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Film Production Technique …. from a talk given by Alfred Hitchcock in 1948

Alfred Hitchcock 1899-1980

The filming of each picture is a problem in itself. The solution to such a problem is an individual thing, not the application of a mass solution to all problems. Film production methods of yesterday may seem out of date today and yet, tomorrow’s problem may be best solved by using yesterday’s methods. The first rule of direction must be flexibility.

Nothing should be permitted to interfere with the story. The making of a picture is nothing but the telling of a story and the story – it goes without saying – must be a good one. I do not try to put on to the screen what is called ‘a slice of life’ because people can get all the slices of life they want out of the cinema. On the other hand, total fantasy is not wanted because people desire to connect themselves with what they see on the screen.

Those are all the restrictions I would place on the story. It must be believable and yet not ordinary. It must be dramatic and yet lifelike.

Having decided upon our story, we must next develop our characters and the plot. When that is done, are we ready to go on to the floor? I maintain we are not because our picture is going to need editing and cutting – and the time for this work is before shooting. The cuts should be made in the script itself, before a camera turns and not in the film after the cameras have stopped turning.

Script Cutting

My objection to the more conventional method of cutting is twofold. First of all, it is wasteful. The tragedy of the actor whose entire part ends on the cutting-room floor is not entirely a personal one. His salary, the sets he acted in and the film on which his acting was recorded all represent expenditure.

More important, if each scene is filmed as a separate entity out of sequence, the director is forced to concentrate on each scene as a scene. There is the a danger that one such scene may be given too great a prominence in direction and acting and its relation to the remaining scenes in the picture will be out of balance, or again, that it may have been given insufficient value and, when the scene becomes part of the whole, the film will be lacking in something.

The ‘extra shots’ made after the regular schedule is completed are necessitated because, in the shooting of scenes, story points were missed. The extra expository shots are generally identified by an audience for what they are – artificial devices to cover what had been overlooked in the preparation of the film.

How can this be avoided? I think it can best be avoided if a shooting script is edited before the shooting starts. In this way, nothing extra is shot and, most important, story points will be made naturally within the action itself.

If we do not edit before we shoot, we may be faced in the cutting room with one of the most difficult of editorial problems – the unexplained lapse of time. The passage of time may be essential to the plot but it may not have been made clear in the sequences that have been shot. There was a time – long since passed – when one would simply have photographed the words ‘one week later’ in transparency and caused them to appear on the screen in mid-air during the second scene.

The lapse of time can easily be indicated by the simple method of shooting one scene as a day scene and the next as a night scene – or one scene with leaves on the trees and the next one with snow on the ground. These are obvious examples but they serve to point to the need for script editing before production commences.

Camera Movement

Ingrid Bergmann and Cary Grant in ‘Notorious’ – 1946

A director tries never to go on the floor without a complete shooting script but, for one reason or another, one often has to start with what is really an incomplete script. The most glaring omission in the conventional script, I believe, is camera movement.  The director may decide on the floor how he is going to film a sequence – but I maintain that the time for such a decision is in the preparation of the script.

Here we encounter once again the fact that the tendency today is to shoot scenes and sequences and not to shoot pictures. The angle from which a scene is to be shot ought to flow logically from the preceding shot and it ought to be so designed that it will fit smoothly into whatever follows it. Actually, if all the shooting is planned and incorporated into the script, one will never think about shooting a scene but merely about shooting a picture of which the scene in question is a part.

Shooting in Sequence

The object of these remarks is to emphasize that I favour shooting pictures in sequence. The film is seen in sequence by an audience and the nearer a director gets to an audience’s point of view, the more easily he will be able to satisfy the audience. The satisfaction of an audience has been deprecated as an aim of picture making and I think that is a very grave mistake. There has been a tendency to sneer at audiences, to regard them as a tasteless mass to whose ignorance phenomenal concessions must be made by producers and directors.

Why is this? One reason is that a director hears comments about his work constantly and these comments come, for the most part, from people associated with the industry. It is laudable to seek the applause and approbation of one’s co-workers but, once one begins making pictures for their satisfaction, it is only a short step to condemning lay audiences for their lack of appreciation of cinema craft.

This is a dangerous point of view. Of course, it is a fine thing to make a picture whose technique excites admiration from people who indeed understand technique – but these are not the people who pay the costs of production!

Audience Groups

A picture-maker need not try to please everyone. It is important to decide at what audience one is aiming and then to keep one’s eye on that target. It is obviously uneconomic to shoot for a small audience and a motion picture costing some hundreds of thousands of pound, which has taken the efforts of perhaps one or two hundred men, cannot direct its appeal towards people with a special knowledge of film-making or to a certain section of the community.

To approach a cinema audience with contempt invites contempt in response. The great playwrights, Barrie and Pinero for example, rendered more than lip service in their respect for their audiences. They wrote every line with a conciousness that it was designed to entertain adult human beings and every line they wrote shows it. By the reasoning of those who maintain that intelligent drama cannot obtain a mass audience, their plays should all have been artistic successes and financial failures – but we know that they were well received, that many of them were terrific hits and we should profit by that knowledge.

Filming Technique 

I turn now to the actual techniques of picture-making. I have a liking, for instance, for a roving camera because I believe, as do many other directors, that a moving picture should really move. I have definite ideas about the use of cuts and fade-outs which, improperly handled, can remind the audience of the unreality of our medium and take them away from the plot – but those are personal prejudices of mine. I do not try to bend the plot to fit technique – I adapt technique to the plot. A particular camera angle may give a cameraman, or even a director, a particularly satisfying effect but, dramatically, is it the best way of telling whatever part of the story it is trying to tell? If not, it should not be used.

The motion picture is not an arena for the display of techniques. An audience is never going to think ‘what magnificent work with the boom!’ or ‘that dolly is very nicely handled!’  The audience is mainly focussed on what the characters on the screen are doing – and it is a director’s job to keep the audience interested in that. Technique which attracts the audience’s attention is poor technique. The mark of a good technique is that it is unnoticed.

On the set of ‘Rope’ in1948 – the first colour film for Hitchcock

Maintaining Interest

Even within a single picture techniques should vary, although the overall method of handling the story, the style, must remain constant. It is, for instance, obvious that audience concentration is higher at the beginning of a picture than at the end. The act of sitting in one place must eventually induce a certain lassitude. In order that this lassitude should not be translated into boredom or impatience, it is often necessary to accelerate the progress of the story towards the end – particularly of a long picture. This means more action and less dialogue or, if dialogue is essential, speeches ought to be short, a little louder and more forceful that they would be if the same scene were played earlier in the picture.

It is sometimes necessary to encourage artistes to overact!  Of course, it takes a certain amount of tact to induce a good actor to do so and this is another argument in favour of shooting pictures more or less in sequence because, once one has edged an actor into overacting it is, sadly enough, entirely impossible to edge him back again!

Direction is, of course, a matter of decisions. The important thing is that the director should make his decisions when the need for them arises and operate with as few rules as possible.

Alfred Hitchcock was born on 13 August 1899, in Leytonstone, London – the son of greengrocers William & Emma Hitchcock. After graduating from the London County Council School of Engineering and Navigation, he became a draftsman and advertising designer with a cable company. During this period, he became intrigued by photography and started working in film production in 1921 in London as a title-card designer for the London branch of what would later become Paramount Pictures.

In 1920, he received a full-time position at the then American-owned Islington Studios and their British successor, Gainsborough Pictures, designing the titles for silent movies. His rise from title designer to film director took five years and, by the end of the 1930’s, Hitchcock had become one of the most famous film-makers in England. Alfred Hitchcock made in excess of eighty films and several television series

 

 
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Posted by on November 27, 2012 in How It All Began

 

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From VFX Supervisor to Viral Short Film Director

Hasraf Dulull

I knew I wanted to work in film when I saw ‘Batman Begins’ and several years later I ended up working on ‘The Dark Knight’ – one of the proudest moments in my compositing career! – Hasraf Dulull

This article is published in Network Nine News – if you want to subscribe to the magazine go to www.network-nine.com or e-mail info@network-nine.com

I am currently a Freelance Visual Effects Supervisor working at Prime Focus London on several broadcast shows and feature films.

I was recently nominated for two Visual Effects Society awards – BBC One’s ‘Planet Dinosaur’  and Nova’s ‘Life Beyond Earth’ – and I’m currently getting ready to release my own short film ‘Fubar Redux’, an epic motion comic film about a political war set in an alternate reality with cats and dogs!

I have wanted to work in film since the age of twelve when my dad put on a VHS copy of the film ‘Bladerunner’… I was totally blown away by it and  would make mini models of cityscapes in papier maché whilst holding a cylinder to my eye like a camera.

I went to college and did a A-Levels in Technology, Art and Computer Science. (there was no clear route to get into films and my parents were pretty strict about me being too focused on the arts, so I compromised with the computer science part)

At the time of college (early 90s) video games were really a big part of my life and I was able to combine my love for cinema with the interactive world so, whilst I taking my degree, I did work experience for a games company working on cinematics and promotional material.  I was exposed to editing and early visual effects compositing and throughout this time I was always trying out camera moves, doing things you wouldn’t be able to do with a real camera like spin around a bike as it’s racing along the track!

During early 2003, the video games industry started to collapse due to big studios buying out the smaller studios. I was then working in a small studio in the North and really didn’t want to move back down South. So, to keep my self in work and busy I setup my own little CG company and was doing animation for music promos and corporate using high end visual effects.. in the evenings I would then work on my own small projects and did a short trailer called ‘The Chase’. I attended an Autodesk event and there was a ‘show and tell’ session but one of the presenters couldn’t make it. I overheard that they were urgently looking for a presenter to show off work and so I volunteered as I had a DVD of ‘The Chase’ with me anyway!

Nervous as I was, I did the presentation and played the short trailer – and it got a standing ovation! I was asked to play it again and Autodesk asked if they could use it for their marketing campaign. I then got offered a job at one of the largest game developers/publishers in Europe and lead their team in creating action packed cinematics and marketing promos for their driving games.

As the cinematics technology was getting more impressive in the games market, the more I wanted to combine the skills I was using with my love for cinema. I started sending out my showreel to companies dealing with VFX in film. Back in those times games and film were seen as separate industries, whereas today the two blend in really well as both use the same tools, craft and technical knowledge (particles, normal map creations, high poly modelling, motion capture, scanning etc).

I knew I wanted to work in film when I saw ‘Batman Begins’ and I said to my partner I would like to work on the sequel if they make one! Several years later I ended up working on ‘The Dark Knight’ – one of the proudest moments in my compositing career!

I started off doing roto and paint at Moving Picture Company and then ended up moving into compositing, mainly because I had already shown my compositing skills when doing complex rig removals plus my knowledge of Shake.. from there it was upwards over the years at several facilities worldwide as Junior Compositor then Compositor to Lead Compositor and then to Compositing Supervisor, which lead me to becoming a Visual Effects Supervisor.

One of the many things I learned working in different areas of the visual effects industry, from feature film to commercials to music promos and even long form broadcast is – it’s all the same in terms of craft, technical and creative workflows.. the only difference is budget and schedule.  With music videos you have very little time to do very ambitious things and usually work crazy hours, mainly for the love of the music track or directors work… I did loads of music promos at Partizan as well as co-directed some with Little Red Robot in San Fransisco with my good buddy Seth Shevosky who is now Exec Producing my short film ‘Fubar Redux’.

Freelancing at vfx facilities on a project per project basis was the best model for me as opposed to being a full time staff artist because it meant I could have more variety in projects as well as pipelines.  To do this I set up my own company – HaZ-VFX.  I started it up as a way to keep on supporting independent projects such as short films and indies, whilst still working freelance on major feature films. 

These indie projects need VFX done to a tight budget whilst keeping production value high.  Also, working on these indie projects keeps my feet on the ground and allows me to still enjoy and appreciate the film making process which you don’t often get whilst working on those big movies doing VFX in a dark room in a big facility. Working on smaller projects in my spare time also increased my experience as a Visual Effects Supervisor and Producer which got me gigs on high-end broadcast projects like ‘America – The Story of Us’ as well as feature films… so yeah, even though the indies are often low pay or no pay at all… it paid off as it enabled my Visual Effects Supervision career.

Over the years I worked with some amazing people from artists to VFX Supervisors to Creative Directors and Producers at various facilities and studios worldwide and that’s one of the things I love about this industry, everyone knows everyone. So, when it came to me venturing into directing and creating my first short film, I knew it had to be visual effects driven.

I was very heavy into 2.5D compositing, this is basically cheating 3D in a compositing environment as apposed to going into actual 3D CG cameras.  I was one of the early users of The Foundry’s Nuke. So I had a good relationship with them and demo’ing the tool often for them in productions I was involved with.  I approached The Foundry with an idea of creating a short film entirely inside of their powerful compositing tool Nuke and emphasising on the key function of a 3D space inside a compositing tool.  I did some presentation boards and tests in late 2009.

Instantly I was getting support from Matt Pleic and Richard Shaketon, senior product managers at the Foundry. They were key in getting all the support I needed to make this short film. I developed a visual style which would work well with the technology but also served the story telling aspect of the film. This style was – Motion Comics.

Motion comics are basically cut down animated versions of each comic book frame using cut outs from the artwork to create parallax and depth with each shot. Examples can be seen on the Blueray of ‘Inception’ with the ‘Cobal Story’ or on the Blueray of ‘Predators’ – which have several motion comic stories which didn’t get covered in the film and of course, there is the ‘Watchmen’ animated comic DVD.

I wanted to use my VFX compositing experience to take motion comic cinema to another level with extra depth and production values but still keeping the core principles of motion comic story telling. With 2.5D compositing this opens up a load of possibilities to push the motion comic visuals with better animation and more depth and cinematography yet treating each shot like a comic book frame or panel with good pacing, framing and action. I wanted to get away from the usual static like animated action or comic book drawn visuals you get in most of these motion comics. I wanted a photography based visual look to the film.

I then did a presentation at the 2010 International Broadcast Convention (IBC) in Amsterdam as part of a show and tell presentation using ‘Fubar’ as a case study. I cut together an early trailer of the shots I had done and made it look and feel like a Hollywood film by bringing in my good friend Deelan Sital who cuts trailers and promos for feature film marketing – and Luis Almau on the audio and score to help package it all up into a nice glossy presentation.

The trailer was received so well that I had people from the audience coming up to me asking when the film was going to be released – and it started getting press and media attention online with quotes like  ‘Platoon’ meets ‘Animal Farm’. This completely changed my concept of the film from being a technical VFX short, so I started putting a story together and brought on a writer friend of mine – Geof Wolfenden.

One of my favourite books of all time is George Orwell’s ‘Animal Farm’. I loved the idea of using certain animals to depict the chain of command politically. With ‘Fubar’ I chose cats and dogs as they have always been territorial animals but, at the same time, reflect certain characteristics which makes them stand out from one another. Each of them have their strong and weak points yet they both strive for territories. I used that to create the world of ‘Fubar’ and the metaphor of what’s happening around us today with the military, government, war, media and politics.

I released the short film in Sept 2011. Again, its success completely took me by surprise – it was getting reviews and press attention from Vimeo – Short of the Week, VFX forums as well as short film forums.  It was getting huge!

It was really great that it was getting so much exposure but, because of its overwhelming success I felt it only right for me to get the opportunity to finish and release the film in its original final cut version – which wasn’t possible due to financial restrictions.  There was so much that could not be shot and animated which, if included, would have completed the film – especially with some of the characters, plot and story elements that didn’t make it.

I decided to figure out a way to fund the extended version and found Kickstarter.com from a friend of mine, who got his animated short funded that way. I liked the idea of crowdsource funding rather than the traditional route of getting funding from a film council funding board etc, because I wanted to own and keep all the rights to my film and do what I want with it.

The idea is if you like the current short film and want to see the full version as it was originally intended, then please pledge and fund the Extended Redux Edition.  In a way it was kinda like the short was a presale version.

This was also my first foray into crowdsource funding as a producer/director, so I was very excited yet scared. One thing I learned is that you have to put so much work into pushing your crowdsource funding via social media and word of mouth. I managed to raise $6.256 from the pledged goal of $5K.  This was enough for me to pay the editor and audio and use it for marketing and PR and additional VFX support work I needed to make the final cut of the film.

I didn’t need much funding since I was doing all the shot creations and animation myself but there were some elements, like the motion graphics of on screen displays, that needed doing and rendering out as elements for me to put into Nuke, so I had some help with that, as well as the extensive amount of rotoscoping required for the DSLR photography I shot with my partner May Ngo for the miniatures – posed marine models, tanks, helicopters etc and, of course, the cats and dogs.

I was able to gain so much interest from the fans and new audiences of the film to allow me to make the extended redux edition. The power of social media is amazing and is definitely the future for indie film making and distribution!

Following the same VFX support model I used for the first version, this extended edition has visual effects technology support from Peregrine Labs (the developers of the powerful depth of field plugin – Bokeh), Gen- Arts (the award winning Sapphire plugins used for years on big movies) and Shotgun (the asset management tool system used in most of the major facilities worldwide).

In fact having VFX technology support not only allowed me to have access to these tools but also free exposure with their marketing team. For example for 2011 Siggraph ‘Fubar’ was used as a demo to show off Shotgun’s new asset management tool and The Foundry had shots from my film in its Sizzle Reel!

‘Fubar Redux’ is now released, it has been selected for the 2012 Cannes Film Festivals Short Film Corner, as well as other festival eg www.fmx.de and can be viewed on www.fubar-movie.com

Haz’s film credits include: Fubar – 2011, Prince of Persia, Sands of Time – 2010, The Conductor – 2010, Don’t Look Back – 2009, The Dark Knight – 2008, Hellboy II The Golden Army – 2008, Chronicles of Narnia, Prince Caspian – 2008, 10,000 BC – 2008, Tales of the Riverbank – 2008, Elizabeth, The Golden Age – 2007, Spring Heeled Jack – 2006, Chicken Tikka Masala – 2005.   Television: Nova – 2011, Planet Dinosaur – 2011, America, The Story of Us – 2010, Inside the Perfect Predator – 2010, The Colour of Magic – 2008, Superstorm – 2007.   Games: Enemy Territory – 2007, Battalion Wars – 2005.

 
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Posted by on April 20, 2012 in Visual Effects

 

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The Sound Editor

Eddy Joseph using his trusty DAR work station on ‘Harry Potter and the Philosopher's Stone’

After more than 40 years in the Film Industry and 30 years as a Supervising Sound Editor, I have learnt this – if you want to make the Film Industry your career, talk to as many professionals as you can, always display keenness, never be late, never complain about having to work ridiculous hours, learn the basics before you even try to get a job, be humble (you may think that you can do the job better but don’t forget they already HAVE the job) and, above all, learn to make a good cup of tea! Best job in the world!

This is from an article published in Network Nine News written by Eddy Joseph – if you want to subscribe to the magazine contact info@network-nine.com or go to the www.network-nine.com ‘Publications’ page

I left school at 17 with a smattering of ‘O’ and ‘A’ levels but no interest in further education. It was thought that, as I was good at mathematics, I would make an acceptable accountant! After less that two years commuting to London and wearing a suit, I left and wandered – somewhat aimlessly – making pork pies, injecting plastic lipstick cases, training as a clerk for the Inland Revenue (oh, the stories I could tell – but I signed the Official Secrets Act!), delivering for the Victoria Wine Company and studying for an HND in Business Studies (didn’t finish that either)

Eventually my Dad, film producer Teddy Joseph, said in exasperation, ‘What DO you want to do?’ Now, I have to say that I had also failed as a singer/songwriter, although I had appeared with Tom and Jerry (later to become Simon and Garfunkel) in a Folk club in Chesham, so my artistic ambitions were severely dimmed. ‘Wouldn’t mind getting into the film industry Dad, like you’.

In June 1967 I was employed as Production Runner on ‘Salt and Pepper’ at Shepperton Studios at £12 a week plus overtime plus holiday credits. It was BRILLIANT! Only problem was, what to do when the shooting was over? A friend I had made in the Shepperton Bar (where else?) called Peter Keen – incidentally a superb sound editor – told me that there was a 2nd assistant picture editor’s job going at MGM Studios in Borehamwood with Archie Ludski and David Grimsdale on Ivan Foxwell’s ‘Decline and Fall of a Birdwatcher’. I turned up not having much clue what a 2nd assistant did but, knowing that I wanted to work in the film industry more than anything else, it was a stepping stone. Whilst hanging around the cutting rooms and reading the script a union organiser (ACTT then, BECTU now) knocked on the door and asked to see my ‘ticket’ (Union card). So by lunchtime on the first day of my new job I was ushered out of the studios. The rule  then was ‘you couldn’t get a ticket without a job but you couldn’t get a job without a ticket!’

Another friend I had made at Shepperton told me that Illustra Films, a successful commercials company in Soho, were looking for a trainee assistant editor and, by training in the cutting rooms, I would eventually get my ‘ticket’. Illustra didn’t need a trainee but they did need a bookkeeper! I agreed to sort out their books provided that, when an opening arose in the editing department, I would move across. After a couple of months this happened. I was trained up to assist, to cut Sunday Times commercials, to run around Soho and generally have a great time.  A year later I got my ticket, forgot about working on the production side and got a call from John Taylor, a music editor on a TV series at Pinewood Studios called ‘Strange Report’, telling me that they needed a 2nd assistant picture editor. On that series I worked with a wonderful man,  Keith Palmer, who later took me as his assistant on both picture and sound projects.

In 1974 I assisted Leslie Hodgson on ‘The Odessa File’ and subsequently, an ITC/RAI TV series ‘Moses the Lawgiver’ starring Burt Lancaster. When all the editors had left, Roger Cherrill (the owner of the Post House) asked me to be the sound editor on the re-cut feature version. The main editor was Gerry Hambling. I assisted him for a few years on films such as ‘Midnight Express’ and ‘Fame’. Then in 1981 Alan Parker asked me to be the sound editor on ‘Shoot the Moon’. That was my first film as Supervising Sound Editor and sound editing has been my life for 30 years.

WHAT QUALIFICATIONS ARE NEEDED?

I progressed through a form of apprenticeship. I don’t think that there were any film courses when I started. Unfortunately, the editorial structure has changed since 35mm magnetic and not many sound editors now have the luxury of an assistant – but I learned from watching over the editor’s shoulder and absorbing the knowledge by a form of osmosis.

There are many courses now at film schools and universities that flirt with sound editing and design and some, like the National Film & Television School, which specialise. The problem is always how to leap from the confines of education to the élitism of the cutting room. Luck, application, hard work and more luck are needed – and it is still ‘who you know’ more than ‘what you know’.

To answer the question. There are no specific qualifications required to start sound editing. It would be useful to have a technical background and a working knowledge of ProTools or a similar sound editing tool. A degree, HND or BTEC in some area of sound could be an advantage but is not necessary. Indeed one of the foremost sound designers in the UK left school at 16 and started straightaway in the cutting rooms.

HOW DO YOU HAVE TO INTERACT WITH OTHER DEPARTMENTS?

We couldn’t operate without a close relationship with the editorial department. In fact, it was always the picture editor who chose the sound editor. That isn’t so much the case these days as sound editors can be appointed by the director, producer – or be a part of a post-house package . The sound editor’s loyalty, however, must always be to the director and the picture editor.

We should be able to take the editor’s working track, which may include sound effects that we have already supplied and start from there. The picture assistant should be encouraged to liaise with the sound department whenever changes are made to the picture.

ANECDOTES – PROBLEMS – PRIDE

I was interviewed in the mid 90’s by a director who was looking for a sound editor for his high profile project. ‘I shall expect alternatives for the sound effects’ he said. ‘Oh’ I said ‘you’d better look for someone else. I don’t lay up alternatives’. ‘Why ever not?’ he questioned. ‘Well, when I track-lay the effects that I feel are right for the particular scene, I move onto the next scene. Surely you should employ someone who is confident in their creative ability?’ I got the job, didn’t lay alternatives and was never asked for one!

Using a synchroniser on ‘Angel Heart’ in 1986 at Elstree Studios

 

During the crossover period between magnetic and digital sound, we realised that the new technology was really not tried and tested. We were the guinea pigs. One of the problems was how to keep the projector, the 35mm recording master and the digital play-off tracks in sync. On one film the re-recording mixer and I were so concerned about sync slippage that we transferred out all the dialogue premixes onto 35mm and I spent all night re-cutting those premixes so that they were perfectly in sync with the picture.

‘Angel Heart’, directed by Alan Parker in 1986, was a wonderful film to work on. Apart from it being a fascinating film for sound design, most of the post-production was done in Paris!  Although we started the premixes in Elstree, we finalled in Los Angeles at Warner Hollywood Studios. It was my first experience of mixing in Hollywood! 

MENTORS ETC

One of the reasons I moved over to sound editing was having the privilege of working with Alan Bell. In 1969 I was the 2nd assistant picture editor on ‘I Start Counting’, a thriller directed by David Greene. The editor, Keith Palmer, brought on Alan Bell two weeks before the end of principal photography to do the sound. This practice has long gone. It is now considered perfectly acceptable to start the sound department after the film has been locked, rarely leaving enough time to think the project through. Alan was a stocky, heavily bearded ex-Merchant Navy man with a penchant for roll-ups and drink. Many drank then – in fact it was normal to have a couple of pints every lunch-time. It didn’t seem to affect efficiency and creative perception! An early scene in the film featured a teenage girl (Jenny Agutter) going into the woods to play in a deserted cottage. In the corridor near Alan’s room I could hear strange bird coos and wing flaps. What Alan was doing was laying pigeon sounds as if they were emanating from the roof of the porch so that whenever Jenny (or anyone else for that matter) went in or out of the cottage the birds would be disturbed. I realised then how important ‘sound’ was to story telling and that one sound could create or destroy a mood.

TECHNIQUES & TECHNOLOGIES

I started working on 16mm and 35mm (both picture and sound), editing in mono on Synchronisers and Moviolas. Sound accuracy (on 35mm) was to one sprocket or 1/96 second. When the mix was complete an Optical 35mm Negative would be shot, processed overnight and, after the print had dried, played back the next day. The last mono film I worked on was ‘Another Country’ in 1983, although I had track-laid and mixed for 6 track Magnetic and Dolby Stereo on ‘Pink Floyd the Wall’ in 1982. The Dolby 2tk Stereo was a fantastic advance which I enjoyed using on ‘Birdy’in 1984.

On the Todd mixing stage in Los Angeles for ‘The Commitments’ in 1992. Alan Parker in the foreground with Eddy 2nd from right

The first ‘digital’ film for me was ‘Damage’ in 1992. Louis Malle’s sound recordist, Jean-Claude Laureux, decided to record the production dialogues digitally on a DAT machine. Louis requested that the dialogues should be edited digitally. I was offered the sound editor’s job by John Bloom provided that I learned to use a Digital Work Station. I only track-laid one more 35mm magnetic film after that. My first DWS was a DAR 8 track and I stayed with DAR until ‘Cold Mountain’ in 2003 when Walter Murch suggested I should use a ProTools system.

When I started, I was taught how to scrape the magnetic oxide off the track to reduce clicks, sibilance and to create fades. How different it is now! There were also a maximum of 3 sound editors on a film. The sound effects editor supervised with a dialogue editor and a foley (footsteps) editor – each editor had an assistant. Now there can be as many as 10 editors but only 2 or 3 assistants on the big films and there is much more specialisation. There are sound editors known for certain facets of sound for example, vehicles, guns, animals and atmospheres. There are usually 2 dialogue editors, one for production dialogue and the other for ADR. You may get a foley supervisor and several foley editors and, of course, specialist sound designers.

After more than 40 years in the film industry and 30 years as a Supervising Sound Editor, I have learnt this –  if you want to make the film industry your career, talk to as many professionals as you can, always display keenness, never be late, never complain about having to work ridiculous hours, learn the basics before you even try to get a job, be  humble (you may think that you can do the job better but don’t forget they already HAVE the job) and, above all, learn to make a good cup of tea!  Best job in the world!

Eddy Joseph’s credits include: Green Zone – 2010, Nowhere Boy – 2009, Last Chance Harvey – 2008, Quantum of Solace – 2008, Casino Royale – 2006, United 93 – 2006, Corpse Bride – 2005, Charlie & the Chocolate Factory – 2005, King Arthur – 2004, Cold Mountain – 2003, The Life of David Gale – 2003, Harry Potter & the Sorcerer’s Stone – 2001, Enemy at the Gates – 2001, Angela’s Ashes – 1999, Lost in Space – 1997, Evita – 1996, Michael Collins – 1996, Interview with a Vampire – 1994, Little Buddha – 1993, The Commitments – 1991, We’re No Angels – 1989, Batman – 1989, Angel Heart – 1987, Birdy – 1984, The Killing Fields – 1984, Fame – 1980, Midnight Express – 1978, Sunday Bloody Sunday – 1971, Salt & Pepper – 1968

 
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Posted by on April 3, 2012 in Sound Department

 

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PRODUCER SAVED FROM MUSIC BUDGET NIGHTMARE

Ivan Chandler

 

‘A CINEMATIC RELEASE?’….ALL MEDIA WORLDWIDE IN PERPETUITY?….THIS WILL BE QUITE A FEW THOUSAND!’, SAID THE MUSIC PUBLISHER , SMILING DOWN THE TELEPHONE WITH GLEE! THE MORAL OF THE STORY? GET SOMEONE WHO KNOWS ABOUT MUSIC AND COPYRIGHT!!

Once upon a time in a production office not too far away, a producer was discussing with the director the music they would like for their newfairytale drama.

However, they did not have much money left for music – only about five hundred pounds in fact – as they had spent it all on fancy camera work, costumes, make up, limousines for the ageing fading ex-Hollywood starlet as well as a some special effects that went tragically wrong and had to be re-made by an expensive computer graphics firm who managed to misinterpret what was required.

After hours and hours and hours of editing, the film was close to being finished. The producer admitted he didn’t know much about copyright and had been promising to go along to an Indie Training Fund Music Rights seminar for about three years.

Nevertheless, he knew that some music was out of copyright and always liked Cavalleria Rusticana by deceased Italian composer, Pietro Mascagni. He played some tasty extracts to the director who loved it. So they used it as most of the score of the film.

Then a little bird mentioned that, as the copyright in musical compositions lasts for 70 years after the composer’s death, should they not check that out. It turned out that Mascagni died in 1945 and therefore there was still a further three and half years or so to go before they could use it for free. ‘Oh dear’ said the producer ‘it’s still in copyright!’.

A quick email to the PRS told them to go to the publishers. ‘A cinematic release?….All media worldwide in perpetuity?… This will be quite a few thousand!’, said the publisher probably smiling down the telephone with glee. ‘Well, we could negotiate it – you’ve used a lot of the score but this is not going to be cheap you know’.

The producer said that the recording was out of copyright as it was over 50 years old and, even with the
extension of the copyright term in sound recordings to 70 years, it was an old recording as he had the vinyl to prove it. However, his recording was so scratchy that they had used a CD, a re-released of the original recording. No-one told them that re-mastered recordings with all the scratches, pops and crackles taken out constitute a new copyright recording. A call to the label resulted in a quote for fees on an MFN basis with the publishers. ‘MFN? What’s that?’, said the producer. The label told him that, whatever the publisher wanted, the label needed to charge the same.

Oh, and as the some of the music is over the closing credits, the fee is three times as much. Oh, no! This is a runaway music budget nightmare!

They asked to look at the licence to check the wording and there was a clause about gaining consents from the performers on the recording. On enquiring further, as the recording they had now decided on using (not the original) was first made in England, it turned out that the Musicians’ Union required re-use fees. How many musicians? 70!

Then, as the fees were catapulting higher and higher and whilst the producer and director simultaneously threw their arms up in the ear, a young Production Manager popped her head into their office. She said, ‘I went to one of Ivan Chandler’s Music Copyright Seminars and I know just what to do’. ‘What, what?’, they literally screamed.

You could easily use a library recording for only a few hundred pounds and, if you use lots of extracts from the same recording from the same library, they might even give you a good discount.

The library rates cover the publishing, sound recording and performers’ consents. In fact, you could also use a few special sound effects where appropriate and, in many scenes, by using no music at all, you could even save more!!

The producer, director and production manager clasped hands, jumped round the room and opened a bottle of champagne. Unfortunately, it was taken from the financier’s vintage collection and valued at, guess what, £500.00!

The moral of the story? Get someone who knows about music and copyright!!
Ivan Chandler, Founder & CEO,
Musicalities Ltd,
Music Copyright & Licensing Consultants
www.musicalities.co.uk

Ivan’s Film Credits include: Mouth to Mouth – 2005, My Kingdom – 2001, The Man Who Cried – 2000, 24 Hours in London – 2000, Waking Ned Devine – 1998, The Tango Lesson – 1997, Shooting Fish – 1997, Bring Me The Head of Mavis Davis – 1997.  Television Credits include: Raw – 2012, The Cost of Living – 2005.

 
 

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The Special Effects Secrets of Gillie Potter

Gillie Potter 1923 - 2004

Gillie Potter was one of the world’s leading special effects animators and became known as the man who could ‘do the impossible’. His revolutionary work in British commercials advanced the use of special effects in television advertising. He elevated the boring ‘pack shot’ to an art form and invented the device of having live action sequences taking place on a moving product pack.

His commercial work started in the mid 1950s. This work earned him more than 40 international awards, including a Golden Lion at the Cannes Advertising Film Festival and was involved in the production of more than 2,000 ads, including classic commercials for Rolo, Vicks Vapour Rub, Quaker Oats, Nesquick and Shredded Wheat. His special effects work can also be seen in feature films ‘The Last Emperor’, ‘Superman: The Movie’ and ‘Jurassic Park’.

Gillie Potter was a living legend, still working because he loved it, right up until his death in 2004 at the age of 80. He was the magician of advertisements during the early years of commercial television. In those days, trick film work was a novelty and, at the morning coffee breaks across the land, last night’s TV ads would be a hot topic of discussion …. ‘just how did they do that?‘. Indeed, when we look at some of his early show-reels today it is difficult to see exactly how he did it – in fact, they often look digital when digital technology was at least 20 years in the future.

The predominant brief at that time for commercials was that they should contain something which was very different from anything that had ever been seen before. Once this challenge had been faced and some sort of presentation devised, the vital next step was to select the most appropriate method to achieve it. This usually turned out to be the simplest way of doing it and that, in turn, often proved to be the cheapest – or at least the most cost-effective.  The budgets for special effects commercials in those early days were actually quite small compared with those of live action shoots.  

Usually, the main sections of special effects shoots were made ‘in camera’ – sometimes using multiple exposure but more often shooting a free-standing optical illusion that Gillie’s small team had created. The final work might be embellished by optical composites but in-camera methods kept overall control in the hands of the production company. This was often the cheapest and usually the quickest method. They had the further, very positive, advantage of keeping down the number of generations, as film stock was more primitive in those days and generation-free digital copying was not yet even a dream.

Gillie had invented a particular device – the groundbreaking technique of putting a moving picture onto a moving pack. He always tried to obey one very important rule – keeping the product identity – which most often means the product pack itself right there in the shot. How many commercials we see today leave no lasting impression of what they were about!  Gillie’s ingenious idea was to build on this important principle by showing a movie of the product being used on the surfaces of a moving (usually rotating) pack of that very product. This seems easy now, particularly with all the digital systems available but at that time, it was something that had never been seen before in a television commercial. Camera people guessed that he must have used a rotating projector but they were puzzled as to why it didn’t appear in the shot at some point. The crucial item here was a small mirror, which enabled the rotating projector to be positioned below the field of view of the camera.

A cigarette advert which had cigarettes, packets and disembodied titles built up into an increasingly impossible pyramid before the whole structure collapsed, with the cigarettes all landing neatly in their packets. Few viewers ever guessed that the sequence was shot by laying the packet and the cigarettes on a glass table and shooting upwards, from below. The text pieces were to be stop-motion animated onto the film afterwards, so it was vital that the artist’s hand should maintain the correct separation throughout the main shoot. Particularly delightful is a move in which the text of the word ‘tipped’ goes off balance and the letters are meticulously animated to take up a sloping format and then corrected, when the hand goes in to make the line level again.  

This might well have been the very first use of video assist in a commercial shoot, as the cameraman and the director were able to co-ordinate the whole procedure with an improvised form of closed circuit television from a video camera strapped alongside the 35mm film camera.        

This article is published with the kind permission of the Potter family. There is a DVD of this interview, which outlines Gillie’s techniques in detail, particularly useful to course leaders and students who would like to experiment with their own in-camera effects. For more information on purchasing the DVD Network Nine News info@network-nine.com

 
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Posted by on February 2, 2012 in Special Effects

 

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Do you want to work in Visual Effects…?

 

Dayne Cowan

Visual effects, or VFX as it is commonly abbreviated, is an exciting, constantly changing and rapidly growing area of the film industry. These days, it is all pervasive. In many feature films, such as ‘Avatar’, it’s use is completely obvious. In others, such as the ‘The King’s Speech’, it’s success depends on it not being seen at all – but it is there regardless!

This article by Dayne Cowan was published in Network Nine News magazine – for further information or to subscribe go to www.network-nine.com

So what is it like to work in this field, how do you get in to this line of work and what does it take to succeed? Before the advent of university degrees designed for this industry, you could come at it from several angles. When I started, it was common for your fellow artists to have backgrounds in architecture, fine art, computer science or mathematics. I’ve even met people who had degrees in robotics!

This Visual Effects industry demands a curious mix of technical and artistic skills. The left and right brain need to work together, which can be harder to achieve than it sounds. You need a very strong eye for detail and aesthetics, coupled with the ability to cope with some extremely complex software and hardware. The software packages that have so much depth that it isn’t uncommon to go for 16 years without even venturing into certain aspects of it.

Of course, not everyone has a perfect mix of artistic and technical talent but fortunately, there is room for many diverse talents in between. Specialist areas range from colour experts to character designers, to computer programmers, to concept artists and editors.

All these disciplines mean that the experience and entry points are highly varied but the bulk of people in the field share a common experience. Most will work as either 2D artists (compositors), or 3D artists (note: not 3D as in ‘stereo’!) and around 80% of any crew in a VFX facility will fall into these two categories. It’s also worth noting that the distinction between the two is blurring over time, as the software and skills change. Perhaps in the future they will all just be referred to as ‘VFX Artists’.

For everyone in the industry there are some common factors. The job is demanding and can be very high pressure work with tough deadlines. The hours are usually long, typically with a burst of weekend and late night work towards the end of the project. Most of that time is spent behind a computer, where you often lose track of time.. ‘wow, midnight already?’…. so your partner needs to either be very understanding or working with you!

Being a creative process, never expect that your first effort will be the last and never mention that dreaded word ‘final’ The work you produce is going to be poured over many times by many people – sequence leads, vfx supervisors, directors and so on – before it gets approved. Work can often be ‘unapproved’ and worked on further – so be ready for that. It’s hard to let go of that piece that you’ve laboured over for hour after hour but sometimes that’s what you have to do. Shots get changed, work can be omitted from the film. Patience and perseverance are vital! Start by being your own strongest critic. Does it actually look good or right? Would you want that work projected on millions of screens worldwide?

Being a creative industry, not everything that occurs is rational, logical or predictable. It helps to be able to keep a level head and, although we long for it, there is no ideal and it is your ability to solve those inevitable problems with a good natured approach which will set you apart as a skilful and reliable practitioner.

Last of all, be persistent, have a good enthusiastic attitude and keep it fun. After all, no matter what happens, you have to enjoy your work!

Dayne Cowan’s credits include: ‘Battle Los Angeles’, ‘Paul’, ‘Scott Pilgrim vs The World’, ‘Harry Potter and the Half Blood Prince’, ‘The Reader’, ‘10,000 BC’, ‘Harry Potter and the Order of the Phoenix’, ‘Stranger Than Fiction’, ‘The Da Vinci Code’, ‘Mee-Shee: The Water Giant’, ‘Batman Begins’, ‘Tomb Raider: The Cradle of Life’, ‘Below’, ‘Thunderpants’, ‘Blade II’, ‘Dragonfly’, ‘Revelation’, ‘The Beach’, ‘The Avengers’.

 
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Posted by on February 2, 2012 in Visual Effects

 

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