focus on improving business and financial management acumen among artists and facilities management through training programs and new standards and practices. The whitepaper is the first outcome of a working group of diverse industry stakeholders convened in March 2013 by the VES, which has committed its continued leadership to forge and execute a blueprint for action.

“In recent months, worldwide dialogue in the visual effects community has created a sense of urgency to address the complex pressures on artists and facilities dealing with issues of frayed business models, financial instability and an increasingly ‘nomadic’ workforce operating without a secure vision of the future,” said Eric Roth, VES Executive Director. “The VES saw a need and an opportunity to take a fresh and comprehensive look at the global issues at hand. We’re proud to have initiated a vital effort to analyze and update the business models that govern our industry and hope this resource serves as a catalyst for change.”

This VES whitepaper is the result of a rigorous process, which incorporated input from more than three dozen industry representatives including artists, studio, business and labor leaders and facility executives, whose companies have operations in eight countries and 15 cities around the world, as well as data from several online surveys and published works. (Note: participants are listed in the paper under Section 5: Sources). It was co-authored by two widely respected professionals, Carl Rosendahl, Associate Professor at the Entertainment Technology Center at Carnegie Mellon University and former President of PDI/DreamWorks, and Ken Williams, CEO and Executive Director of the Entertainment Technology Center at USC and co-founder of Sony Pictures Imageworks.

Four complex independent drivers of this widespread industry shift were identified: growing competition nurtured by technological advancement and globalization; varying tax incentives and other government dynamics; industry dynamics related to an unpredictable production pipeline and pricing models for bidding and managing jobs; and non-business motivations that may contribute to counterproductive business decisions.

“The collection of challenges facing the VFX industry related to workflow, profit margins, business models and workforce issues ranged in characterization by participants from natural business evolution to turmoil based on their individual position and geographic locale,” stated Rosendahl. “But ultimately, the perspectives and information coalesced into two distinct categories – those factors outside of our control and endemic to the realities of a global economy, and those the industry can and should take ownership of.”

In the category of impressionable factors, the immediate need to improve business knowledge for artists and facilities was widely cited among interview participants. As such, the paper presents a number of important actions the industry can adopt to increase business and financial management acumen, including: development of industry standards and practices; fixing current models; considering alternate pricing models to fixed price bidding; exploring flexible business and staffing models; and continuing to assess the relative costs/benefits of forming global business and labor organizations.

“In this new landscape, companies will continue to pursue options they believe will enhance both efficiency and profitability,” said Williams. “It is our opinion that widespread participation by artists and facilities in a focused business training program would result in better forecasting, bidding and managing of jobs, a more educated and empowered workforce, increased transparency and accountability – and would usher in a more stable, influential VFX infrastructure with a greater skill set.”

The VES and its working group will advance this process through continued discussion and development of business guidelines, training program elements and other recommended ideas. In addition, a series of public forums on specific business and career management topics relevant to artists and facilities will be explored as opportunities to continue the public dialogue.

“It is clear from this analysis that certain business practices have contributed to today’s uncertain business climate,” said Roth. “Many dynamics are outside of our reach, but this strategic roadmap can help us alleviate some of the insecurity. Now is the time to embrace change, to chart a better, more sustainable future for this industry we all love.”

For complete White Paper pdf go to: Read the rest of this entry »

 
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Posted by on July 17, 2013 in Visual Effects

 

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International Cinematographers Guild – President’s Letter, May 2013

 

Steven Poster ASC - ICG President
Steven Poster ASC – ICG President

 

Into the Abbey

Last month I had the good fortune to attend the annual exposition sponsored by the British Society of Cinematographers (BSC), which took place on a stage at the venerable Pinewood Studios, located roughly 20 miles outside the heart of London’s Soho District. Pinewood is, of course, famous for scores of incredible movies, including the James Bond franchise and the classic cinema of Stanley Kubrick. It is always a thrill for me to walk into a workplace like Pinewood and feel such awesome movie history.

The BSC event showcases new technology and equipment, not unlike our shows here in the U.S. It provides an intimate and collaborative setting for moviemakers to exchange ideas. I had been invited there to participate on three panels, including one about mixing professional and prosumer systems on set, i.e., everything from Canon 7Ds and GoPros to ALEXA, and another about how the advance of 4K impacts cinematographers.

Not far from the stage where the BSC held its event is a Technicolor film lab, the last of its kind in the U.K. Although no firm date has yet been set, it was made clear to me throughout my time in London that the lab will soon close down, creating yet another obstacle for those British moviemakers wanting to shoot film.

There is no conspiracy or malice about the Technicolor plant at Pinewood being shuttered; there is only the economic reality that the profit center for this type of work is rapidly disappearing. The BSC and other U.K. filmmakers are speaking out with a loud and united voice about protecting film as an artistic option, despite the odds stacked against them. Hints that the BSC’s fight to preserve film in some meaningful way will continue came from the last of the three panels I was on, which centered on new lens technology versus old, and how so many cinematographers (and directors) are seeking this warm and familiar glass to dampen the hyper-clarity of 4K capture. British filmmakers, like many here in the U.S., want to put back in the creative and expressive nuances that high-resolution systems and super-sharp new lens technology have taken away.

While it would be wonderful to keep film as a creative tool, as we are doing with these legacy lenses, I have often said that I’m not particularly nostalgic about the diminishment of celluloid, nor am I antagonistic to the rise of digital. I am a little shocked by how rapidly the change has come, even if it is inevitable.

But if experiences like the BSC event are any guide, I have hope that there are still many dedicated people in our industry intent on keeping film alive as a creative choice. After all, who wouldn’t want the chance to be able to still shoot film at Pinewood?

Steven Poster, ASCICG logo
National President
International Cinematographers Guild
IATSE Local 600

About Local 600

The International Cinematographers Guild represents the most talented camera professionals in the world. The technicians and artisans in our union are the creators of the visual images on the big screen, the television screen and our computer screen.

International Cinematographers Guild members – Directors of Photography, Camera Operators and Assistants, Computer Graphics Specialists, Visual Effects Supervisors, Still Photographers, Publicists and more – are part of the International Alliance of Theatrical Stage Employees. The IATSE is comprised of highly skilled technicians working in film, television, live entertainment, animation, special effects and new media.

http://www.cameraguild.com/ 

http://www.icgmagazine.com

 
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Posted by on June 3, 2013 in Cinematography

 

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THE MAGIC OF MATTES AND MINIATURES by Leigh Took

On a location driven film when is it a waterfall and when is it a working model? When is a backdrop real and when is it a matte? This is the magic created by the skill and craft of the model and miniature effects workshop.

Leigh preparing a matte up an 80’ tower on the 1975 film ‘Last Days of Pompeii’ in Pinewood Studios

Leigh preparing a matte up an 80’ tower on the 1975 film ‘Last Days of Pompeii’ in Pinewood Studios

When I reflect on the last thirty years and how I arrived at this point in my career, the key drive has been a philosophy of enthusiasm and positivity – a strong and continuing motivation to work in film and an optimism that the British Film Industry (and in parallel, my own career) will continue to be successful whatever obstructions are thrown in the way.

Ever since I can remember I have had a keen interest in art (as I grew older this interest refined to painting, design and sculpture) and, of course, film. I was very fortunate to secure work experience at Pinewood Studios where I was able to marry my two great loves – art and film. Cliff Culley, who ran a matte painting company there, was impressed with the artwork I had taken to show him and employed me, along with four other teenagers. At that time, matte painting on glass was a very specialized thing with only a handful of people in the UK doing it, all of whom had ‘come up through the ranks’.

I decided to make myself indispensable to Cliff, managing to help out in every way I could, from making the tea to making sure there was always a clean palette and brushes for Cliff every day that he came in to paint. I became an apprentice and, as with any apprenticeship, the wages weren’t great – but without that initial opportunity I doubt I would be where I am today. Amongst the first films I worked on as a trainee were ‘Warlords of Atlantis’ in 1978 and the Ray Harryhausen film, ‘Clash of the Titans’ in 1981, combining matte work with building miniature sets.

clash of the Titans

‘Clash of the Titans’

Slowly, I got to do more drawing-up or delineation of shots, blocking in colours, steadily taking on more responsibility, until I reached the point where I could complete a shot from beginning to end, with Cliff adding a few dots and dashes to my work… after all, he was the boss!  When we weren’t so busy, I’d use any spare time I had to improve my abilities in storyboarding, designing fictitious sets, developing imaginative solutions, and ways of achieving in-camera effects and optical processes in film and multiple exposures – always bearing in mind the real world of business … budget limitations! All this was done before the introduction of ‘digital’ and it was essential to be flexible and imaginative enough to come up with new techniques for achieving the effects that were needed.As my responsibilities increased and I was completing matte paintings myself, I learned not only how necessary it was to put 150% into every job, but also to handle comments from clients – whether good or bad!  That feedback would always result in me wanting to do even better in the future – and I think that’s another thing that helps keep me going today, the desire to impress … basically, showing off!

Mutant Chronicles

Mutant Chronicles

Mutant Chronicles

Mutant Chronicles

After then working for several years with the master of special effects, Derek Meddings, on films such as ‘Batman’, I started my own company, Mattes & Miniatures, and embraced digital technology. We are fully functional with a matte studio and model and special effects workshops which allow us to combine traditional film techniques with digital post production.

After 30 years, the drive hasn’t diminished and I still feel just as excited when I’m involved in big films as I did as a teenager. After meeting Terry Gilliam on ‘The Imaginarium of  Doctor Parnassus’, I went completely mad for a few days, locking myself in the studio at Bray experimenting! Over the years I’ve built up a collection of equipment there – cameras, motion control, lights – everything needed to get creative! Ultimately we went on to build miniatures from his designs and had a fantastic time shooting them.

Angels & Demons model as seen on screen

Angels & Demons model as seen on screen

 

Angels & Demons model on set

Angels & Demons model on set

 

 

 

 

When bidding on a film, we are usually sent pre-visuals and storyboards, sections of script and a list of requirements. The fun starts with working out the best method of constructing a miniature – what it has to do, what scale to build it to – together with a breakdown of labour costs and materials. After the production has weighed up the methodology and costs, we wait for the go-ahead and, on receipt of a purchase order, invoice and, most importantly, money in the bank, it’s ‘all systems go’! Materials are ordered and technicians employed. Art Department drawings are provided in some cases and we are in constant contact with the director throughout the production. Terry Gilliam, as you might imagine, had a very clear vision in mind and so it was key to have his constant feedback as we were building the miniatures, as sometimes things that look OK on the drawing-board need to be modified once made as a 3D model (and of course everyone has to be clear of the budget ramifications of any changes to original specs).

Other times, particularly on lower-budget productions, rather than starting everything at the same time we design and make on the go, showing designs to directors and perhaps discussing ways to make models by ‘recycling’ things already around the Aladdin’s Cave that is the Mattes & Miniatures workshop in Bray. This was our approach on ‘Mutant Chronicles’.

Leigh Took and the finished model

Leigh Took and the finished model

Working on the model for Mutant Chronicles

Working on the model for Mutant Chronicles

Why bother to make miniatures at all? Why not just create the whole thing in CGI? Well – miniatures offer the opportunity to have a three-dimensional artifact which can be viewed by the camera lens as ‘real’ – and the model can be taken outside – there is no comparison to using actual daylight with a backdrop of trees and landscape in perspective with moving cloud patterns.

I hope these  highlights from my journey, together with a potted description of how I approach jobs, will be helpful to those similarly driven – those with a ‘lust for film’. At the end of my career, which I don’t envisage coming for a good 20 years or so yet (!), nothing would please me more than to have the feeling that, through my own work, I have encouraged and helped others to pursue the career of their dreams and be successful in doing so.

Leigh Took’s film credits include: Bohpal – 2013, The Wolfman – 2010, The Imaginarium of Doctor Parnassus – 2009, Angels & Demons – 2009, Inkheart – 2008, Mutant Chronicles – 2008, Stardust – 2007, Highlander, The Source – 2007, The DaVinci Code – 2006, The Descent – 2005, Ella Enchanted – 2004, Guest House Paradiso – 1999, Lost in Space – 1998, The Neverending Story II – 1990, The Rainbow Thief – 1990, Batman – 1989, The Adventures of Baron Munchhausen – 1988, Hawk the Slayer – 1980. Television credits include: The First Men in the Moon – 2010, Band of Brothers – 2001, The 10th Kingdom – 2000.

SOME USEFUL VISUAL PROCESSES:

FORCED PERSPECTIVE is a technique developed not only for miniatures but in the construction of full-size film sets – for example, in a street scene, the buildings will start to condense towards the end of the road and perhaps a ramp will be used to create a false horizon (readers take note of the comments on the Supergirl set in Terry Ackland-Snow’s article) It is a natural follow-on that this technique is used in building miniatures which means that a quite large landscape can be fitted into a condensed layered form so that, from the camera’s point of view, it looks like the real thing. The camera position might need to be locked off in a particular position but it gives an opportunity to create depth of field in a miniature.

LATENT IMAGING is an invisible image produced by the physical or chemical effects of light on the individual crystals (usually silver halide) of photographic emulsions; the development process makes the image visible, in the negative. Shoot a plate (a locked off shot of a landscape, say) then mask off the top half of the matte box on the front of the camera so you only expose half of the film. Take a small piece of that film to be processed then project that piece of film through the camera onto a piece of glass, then draw off the shot and extend it up and incorporate it with whatever is needed in the shot – eg castle or distant landscape or sky. Work on the matte painting and scrape away the bottom where the negative was projecting the plate footage, combining a painting with an unprocessed negative to create a final shot.

FRONT PROJECTION – tiny reflective glass beads, which are an integral part of cinema projection screens, are used in front projection material. The actor (or subject) performs in front of the reflective screen with a movie camera pointing straight at him. In front of the camera is a beam-splitter – a one-way mirror angled at 45 degrees. At 90 degrees to the camera is a projector which casts a faint image of the background on to the one-way mirror which reflects the image onto the performer and the screen; the image is too faint to appear on the actor but shows up clearly on the screen. In this way, the actor becomes his own matte. The combined image is transmitted through the one-way mirror and recorded by the camera.

To see more of Leigh Took’s work, check out Mattes & Miniatures Visual Effects Ltd www.mattesandminiatures.co.uk

 

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RAY HARRYHAUSEN, Visual Effects Wizard 1920 – 2013

Ray Harryhausen with his VES Lifetime Achievement Award

Ray Harryhausen with his VES Lifetime Achievement Award

I met Ray Harryhausen several times over the past few years. Apart from being hugely talented, he was very generous with his time, especially with young people, always more than happy to talk about his work and pass on snippets of information – all in all, a very nice man.

When I started Network Nine News magazine in 2009, he sent a very encouraging and supportive message which included the phrase …‘it is almost forgotten that it takes a team of many people with talent to make a motion picture’…. I took this as an immense compliment that Ray Harryhausen had taken the time, not only to send the message in the first place, but that he had fully appreciated the reason I started Network Nine News in the first place.

He was an Honorary Fellow of the BKSTS and became a Lifetime Member of the Visual Effects Society in 2011. 

 

Text below from BBC News  

Visual effects master Ray Harryhausen, whose stop-motion wizardry graced such films as ‘Jason and the Argonauts’ and ‘Clash of the Titans’, has died aged 92. The American animator made his models by hand and painstakingly shot them frame by frame to create some of the best-known battle sequences in cinema. His death was confirmed to the BBC by a representative of the family. “Harryhausen’s genius was in being able to bring his models alive,” said an official statement from his foundation. “Whether they were prehistoric dinosaurs or mythological creatures, in Ray’s hands they were no longer puppets but became instead characters in their own right.” 

Born in Los Angeles in June 1920, Raymond Frederick Harryhausen had a passion for dinosaurs as a child that led him to make his own versions of prehistoric creatures. Films like 1925’s ‘The Lost World’ and the 1933 version of ‘King Kong’ stoked that passion and prompted him to seek out a meeting with Willis O’Brien, a pioneer in the field of model animation.

Harryhausen went on to make some of the fantasy genre’s best-known movies, amongst them ‘Mighty Joe Young, One Million Years BC’. and a series of films based on the adventures of ‘Sinbad the Sailor’. He is perhaps best remembered for animating the seven skeletons who come to life in ‘Jason & The Argonauts’, a sequence which took him three months to film – and for the Medusa who turned men to stone in ‘Clash of the Titans’. Harryhausen inspired a generation of film directors, from Steven Spielberg and James Cameron to Peter Jackson of the ‘Lord of the Rings’ fame. 

Peter Lord, of Aardman Animations, was quick to pay tribute, describing him as “a one-man industry and a one-man genre” on Twitter. “I loved every single frame of Ray Harryhausen’s work,” tweeted ‘Shaun of the Dead’ director Edgar Wright. “He was the man who made me believe in monsters.” 

The veteran animator donated his complete collection – about 20,000 objects – to the National Media Museum in Bradford in 2010.

 

 

 

 

 

 

 
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Posted by on May 8, 2013 in Animation, Visual Effects

 

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