RSS

Tag Archives: art department

RAY HARRYHAUSEN, Visual Effects Wizard 1920 – 2013

Ray Harryhausen with his VES Lifetime Achievement Award

Ray Harryhausen with his VES Lifetime Achievement Award

I met Ray Harryhausen several times over the past few years. Apart from being hugely talented, he was very generous with his time, especially with young people, always more than happy to talk about his work and pass on snippets of information – all in all, a very nice man.

When I started Network Nine News magazine in 2009, he sent a very encouraging and supportive message which included the phrase …‘it is almost forgotten that it takes a team of many people with talent to make a motion picture’…. I took this as an immense compliment that Ray Harryhausen had taken the time, not only to send the message in the first place, but that he had fully appreciated the reason I started Network Nine News in the first place.

He was an Honorary Fellow of the BKSTS and became a Lifetime Member of the Visual Effects Society in 2011. 

 

Text below from BBC News  

Visual effects master Ray Harryhausen, whose stop-motion wizardry graced such films as ‘Jason and the Argonauts’ and ‘Clash of the Titans’, has died aged 92. The American animator made his models by hand and painstakingly shot them frame by frame to create some of the best-known battle sequences in cinema. His death was confirmed to the BBC by a representative of the family. “Harryhausen’s genius was in being able to bring his models alive,” said an official statement from his foundation. “Whether they were prehistoric dinosaurs or mythological creatures, in Ray’s hands they were no longer puppets but became instead characters in their own right.” 

Born in Los Angeles in June 1920, Raymond Frederick Harryhausen had a passion for dinosaurs as a child that led him to make his own versions of prehistoric creatures. Films like 1925’s ‘The Lost World’ and the 1933 version of ‘King Kong’ stoked that passion and prompted him to seek out a meeting with Willis O’Brien, a pioneer in the field of model animation.

Harryhausen went on to make some of the fantasy genre’s best-known movies, amongst them ‘Mighty Joe Young, One Million Years BC’. and a series of films based on the adventures of ‘Sinbad the Sailor’. He is perhaps best remembered for animating the seven skeletons who come to life in ‘Jason & The Argonauts’, a sequence which took him three months to film – and for the Medusa who turned men to stone in ‘Clash of the Titans’. Harryhausen inspired a generation of film directors, from Steven Spielberg and James Cameron to Peter Jackson of the ‘Lord of the Rings’ fame. 

Peter Lord, of Aardman Animations, was quick to pay tribute, describing him as “a one-man industry and a one-man genre” on Twitter. “I loved every single frame of Ray Harryhausen’s work,” tweeted ‘Shaun of the Dead’ director Edgar Wright. “He was the man who made me believe in monsters.” 

The veteran animator donated his complete collection – about 20,000 objects – to the National Media Museum in Bradford in 2010.

 

 

 

 

 

 

 
1 Comment

Posted by on May 8, 2013 in Animation, Visual Effects

 

Tags: , , , , , , , , , , , , , ,

CREATIVITY, ORIGINALITY AND A TOUCH OF HUMOR …. LONELY ESKIMO PRODUCTIONS!

Lonely Eskimo Productions, based in New Orleans, is a student-run company that aims to show people the artistic, visually enticing and emotional side of filmmaking.

The Lonely Eskimo Team

The Lonely Eskimo Team

L.E.P was formerly known as J.M.K.M., which stood for ‘Jorge’s Machine, Kevin’s Mind’. The group was formed when Jorge and Kevin discovered their shared passion for filmmaking. The duo, with the help of some good friends, made a couple of short films – ‘Separation’, a psychological thriller and ‘Unknown’, a  horror film – which are among the highlights of the group. J.M.K.M. also worked with local artists in the New Orleans area for promotional and music videos.

                After some minor projects, Jorge and Kevin decided to expand the group and added Alejandra Menendez to the team. Alejandra, who has directed a couple of films on her own, helps with management, creative ideas, screen writing and directing. The team continued its expansion by inviting Xavier Lacayo, who was the lead actor for ‘Separation’,  to help the team with public relations and social media. Finally, Khoi Nguyen, who had helped with the making of ‘Separation’ and other short projects, was asked to join the team as a financial advisor.

                J.M.K.M. then changed its name to Lonely Eskimo Productions, a name suggested by a mutual friend.  Alejandra devised the logo and Jorge is currently working with a lawyer to obtain a limited liability corporation status for Lonely Eskimo Productions.

                The Lonely Eskimo Team has released a couple of short skits called ‘Brainfreeze’, which are comedic shorts designed to show the audience a more playful side of the company. They also recently released their first short film, ‘Pieces’, written and directed by Kevin Mah. The team is currently working on their next short film, which is written by Alejandra Menendez.

Website: www.lonelyeskimofilms.com Lonely Eskimo Logo

E-mail: lonelyeskimofilms@gmail.com

 

Tags: , , , , , , , , , , , ,

THE ART OF COSTUME DESIGN by Lindy Hemming

From a 2010 article in Network Nine News ©

Lindy Hemming with her Oscar for 'Topsy Turvy'

Lindy Hemming with her Oscar for ‘Topsy Turvy’

 

I was born in a remote country village in Wales in 1948, the eldest of 5 children. I was always bilingual, speaking Welsh at school and English at home. Both my parents were creative in a craft way and supplemented their rather overstretched income by making and selling things in our local town market at weekends. During the week my father worked at various kinds of sales jobs and at night he worked as a talented woodcarver. My mother was a teacher – she could draw, design and make clothes – mostly in my case, converting ‘hand me downs’ and sometimes, if we were really lucky, she used new fabric – although in rural Wales this usually meant something in design and fashion terms which looked about 10 years out of date, especially to my beady eye as, even from about 7 or 8 years old, I was very concerned with what people wore and how they looked (I was also very worried that the previous owners of the hand me downs would recognise them on me, in their newly converted state!)

So we spent lots of time hanging around in market places, seeing wild and wonderful people on their one day out off the mountains and later on, when I was about 8 years old, we moved into a village shop where we all took turns to serve and observe.

Anyhow, I can’t remember a time when I wasn’t interested in people – who they were, what they did, where they came from, what they thought and why did they dress like that … and what did it say about them – what are they saying with their clothes, hair, jewellery, shoes, creases, wrinkles, wear and tear –  so many clues to be gleaned but never knowing at the time that this weird obsession would one day form the basis of my work.

I didn’t ever attend art school as my father had convinced me that I must do a ‘worthwhile’ job. So I trained as an orthopaedic nurse which, though seemingly irrelevant to costume design, meant dealing closely with people and observing and listening to them, which I later found incredibly useful in my career.

The Oscar-winning 'Topsy Turvy'

The Oscar-winning ‘Topsy Turvy’

Eventually, encouraged by the example of friends, I attended The Royal Academy of Dramatic Art and studied there for three years, encompassing Stage Management, Design and a notably bad attempt at acting an old woman in a Checkov play!  It was at RADA that I first encountered ‘Costume Design’ and loved it from the first moment, knowing that it encompassed everything I was interested in.    

It’s my strong opinion that before all else, a person who wants to be a costume designer needs to have an innate, inquisitive and abiding interest in human beings of every age, type and class (this justifies my nosiness!) and be strong enough to hold on to an idea and play a long game … have patience … because, in its simplest form, what designing costumes for film, television, theatre or commercials is all about, is clothing the human body in something which the designer believes will speak both to the actor – who wears the costume – and to the audience, thereby playing a part, however subtly, in creating the character ‘with’ the actor – thus providing more information to the audience and helping with their understanding and enjoyment of the play or film. This applies equally to both ‘period’ and ‘contemporary’ films.

The work is often so subtle that it is pretty subliminal. It is a good exercise to watch contemporary films and think about the garment choices that have been made and whether you think they are perfect. Often, uninitiated audiences think that in a contemporary film the actors are wearing  their own clothes.

A costume designer, like most kinds of ‘designers’ by definition is going to spend a huge portion of their life solving problems and being creative within prescribed parameters which arise, not  solely from practical and financial reasons – but from having to take into consideration and often incorporating the ideas and opinions of many other people during the design process; director, producer, studio executives, accountants, actors, et al (not to mention the egos which come with the territory!) It is agreed, I think, by most of us that contemporary costumes are much more difficult to execute, precisely because so many people feel they know what a character would/should wear – with period costume there is a barrier called ‘historical accuracy’ which quiets the suggestions of the … ‘wouldn’t it be good if ‘ … or worse …‘my wife loves shopping, maybe she could do your job’….

Lindy’s sketch for Elektra’s costume in the1999 film‘The World is not Enough’

Lindy’s sketch for Elektra’s costume in the1999 film
‘The World is not Enough’
© 1999 Danjaq, LLC & United Artists Corporation. All rights reserved

Sophie Marceau in costume as Elektra, Maiden’s Tower© 1999 Danjaq, LLC & United Artists Corporation. All rights reserved

Sophie Marceau in costume as Elektra, Maiden’s Tower
© 1999 Danjaq, LLC & United Artists Corporation. All rights reserved

     

 

 

 

 

 

 

 

 

 

 

 

My first work as a costume designer was at a fringe theatre on Tottenham Court Road called The Open Space Theatre. I was the general and often only costume person and so designed, made, shopped, washed and ironed. I was then fortunate to work at The Hampstead Theatre Club as a designer for several years, simultaneously looking after and supporting a young son and daughter. It was a fantastic opportunity to really find out how theatre costume design worked at a time when there still was political and experimental writing and producing happening. I worked in Fringe Theatre for about 10 years in all and gradually was asked by directors such as Michael Rudman, Mike Leigh, Alan Ayckbourn, Trevor Nunn, Richard Eyre, Howard Davies and Nancy Meckler to work on bigger and more mainstream shows, consequently working in the National Theatre, the Royal Shakespeare Company as well as the West End of London and Broadway in New York. The magic was, at one point, having  five shows running simultaneously in London!Anyone who has worked in theatre will know that, whilst it is the most satisfying design experience there isn’t, even at that level, a decent living to be earned for a costume designer. So, for that and other reasons, after about 15 years I began to hope that I might be fortunate enough to be asked to design the odd film or two! Good fortune, in the forms of Richard Eyre and Mike Leigh, smiled at me and for the ensuing twenty-six years I have almost exclusively designed for film.

How is this different … well, initially you feel it must be, as the method of production is so different – but all the costume design basics remain exactly the same …

Firstly, there is an interview/meeting situation where you are asked to read the script and then go to meet the Director and possibly the Producer. At this time you are expected to have had some ideas and make some observations and even, if you feel an idea or two forming, you can look out some reference/research to show them, which is a useful aid to your interview and gets them reacting, thus giving you an idea of what they might be thinking. Mainly though, they will be looking to see if you have ‘suitable form’ or a CV which interests them and whether they feel they will be able to work creatively with you. Often they are also thinking of how you would get on with the actors they have in mind – whether you will ‘gel’. IF they decide to engage you, you will have more meetings with the director to discuss his/her and your vision of the film and who the characters in the story are, what their background is and how do we feel their clothing reflects their personality. You will begin to draw your ideas, not necessarily fully-blown costume drawings but sketches and details that you think of, or see, in reference material.

This part of the process is really fantastically enjoyable – a time when you can do loads of research and learn about the world that the film is portraying, whether it be historical or contemporary – it is equally challenging and equally important to come to a conclusion and be clear about what you would aim to do with each character. It could mean spending time in libraries, art galleries, magazine shops, in a hospital or a factory, or just riding on public transport. Collecting things which reflect the colours or textures you want to use and swatching for fabrics either with the intention of using them to make the clothes, or to show alongside your drawings as an aid to understanding what you mean. Often on large films, there isn’t time for lots of drawing and I often use tear sheets and collage boards to get my point across – for contemporary work they are sometimes clearer.

It’s at this time that you consolidate the LOOK and collaborate with the actors. It is important to them during their creation of the character that they know what the person they are creating will look like.

Here is also the time for you to explain your ideas to the Hair & Makeup department who ideally are working towards the same goal as you. It is important in film to lead a creative ‘team’ of people and share information – failure to do this can have horrible results.

At this time it is very important to meet with the Production Designer, who will have probably been engaged months before you and will have a broad vision of what the whole film should look like and is responsible to the director for the overall look of everything. He/she can take part in the costume design process and can help you greatly with things like the overall colour palette of the film and what colour the sets are which – don’t forget – your costumes will be standing in front of !!

Also there will be the Director of Photography to liaise with. The DoP can be ones greatest ally or downfall. Faces and fabrics change radically in different lighting situations and obviously, so do colours – I’m sure that you know, different film stock will alter the whole look of the film.

Armed with all this information, now is the time to go and meet the actors starting, most sensibly, with the principal actor/actors or STAR …. you will probably be the next person after the Director and Producer that the actors will meet and so you become the representative of the Director’s vision of the film. This is not always a welcome position to be in, especially when the actor discovers that the director’s lifelong concept may include something radical for instance like …. ‘everyone wears a shade of blue’…. and the actor …. ‘Hates blue, every time I’ve ever worn blue the film was a flop’…. ‘under no circumstances’…. etc. Now you’ve got it! You are up and running, carrying the torch (concept) and trying to negotiate the minefield of everyone else’s ideas, without letting the torch going out!

My film work could be divided into pre-and post ‘Bond’. Before the fateful phone call asking me to come to Pinewood Studios for a meeting with Barbara Broccoli and Michael Wilson, I had been working consistently on smaller British films, often financed by Channel 4. My previous work with Mike Leigh on ‘Abigail’s Party’ in the theatre led him to ask me to work with him on ‘Meantime’ (one of my favourite films) then ‘High Hopes’, ‘Life is Sweet’, ‘Naked’ and ultimately ‘Topsy Turvy’ for which both Christine Blundell and Trefor Proud (Hair & Makeup) and I were awarded Oscars. That was, sadly, my last film with Mike Leigh and really I have not changed my way of working from that time – which came from his unique method of improvising everything. Mike Leigh is a National Treasure!!!

Amongst many other films, I have also worked with Steven Frears on ‘My Beautiful’ Launderette’, and (another favourite film) ‘Funnybones’ directed by Peter Chelsom – I also designed the very successful ‘Four Weddings and a Funeral’ for director Mike Newel.

Angelina Jolie in the title role of the 2003 film ‘Lara Croft Tomb Raider: The Cradle of Life’ Another distinctly original costume design

Angelina Jolie in 2003 as ‘Lara Croft Tomb Raider: The Cradle of Life’

When I was told about the ‘Bond’ interview by my agent, it seemed as if someone was playing a prank so far was it outside my normal film experience. So legendary and so glam! Anyhow, it was and is, a fantastic relationship with the Broccoli family who are the dedicated and hands on custodians of their ‘Bond’ world.

What fun and what a privilege it is to travel the world and see it whilst working. Since designing the look of the two new  ‘Bonds’ and creating the look of Angelina Jolie as the ‘Tomb Raider’ (1&2), I have worked on mostly American studio films. During the past few years I was fortunate to be asked by Chris Nolan to design the new ‘Batman’ films. This has been a new departure for me involving learning lots more about different technologies of costume such as ‘Batsuit’ design and manufacture – and the new Joker was just a pure joy to create!

 

Heath Ledger as The Joker in ‘The Dark Knight’ - 2008 The costume is designed to reflect The Joker’s personality - twitchy, grubby, corrupt

Heath Ledger as The Joker in ‘The Dark Knight’ – 2008. The costume is designed to reflect The Joker’s personality – twitchy, grubby, corrupt

This past year is typical of my varied work experiences. Firstly America to work with Martin Campbell on ‘Edge of Darkness’, a dark Boston-set contemporary thriller, then quickly back to London to work with young director Louis Letterier on the new ‘Clash of the Titans’ – phewww.!!! Now a rest!

 

Sam Worthington as Perseus and Ian White as Sheikh Suleiman in ‘Clash of the Titans’ - 2010(C)2010 Warner Bros Entertainment Inc & Legendary Pictures. Photo by Jay Maidment

Sam Worthington as Perseus and Ian White as Sheikh Suleiman in ‘Clash of the Titans’ – 2010
(C)2010 Warner Bros Entertainment Inc & Legendary Pictures. Photo by Jay Maidment

I feel that I have had the most fantastic opportunities in the world of film and theatre to have worked with some really good producers, directors, actors, production designers and cinematographers – but most of all I have had the pleasure of being able to be surrounded by some of the absolute best technicians in the world in my own department. Supervisors Dan Grace and John Scott. Assistant designers Jaqueline Durran, Michael O’Connor, Guy Speranza, Andrea Cripps, Graham Churchyard, Maria Tortu and Gabriella Loria. Cutters Anne Maskerey, Jennie Alford and Alison O’Brien. Dyers/distressers Tim Shanahan, Vicky Hallam and Steve Gell – and so many makers, wardrobe men and women, sculptors, leather workers, embroiderers – all of whom are artists who are loyal and dedicated to producing the best in their own disciplines.  Thank you to everyone who has helped me in my work life and for the opportunity to write this article!   

Lindy Hemming’s film credits include: The Dark Knight Rises – 2012, Clash of the Titans – 2010, Edge of Darkness – 2010, The Dark Knight – 2008, Casino Royale – 2006, Batman Begins – 2005, Tomb Raider 1 & 2 – 2001 & 2003, Die Another Day – 2002, Harry Potter – Chamber of Secrets – 2002, The World is Not Enough – 1999, Topsy Turvy – 1999, Little Voice – 1998, Tomorrow Never Dies – 1997, Blood and Wine – 1996, GoldenEye – 1995, Funny Bones – 1995, Four Weddings & a Funeral – 1994, High Hopes – 1988, Wetherby – 1985

 
1 Comment

Posted by on March 17, 2013 in Costume Department

 

Tags: , , , , , , , , , , , , , , , , , , , ,

Saul Bass 1920-1966 – The Master of Film Title & Poster Design

Saul Bass

Saul Bass

Saul Bass was not only one of the great graphic designers of the mid-20th century but the undisputed master of film title design thanks to his collaborations with Alfred Hitchcock, Otto Preminger and Martin Scorsese.

Bass was one of the first to seize on the potential storytelling power of the opening and closing credits of a film. He used a number of styles (animation, live action, type treatments) to create credits for a diverse range of films. What he created were opening credit sequences that did not simply announce the credits and open the film but were a logical extension of the film. Each sequence was, in itself, a short film that prepared the viewer for what was to come.

He was a celebrated graphic designer before he ventured into the film world. Born in the Bronx district of New York in 1920 to an emigré family, Bass studied at the Art Students League in New York and Brooklyn College under Gyorgy Kepes, a Hungarian graphic designer who had worked in 1930s Berlin before coming to the USA. Kepes introduced Bass to Moholy’s Bauhaus style and to Russian Constructivism.

After apprenticeships with Manhattan design firms, Bass worked as a freelance graphic designer or ‘commercial artist’ as they were then called. Chafing at the creative constraints imposed on him in New York, he moved to Los Angeles in 1946. After freelancing, he opened his own studio in 1950 working mostly in advertising until Preminger invited him to design the poster for his 1954 film, ‘Carmen Jones’. Impressed by the result, Preminger asked Bass to also create the film’s title sequence.Bass 3

After ‘Carmen Jones’ he got commissions for two 1955 films: Robert Aldrich’s ‘The Big Knife’ and Billy Wilder’s ‘The Seven Year Itch’ but it was his second project for Preminger, ‘The Man with the Golden Arm’ which established Bass as the doyen of film title design.

When the reels of film for Otto Preminger’s controversial new drugs film, ‘The Man with the Golden Arm’ arrived at US film theatres in 1955, a note was stuck on the cans ….. ‘Projectionists, pull curtain before titles’…… until then, the lists of cast and crew members which passed for film titles were so dull that projectionists only pulled back the curtains to reveal the screen once they’d finished but Preminger wanted his audience to see this film’s titles as an integral part of the programme.

The film’s theme was the struggle of its hero – a jazz musician played by Frank Sinatra – to overcome his heroin addiction. The titles featured an animated black paper cut-out of a heroin addict’s arm. Knowing that the arm was a powerful image of addiction Bass had chosen it – rather than Frank Sinatra’s famous face – as the symbol of both the film’s title and its promotional poster. That cut-out arm caused a sensation and Saul Bass reinvented the film title as an art form. By the end of his life, he had created over 50 title sequences for Preminger, Hitchcock, Kubrick, Frankenheimer and Scorsese. Although he later claimed that he found the ‘Man with the Golden Arm’ sequence …. ‘a little disappointing now, because it was so imitated’….

Bass 5Over the next decade he honed his skill by creating an animated mini-film for Mike Todd’s 1956 ‘Around The World In 80 Days’ and a tearful eye for Preminger’s 1958 ‘Bonjour Tristesse’. Blessed with the gift of identifying the one image which symbolised the essence of a film, Bass then recreated it in a strikingly modern style. Martin Scorsese once described his approach as creating ….‘an emblematic image, instantly recognisable and immediately tied to the film’…….

In 1958’s ‘Vertigo’, his first title sequence for Alfred Hitchcock, Bass shot an extreme close-up of a woman’s face and then her eye before spinning it into a sinister spiral as a bloody red soaks the screen. For his next Hitchcock commission, 1959’s ‘North by Northwest’, the credits swoop up and down a grid of vertical and diagonal lines like passengers stepping off elevators. It is only a few minutes after the film has begun – with Cary Grant stepping out of an elevator – that we realise the grid is actually the façade of a skyscraper.

Equally haunting are the vertical bars sweeping across the screen in a manic, mirrored helter-skelter motif at the beginning of Hitchcock’s 1960 film ‘Psycho’. This staccato sequence is an inspired symbol of Norman Bates’ fractured mental state. Hitchcock also allowed Bass to work on the film itself, notably on its dramatic highpoint, the famous shower scene with Janet Leigh.

Assisted by his second wife, Elaine, Bass created brilliant titles for other directors – from the animated alley cat in 1961 ‘Walk on the Wild Side’, to the adrenalin-laced motor racing sequence in the 1966 film ‘Grand Prix’. He then directed a series of shorts culminating in 1968 Oscar-winning ‘Why Man Creates’ and finally realised his ambition to direct a feature in 1974 with ‘Phase IV’.

When the film unfortunately flopped, Bass returned to commercial graphic design. His corporate work included devising highly successful corporate identities for United Airlines, AT&T, Minolta, Bell Telephone Systems and Warner Communications. He also designed the poster for the 1984 Los Angeles Olympic Games.

To younger film directors, Saul Bass was a cinema legend with whom they longed to work. In 1987, he was persuaded to create the titles for James Brooks’ ‘Broadcast News’ and then for Penny Marshall’s ‘Big’ in 1988. In 1990, Bass found a new long term collaborator in Martin Scorsese who had grown up with his 1950’s and 1960’s titles. After ‘Goodfellas’ in 1990 and ‘Cape Fear’ in 1991, Bass created a sequence of blossoming rose petals for ‘The Age of Innocence’ in 1993 and a hauntingly macabre one of Robert De Niro falling through the sinister neon lighting of the Las Vegas Strip for the director’s 1995 film ‘Casino’ to symbolise his character’s descent into hell.

Saul Bass died the next year. His New York Times obituary hailed him as …‘the minimalist auteur who put a jagged arm in motion in 1955 and created an entire film genre … elevating it into an art’….

Saul Bass’s film credits include: Casino – 1995, Mr Saturday Night – 1992, Cape Fear – 1991, Goodfellas – 1990, War of the Rose – 1989, Big – 1988, Broadcast News – 1987, The Human Factor – 1979, Rosebud – 1975, Grand Prix – 1966, Bunny Lake is Missing – 1965, The Victors – 1963, It’s a Mad Mad Mad Mad World – 1963, Walk on the Wild Side – 1962, West Side Story – 1961, Exodus – 1960, Spartacus – 1960, Ocean’s Eleven – 1960, North by Northwest – 1959, The Big Country – 1958, Bonjour Tristesse – 1958, Around the World in Eighty Days – 1956, The Man with the Golden Arm – 1955, The Seven Year Itch – 1955, Carmen Jones – 1954.

 
 

Tags: , , , , , , , , , ,

THE BUSINESS OF SNOW by Darcey E Crownshaw

Even today, when filming on real snow locations, the logistics of getting equipment, cast and crew safely on and off the snowbound sets adds a whole new dimension to the challenges faced by any production.  These challenges are even greater when filming on mountains, frozen lakes or within the Arctic Circle.  When a film crew work on an area of real snow, it soon turns to mud any area requiring ‘virgin snow’ can only be used for one take, costumes get wet, cast, crew and equipment freeze, trucks get stuck.  No movie in this age has the budget to wait for real snow to arrive when falling snow or blizzards are required….from an article published in Network Nine News     www.snowbusiness.com

 

Lillian Gish in the 1920 film ‘Way Down East’ working in freezing conditions!

In 1920 D W Griffith made what some people class as the greatest movie of all time, ‘Way Down East’ (1920) starring Lillian Gish.  Mr Griffith wanted realism at any cost, he wanted nothing to do with the white painted cornflakes that were regularly used as studio snow at that time. For the climax of the movie, Anna (Lillian’s character) was to be driven out into the blizzard and stumble on to the rivers of moving ice. 

Lillian Gish wrote …”‘Our house was near the studio and I was to report to work at any hour that snow started to fall, as we had both day and night scenes to film.  It was a late but severe winter; even Long Island Sound was frozen over.  I slept with one eye open, waiting for the blizzard. Winter dragged on and was almost over and still those important scenes hadn’t been filmed. The blizzard finally struck in March.  Drifts eight feet high swallowed the studio.  Mr Griffith, Billy, the staff and assistant directors stood with their backs to the gale, bundled up in coats, mufflers, hats and gloves.  To hold the camera upright, three men lay on the ground, gripping the tripod legs.  A small fire burned directly beneath the camera to keep the oil from freezing.

Again and again, I struggled through the storm.  Once I fainted – and it wasn’t in the script.  I was hauled to the studio on a sled, thawed out with hot tea and then brought back to the blizzard, where the others were waiting.  We filmed all day and all night, stopping only to eat, standing near a bonfire.  We never went inside, even for a short warm-up.  The torture of returning to the cold wasn’t worth the temporary warmth. The blizzard never slackened.  At one point, the camera froze.  There was an excruciating delay as the men, huddled against the wind, trying to get another fire started.  At one time my face was caked with a crust of ice and snow and icicles like little spikes formed on my eyelashes, making it difficult to keep my eyes open.

Above the storm Mr Griffith shouted: ‘Billy, move! Get that face! That face – get that face!’ – ‘I will,’ Billy shouted, ‘if the oil doesn’t freeze in the camera!’ Although he worked with his back to the wind whenever possible, Mr Griffiths’ face froze.  A trained nurse was at his side for the rest of the blizzard and the winter scenes. We lost several members of our crew to pneumonia as the result of exposure…..”

Even today, when filming on real snow locations, the logistics of getting equipment, cast and crew safely on and off the snowbound sets adds a whole new dimension to the challenges faced by any production.  These challenges are even greater when filming on mountains, frozen lakes or within the Arctic Circle.  When a film crew work on an area of real snow, it soon turns to mud and any area requiring ‘virgin snow’ can only be used for one take, costumes get wet, cast, crew and equipment freezes, trucks get stuck.  No movie in this age has the budget to wait for real snow to arrive when falling snow or blizzards are required.

Artificial snows solved these problems but at the same time created a whole bunch of new ones.  Snow Business has dedicated itself to developing and producing new materials and methods of application over the last 25 years.

Unbelievably, white asbestos became popular for a time in the 1930’s and 1940’s. It can be seen in films like ‘The Wizard of Oz’ (1939).  At that time white asbestos could also be bought over the counter (packaged as an artificial snow) for the family use on the Christmas tree!  

‘It’s a Wonderful Life’ (1946) used white sand and gypsum to create the snow dressing.  Wet foam was used for the falling snow and this can be seen streaking over George Bailey’s (played by James Stewart) costume during the car crash scene.  Modern dry foams do not do this, they are much more realistic. They have controllable size and rate of fall, the snowflakes look like snowflakes and are self-clearing.  Our dry foam systems are now in use around the world at huge public venues and we used them to obtain the Guinness world record for the largest area ever covered with artificial falling snow (over a mile of Bond Street in London).

For the cavalry charge across the frozen river in ‘Dr Zhivago’ (1965) white marble dust was laid over steel sheets.  Marble dust is heavy, expensive and very difficult to remove, any remnants that remain form a semi-permanent white patch in the landscape.  Today, modern cellulose dusts can be used – they are more versatile, faster to lay and have the key advantage of leaving the location clean. They have even been authorised for use on SSSI and other sensitive sites. 

The ‘ice palace’ scenes from ‘Dr Zhivago’ were created using paraffin wax dressed over white wadding.  Paraffin wax has been used since the beginning of film to simulate ice and icicles but it was only with the making of ‘Day After Tomorrow’ (2004), that bespoke equipment was designed to dress the huge areas quickly and safely.  Modern Ice Waxes have now been developed for spraying which do not yellow under sunlight (for longevity) and are much harder (allowing for use in hot climates).

Three stages of set dressing for ‘John Adams’ in 2008. Left: location before preparation. Centre: prepared with SnowMembrane. Right: set dressed with SnowCel

Urea formaldehyde foam, a two-part foam mix that sets into place, was very popular from the late 60’s to the early 80’s.  It can be seen in ‘Dr Doolittle’ (1969) where it was used to dress the streets and rooftops of Castle Coombe in Gloucestershire.  Urea formaldehyde foam can look fantastic, particularly for large blocks of snow but it is a devil to remove, particularly from surfaces like Cotswold stone.  Modern SnowWhite replaces it, this foam is free of Beetlejuice and CFC’s.  It can be removed easily by jet washing and when disposed of, it biodegrades.

Dendretic salt was very popular in the 1980’s but as with all salts (and sand) it moves in a different way to real snow and more importantly is poisonous, corrosive and capable of doing severe and expensive damage to any location. Magnesium Sulphate was considered at that time as the best snow available (until SnowCel was invented), although it was very expensive it had the advantages of a lovely sparkle and being non-corrosive.  As with all salts it is heavy and, when laid outside, will completely disappear with one nights’ rain.  It cannot be dressed onto roofs or foliage and it has the disadvantage, when used in quantity, of killing plant life. When it is washed into porous stonework, it leaches out over decades leaving an ugly white tidemark.   All unacceptable to the property owner!

Artifical snow and ice on location

Today, there are many types of paper-based products on the market that can be used as snow but caution has to be exercised as many of them contain salts, fungicides, pesticides and even Borax.  The SnowCel range is the only product specifically designed for use on movie sets (fireproof) and locations (chemical free).

Modern paper based snows are light and can be laid at amazing speed.  The delivery systems blow the snow into the air so that it settles just like real snow, the material passes through a high-pressure water mist so that when it makes contact it ‘bonds’ to the surface (sticking inches deep even to inverted surfaces).   The paper does not kill or damage plants and cannot be absorbed into porous stonework thus avoiding any later staining. 

It is crucial to ensure that before any snow is laid, the location is correctly prepared.  Huge rolls of SnowMembrane (600 sq m) are used to cover lawn and garden areas before any loose snow dressing is applied.  The membrane allows water and sunlight to pass through whilst still being strong enough to gallop a horse across. On wrap, snow is washed off the trees and shrubs on to the membrane, the membrane is then rolled up to leave a spotless location underneath.

Falling snow technology has moved forward tremendously in recent years.  Modern ground based machinery can deliver vast amounts of snow into the air almost silently to fill acres with realistic, slow-falling, self-clearing snow.  Gone are the days of plastic flake or the Polystyrene beads that seem to last forever haunting old movie locations for many years whenever the wind changes. 

On any modern movie snow set you can expect to see a combination of seven or eight types of snow in use at any one time.  SnowMembrane to protect the location. SnowCel Full Size paper to give depth, SnowCel Half Size paper to give refinement.  SnowSparkle top dressing to add that ‘twinkle’.  Polymer top dressing for improved tracks and pick up on costume, PowderFrost or SnowEx to fill in background, BioFlake for use as falling snow and IceWax white to simulate that frozen mountain ‘crust’ to break realistically under footfall.

Snow being laid

Gone are the days of dressing snow by hand using scoops, shovels or stirrup pumps.  Machines create a natural dressing at a non-stop rate of up to 2 sq m per second.  Modern artificial ice is sprayed by all electric, computer-controlled technology at a rate of up to 1 sq m per minute.

Gone are the days of toxic materials and damaged locations. By selecting the right material and processes and by doing the correct preparation, any location can be dressed realistically and can be left undamaged.  Work is completed regularly on the most sensitive of sites, including SSSI, English Heritage and National Trust properties.

Modern materials are recycled, eco friendly, biodegradable and incorporate low embodied energy.  The paper used is chlorine free, the cellulose is from managed, renewable sources. Work has already started on auditing each type of snow in order to issue a full eco-rating covering its manufacture, use and disposal.  That way we enable productions to make even better and more informed choices for filming.

CGI has created the opportunity for filmmakers to make even more ambitious snow and winter effects movies.  Films such as ‘Day After Tomorrow’, ‘Alien vs. Predator’ and ‘Star Trek’ allow practical snow making skills to be developed even further, ensuring the continuation of the industry into the future and benefitting all productions through the availability of better equipment and materials.

SNOW BUSINESS FILM CREDITS INCLUDE: The Way Back – 2010; Star Trek – 2009; Benjamin Button – 2008; Quantum of Solace – 2008; The Golden Compass – 2007; The Bourne Ultimatum – 2007; Charlie and the Chocolate Factory – 2005; Nanny McPhee – 2005; Batman Begins – 2005; The Day After Tomorrow – 2004; Phantom of the Opera – 2004; Harry Potter & The Prisoner of Askaban; Cold Mountain – 2003; TELEVISION CREDITS: John Adams – 2008; Emmerdale – 2008; Eastenders – 2007; Hogfather – 2006; Dr Who – 2005; Band of Brothers – 2001  

 

 
1 Comment

Posted by on July 20, 2012 in Art Department, Set Construction

 

Tags: , , , , , , , , , , ,

F.A.B! by Gerry Anderson MBE

Gerry Anderson (1929 – 2012) with Thunderbird 2

This is an article written for Network Nine News by the legendary Gerry Anderson in 2009. Gerry sadly passed away in 2012 but his story continues with the new Gerry Anderson Legacy Site www.launch.gerryanderson.co.uk

Born in 1929 in London into a poor family, education wasn’t high on the list of priorities and being evacuated during the war didn’t help at all – so, with extreme optimism I decided that I wanted to be an architect and applied to enter a training course! Luckily, the local polytechnic had other building-related courses and I found that I had an aptitude for fibrous plastering and creating decorative pieces which were used for film work. I enjoyed this work enormously for some time but developed an allergy to plaster and had to give up.

I had developed a passion for film work by then and so spent the next few months tramping round the film studios looking for a job.  Eventually, I was taken on by the Colonial Film Unit which was run by the Ministry of Information. Filming was on 35mm and they had a 6-weekly rotation programme so that the trainees got comfortable with all the disciplines – camera, picture editing, sound, direction, projection- and under the guidance of the legendary George Pearson I found that I had a great affinity for editing. George gave me a piece of advice which I’ve always remembered … ‘when you are filming don’t forget to shoot a few feet of a bowl of tulips for cutaways!’ ….

Growing in confidence I applied for and got a job with Gainsborough Studios in Shepherds Bush as 2nd Assistant Editor then worked my way up to 1st Assistant on ‘The Wicked Lady’ in 1945, ‘Caravan’ in 1946 and many more – all for the princely sum of £10 per week! 

Then, as did everyone in those days, in 1947 I was ‘called up’ for National Service with the RAF, where I spent my time as a Radio Telephone Operator.  It was a requirement that, after National Service, everyone was re-instated into their previous job but Gainsborough had closed and I was re-located to Pinewood Studios – then moved to Shepperton as a Sound Editor working on films such as ‘They Who Dare’ in 1954 for the acclaimed Director, Lewis Milestone (‘All Quiet on the Western Front’, ‘Pork Chop Hill’, ‘Ocean’s Eleven’, ‘Mutiny on the Bounty‘) who terrified everyone on set – although I got on with him very well. 

‘Thunderbirds’ character Alan Tracy with Chief Puppeteer Christine Glanville

In 1956 I formed a production company with Arthur Provis – I think that we were one of the first (if not the only) small production company working at that time, calling ourselves AP Films and renting space in an Edwardian mansion in Maidenhead. We had a filing cabinet, a telephone and headed paper, so we were ready for anything!  However, six months went by without any offers and we all had to do extra work to keep ourselves afloat – then the phone rang!!  It was a lady called Roberta Leigh who had 52 scripts for a children’s series called ‘The Adventures of Twizzle’.  We were over the moon, our big chance to show what we were made of – then she dropped the bombshell that it was a puppet show – but, we were hungry for work and even the modest budget and the tight schedule didn’t put us off.

I hated what I had already seen on television as puppet shows and so we decided to add a few ‘film’ techniques to make the sets more realistic with cut-outs in mid and foreground to add depth – also, whenever the puppets were meant to look at each other they always seemed to miss the eyeline as the puppeteers, who by now we had moved up to a high gantry to give more set space, had a very restricted view, so we painted arrows on the puppets heads to make it easier! 

Every episode we made we got a little better. Christine Glanville was the chief puppeteer and made the heads herself from cork dust, glue and methylated spirits – which was infinitely better than the original papier maché as they could be sanded down to a smoother finish. Eventually all the puppets would be made of fibreglass. We noticed that, as the puppets eyes were made of wood, the grain was very noticable when they moved – so we called in William Shakespeare!  No, not the bard but a nice man who made glass eyes – and he produced the first pair of plastic puppet’s eyes for us. As he said, he had never ever been asked for a pair of false eyes before!

Around 250 set-ups were needed for a half-hour episode and the 1/3 life size sets were built on moveable stages to be wheeled in and out very quickly.

‘Thunderbirds are Go!’ – Lady Penelope and Parker on an undercover mission in France!

So successful were we with ‘Twizzle’ and before the series was finished, Roberta Leigh came to us with another new series, ‘Torchy the Battery Boy’.  The budget was increased to nearly double and the team wanted to see how far they could go to improve the look and ‘workability’ of the puppets – finer wires, a spring in the jaw to snap the mouth shut to simulate speaking without the head bouncing up and down as the puppeteers jerked the wires. Eventually mouth movement was controlled by an electro-magnet device – another first – this was when we came up with the name ‘Supermarionation’

We were working on 35mm film with a Mitchell camera and I wanted to see what the TV audience would be viewing as we were working. I bought a lightweight video camera and fixed it to the Mitchell camera we were using so it looked directly down the lens, linking to a monitor and giving us a constant picture.  This ‘Video Assist’ technique was soon adopted by the film industry worldwide.

The next series,  ‘Four Feather Falls’ finished in 1960, and ‘Supercar’ came along in 1962 with the support of Lew Grade and the ITV network. Eventually ‘Supercar’ was broadcast coast-to-coast in the USA and became the top rated children’s programme.

‘Fireball XL5’ followed closely behind in 1963 with ‘Stingray’ in 1965 made in our new home in a large warehouse in the Slough trading estate.  I think that ‘Stingray’was possibly the first puppet series to entertain an adult audience, was shot in colour and had an enormous budget at that time of £20,000 per episode.

Gerry leaning on FAB 1 – a full-size working model of Lady Penelope’s car in ‘Thunderbirds are Go!’

While ‘Stingray’ was still in production I was writing a new series which eventually would be called ‘Thunderbirds’. Public response when the series was aired was phenomenal! Apparantly the astronaut Alan Shepherd was a fan!  The very futuristic ‘Captain Scarlet and the Mysterons’ came out in 1968 followed by ‘Joe 90’ in 1969.

Shortly after this Lew Grade came apologetically to me and said that, as all the programmes we had produced were being repeated so much on television, we were drowning in our own product so unfortunately, I would have to switch to live action!  What joy – all I’d ever wanted to do was live action!  So ‘UFO’, ‘ Space 1999’ and ‘Space Precinct’ followed

Major developments and change have always been an essential part of the industry. Puppet work has been superceded by CGI and we dipped our toe in the water with ‘Lavender Castle’ and re-made ‘Captain Scarlet’ in 2005 using the latest software – except that I still worked with film people for storyboards and set design to make sure that it had that ‘3-dimensional’ film feel.

The 2005 CGI version of ‘Captain Scarlet’

I always remember something that Lewis Milestone said to me way back in 1947 when I was working with him.  He said ‘Do you want to be famous?’ … I was slightly taken aback by the question but obviously answered ..‘Yes’‘Never second-guess your audience’ he said ‘make what you want – if they like it you’ll become famous, if they don’t you might as well open a greengrocer’s shop!’  I have lived up to this advice throughout my career!

I really enjoy what I do and can’t imagine retiring – the technology and techniques during my career have changed so much and continue to evolve, so it makes each fresh project an exciting and rewarding challenge.

Ed: Gerry brought much joy and entertainment to several generations of of fans. Hopefully, through re-runs and perhaps through unfinished projects which may be completed in the future, his legacy will continue.

Gerry Anderson’s film & television credits include: New Captain Scarlet – 2005; Lavender Castle – 1999; Space Precinct – 1994; Dick Spanner – 1987; Terrahawks – 1983; Space 1999 – 1975; The Protectors – 1972; UFO – 1970; Doppelganger – 1969; Joe 90 – 1968; Thunderbird Six – 1968; Captain Scarlet and the Mysterons – 1967; Thunderbirds are Go – 1966; Thunderbirds – 1965; Stingray – 1964; Fireball XL5 – 1963; Supercar – 1960; Four Feather Falls – 1959; Torchy the Battery Boy – 1958; The Adventures of Twizzle – 1957

 
1 Comment

Posted by on June 28, 2012 in Animation

 

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

From VFX Supervisor to Viral Short Film Director

Hasraf Dulull

I knew I wanted to work in film when I saw ‘Batman Begins’ and several years later I ended up working on ‘The Dark Knight’ – one of the proudest moments in my compositing career! – Hasraf Dulull

This article is published in Network Nine News – if you want to subscribe to the magazine go to www.network-nine.com or e-mail info@network-nine.com

I am currently a Freelance Visual Effects Supervisor working at Prime Focus London on several broadcast shows and feature films.

I was recently nominated for two Visual Effects Society awards – BBC One’s ‘Planet Dinosaur’  and Nova’s ‘Life Beyond Earth’ – and I’m currently getting ready to release my own short film ‘Fubar Redux’, an epic motion comic film about a political war set in an alternate reality with cats and dogs!

I have wanted to work in film since the age of twelve when my dad put on a VHS copy of the film ‘Bladerunner’… I was totally blown away by it and  would make mini models of cityscapes in papier maché whilst holding a cylinder to my eye like a camera.

I went to college and did a A-Levels in Technology, Art and Computer Science. (there was no clear route to get into films and my parents were pretty strict about me being too focused on the arts, so I compromised with the computer science part)

At the time of college (early 90s) video games were really a big part of my life and I was able to combine my love for cinema with the interactive world so, whilst I taking my degree, I did work experience for a games company working on cinematics and promotional material.  I was exposed to editing and early visual effects compositing and throughout this time I was always trying out camera moves, doing things you wouldn’t be able to do with a real camera like spin around a bike as it’s racing along the track!

During early 2003, the video games industry started to collapse due to big studios buying out the smaller studios. I was then working in a small studio in the North and really didn’t want to move back down South. So, to keep my self in work and busy I setup my own little CG company and was doing animation for music promos and corporate using high end visual effects.. in the evenings I would then work on my own small projects and did a short trailer called ‘The Chase’. I attended an Autodesk event and there was a ‘show and tell’ session but one of the presenters couldn’t make it. I overheard that they were urgently looking for a presenter to show off work and so I volunteered as I had a DVD of ‘The Chase’ with me anyway!

Nervous as I was, I did the presentation and played the short trailer – and it got a standing ovation! I was asked to play it again and Autodesk asked if they could use it for their marketing campaign. I then got offered a job at one of the largest game developers/publishers in Europe and lead their team in creating action packed cinematics and marketing promos for their driving games.

As the cinematics technology was getting more impressive in the games market, the more I wanted to combine the skills I was using with my love for cinema. I started sending out my showreel to companies dealing with VFX in film. Back in those times games and film were seen as separate industries, whereas today the two blend in really well as both use the same tools, craft and technical knowledge (particles, normal map creations, high poly modelling, motion capture, scanning etc).

I knew I wanted to work in film when I saw ‘Batman Begins’ and I said to my partner I would like to work on the sequel if they make one! Several years later I ended up working on ‘The Dark Knight’ – one of the proudest moments in my compositing career!

I started off doing roto and paint at Moving Picture Company and then ended up moving into compositing, mainly because I had already shown my compositing skills when doing complex rig removals plus my knowledge of Shake.. from there it was upwards over the years at several facilities worldwide as Junior Compositor then Compositor to Lead Compositor and then to Compositing Supervisor, which lead me to becoming a Visual Effects Supervisor.

One of the many things I learned working in different areas of the visual effects industry, from feature film to commercials to music promos and even long form broadcast is – it’s all the same in terms of craft, technical and creative workflows.. the only difference is budget and schedule.  With music videos you have very little time to do very ambitious things and usually work crazy hours, mainly for the love of the music track or directors work… I did loads of music promos at Partizan as well as co-directed some with Little Red Robot in San Fransisco with my good buddy Seth Shevosky who is now Exec Producing my short film ‘Fubar Redux’.

Freelancing at vfx facilities on a project per project basis was the best model for me as opposed to being a full time staff artist because it meant I could have more variety in projects as well as pipelines.  To do this I set up my own company – HaZ-VFX.  I started it up as a way to keep on supporting independent projects such as short films and indies, whilst still working freelance on major feature films. 

These indie projects need VFX done to a tight budget whilst keeping production value high.  Also, working on these indie projects keeps my feet on the ground and allows me to still enjoy and appreciate the film making process which you don’t often get whilst working on those big movies doing VFX in a dark room in a big facility. Working on smaller projects in my spare time also increased my experience as a Visual Effects Supervisor and Producer which got me gigs on high-end broadcast projects like ‘America – The Story of Us’ as well as feature films… so yeah, even though the indies are often low pay or no pay at all… it paid off as it enabled my Visual Effects Supervision career.

Over the years I worked with some amazing people from artists to VFX Supervisors to Creative Directors and Producers at various facilities and studios worldwide and that’s one of the things I love about this industry, everyone knows everyone. So, when it came to me venturing into directing and creating my first short film, I knew it had to be visual effects driven.

I was very heavy into 2.5D compositing, this is basically cheating 3D in a compositing environment as apposed to going into actual 3D CG cameras.  I was one of the early users of The Foundry’s Nuke. So I had a good relationship with them and demo’ing the tool often for them in productions I was involved with.  I approached The Foundry with an idea of creating a short film entirely inside of their powerful compositing tool Nuke and emphasising on the key function of a 3D space inside a compositing tool.  I did some presentation boards and tests in late 2009.

Instantly I was getting support from Matt Pleic and Richard Shaketon, senior product managers at the Foundry. They were key in getting all the support I needed to make this short film. I developed a visual style which would work well with the technology but also served the story telling aspect of the film. This style was – Motion Comics.

Motion comics are basically cut down animated versions of each comic book frame using cut outs from the artwork to create parallax and depth with each shot. Examples can be seen on the Blueray of ‘Inception’ with the ‘Cobal Story’ or on the Blueray of ‘Predators’ – which have several motion comic stories which didn’t get covered in the film and of course, there is the ‘Watchmen’ animated comic DVD.

I wanted to use my VFX compositing experience to take motion comic cinema to another level with extra depth and production values but still keeping the core principles of motion comic story telling. With 2.5D compositing this opens up a load of possibilities to push the motion comic visuals with better animation and more depth and cinematography yet treating each shot like a comic book frame or panel with good pacing, framing and action. I wanted to get away from the usual static like animated action or comic book drawn visuals you get in most of these motion comics. I wanted a photography based visual look to the film.

I then did a presentation at the 2010 International Broadcast Convention (IBC) in Amsterdam as part of a show and tell presentation using ‘Fubar’ as a case study. I cut together an early trailer of the shots I had done and made it look and feel like a Hollywood film by bringing in my good friend Deelan Sital who cuts trailers and promos for feature film marketing – and Luis Almau on the audio and score to help package it all up into a nice glossy presentation.

The trailer was received so well that I had people from the audience coming up to me asking when the film was going to be released – and it started getting press and media attention online with quotes like  ‘Platoon’ meets ‘Animal Farm’. This completely changed my concept of the film from being a technical VFX short, so I started putting a story together and brought on a writer friend of mine – Geof Wolfenden.

One of my favourite books of all time is George Orwell’s ‘Animal Farm’. I loved the idea of using certain animals to depict the chain of command politically. With ‘Fubar’ I chose cats and dogs as they have always been territorial animals but, at the same time, reflect certain characteristics which makes them stand out from one another. Each of them have their strong and weak points yet they both strive for territories. I used that to create the world of ‘Fubar’ and the metaphor of what’s happening around us today with the military, government, war, media and politics.

I released the short film in Sept 2011. Again, its success completely took me by surprise – it was getting reviews and press attention from Vimeo – Short of the Week, VFX forums as well as short film forums.  It was getting huge!

It was really great that it was getting so much exposure but, because of its overwhelming success I felt it only right for me to get the opportunity to finish and release the film in its original final cut version – which wasn’t possible due to financial restrictions.  There was so much that could not be shot and animated which, if included, would have completed the film – especially with some of the characters, plot and story elements that didn’t make it.

I decided to figure out a way to fund the extended version and found Kickstarter.com from a friend of mine, who got his animated short funded that way. I liked the idea of crowdsource funding rather than the traditional route of getting funding from a film council funding board etc, because I wanted to own and keep all the rights to my film and do what I want with it.

The idea is if you like the current short film and want to see the full version as it was originally intended, then please pledge and fund the Extended Redux Edition.  In a way it was kinda like the short was a presale version.

This was also my first foray into crowdsource funding as a producer/director, so I was very excited yet scared. One thing I learned is that you have to put so much work into pushing your crowdsource funding via social media and word of mouth. I managed to raise $6.256 from the pledged goal of $5K.  This was enough for me to pay the editor and audio and use it for marketing and PR and additional VFX support work I needed to make the final cut of the film.

I didn’t need much funding since I was doing all the shot creations and animation myself but there were some elements, like the motion graphics of on screen displays, that needed doing and rendering out as elements for me to put into Nuke, so I had some help with that, as well as the extensive amount of rotoscoping required for the DSLR photography I shot with my partner May Ngo for the miniatures – posed marine models, tanks, helicopters etc and, of course, the cats and dogs.

I was able to gain so much interest from the fans and new audiences of the film to allow me to make the extended redux edition. The power of social media is amazing and is definitely the future for indie film making and distribution!

Following the same VFX support model I used for the first version, this extended edition has visual effects technology support from Peregrine Labs (the developers of the powerful depth of field plugin – Bokeh), Gen- Arts (the award winning Sapphire plugins used for years on big movies) and Shotgun (the asset management tool system used in most of the major facilities worldwide).

In fact having VFX technology support not only allowed me to have access to these tools but also free exposure with their marketing team. For example for 2011 Siggraph ‘Fubar’ was used as a demo to show off Shotgun’s new asset management tool and The Foundry had shots from my film in its Sizzle Reel!

‘Fubar Redux’ is now released, it has been selected for the 2012 Cannes Film Festivals Short Film Corner, as well as other festival eg www.fmx.de and can be viewed on www.fubar-movie.com

Haz’s film credits include: Fubar – 2011, Prince of Persia, Sands of Time – 2010, The Conductor – 2010, Don’t Look Back – 2009, The Dark Knight – 2008, Hellboy II The Golden Army – 2008, Chronicles of Narnia, Prince Caspian – 2008, 10,000 BC – 2008, Tales of the Riverbank – 2008, Elizabeth, The Golden Age – 2007, Spring Heeled Jack – 2006, Chicken Tikka Masala – 2005.   Television: Nova – 2011, Planet Dinosaur – 2011, America, The Story of Us – 2010, Inside the Perfect Predator – 2010, The Colour of Magic – 2008, Superstorm – 2007.   Games: Enemy Territory – 2007, Battalion Wars – 2005.

 
2 Comments

Posted by on April 20, 2012 in Visual Effects

 

Tags: , , , , , , , , , , , , , , , , , , , , ,

Apprentice Ornamental Plasterer

Aaron standing in front of a set from ‘Hugo' in Shepperton Studios - 2010

The plasterer needs the technical skills and the creative ability to be able to construct realistic props and materials which blend in with the surrounding period details and must be able to understand and interpret technical drawings.

From an article published in Network Nine News – if you would like to receive the magazine please contact info@network-nine.com – it’s only £12 for a years’ subscription! 

My journey as an apprentice ornamental plasterer in the film industry has been an enjoyable and rewarding one. So far I have learned a variety of different skills which I know that I can fine tune over my career.

I attended Acton College beginning with the basics of solid plastering and then, during my second year I was introduced to a different form of plastering – fibrous – which opened a whole new aspect of the world of plaster! I immediately felt that I’d found something which stretched my technical and creative capabilities and which I could envisage myself doing for life.

I was introduced to this field by Charles Green, a plasterer in the film industry and my mentor. He came to the college and chose six boys to participate in a short movie set building course.  

This short course taught me so much more and then Charles chose three boys, including me, to have a go at working on a film set so I went on to work for Ken Barley, Head of Department Ornamental Plasterer on ‘Prince of Persia – The Sands of Time’ which was an amazing experience!

This film acted as a stepping stone and the start of my career in the film industry. Since then I have worked on ‘Robin Hood’ and ‘John Carter of Mars’ for Doug Allen, who has also been very influential – and I am currently working again for Ken Barley on ‘Hugo’ – so he must have thought that I did a good job on ‘Prince of Persia’!

On this film I will finish my apprenticeship and within a year I will have completed my improvers training. Working hard on the initial training process is essential.

The plasterer needs the technical skills and the creative ability to be able to construct realistic props and materials which blend in with the surrounding period details and must be able to understand and interpret technical drawings. Above all, we need to work with the team, be punctual, pleasant and willing to do what is needed to finish the job on time and within budget.  

I’m now looking forward to a long and fulfilling career in the film industry.

 
Leave a comment

Posted by on April 13, 2012 in Set Construction

 

Tags: , , , , , , , , , , , , , ,

Editor’s Thoughts

… it is almost forgotten that it takes a team of many people with talent to make a motion picture …

I must say, from the feedback I receive, there are so many areas where it’s felt that there is inadequate information and training available. The industry needs young people who are prepared to put in the time and effort to learn the skills and techniques which have been developed and perfected by the professionals who have spent their careers entertaining the audience with their storytelling abilities. 

It’s probably not ‘what have we done wrong?‘ we should be asking but ‘what more do we need to do to put things right?’ in those areas where specific training for the film industry is needed. Quick answer to that is – if you are running a course at whatever level then please enlist the help of industry professionals – individuals, guilds or organizations – to either advise in the initial discussions on course content or attend as guest tutors. 

Perhaps we shouldn’t limit skills training to those who work creatively – production grades coming into the industry may benefit from taking time out to learn about the responsibilities of the crew they going to employ.  An experienced crew member can prevent a great deal of wastage on time and tantrums if they are used efficiently as they will have the ability to read the mood in the meeting or on the floor and change, alter, move and re-invent as often as the director wants with the least amount of fuss. 

Initial decisions on crew, methods and equipment which are based purely on cutting the budget to the bone can eventually become very expensive, as mistakes made due to wrong or ill-advised choices can have a disastrous impact both on the bottom-line and the quality of the finished product.

Keep the feedback coming – I need your thoughts, ideas and comments so that I can make sure that the ‘News’ is covering areas of most interest.

Go to www.network-nine.com and click on the ‘Guilds & Associations’ page to access some of the industry organizations.

 
Leave a comment

Posted by on February 11, 2012 in Feature Film Production

 

Tags: , , , , , , , , , , , , , , , ,

Do you want to work in Visual Effects…?

 

Dayne Cowan

Visual effects, or VFX as it is commonly abbreviated, is an exciting, constantly changing and rapidly growing area of the film industry. These days, it is all pervasive. In many feature films, such as ‘Avatar’, it’s use is completely obvious. In others, such as the ‘The King’s Speech’, it’s success depends on it not being seen at all – but it is there regardless!

This article by Dayne Cowan was published in Network Nine News magazine – for further information or to subscribe go to www.network-nine.com

So what is it like to work in this field, how do you get in to this line of work and what does it take to succeed? Before the advent of university degrees designed for this industry, you could come at it from several angles. When I started, it was common for your fellow artists to have backgrounds in architecture, fine art, computer science or mathematics. I’ve even met people who had degrees in robotics!

This Visual Effects industry demands a curious mix of technical and artistic skills. The left and right brain need to work together, which can be harder to achieve than it sounds. You need a very strong eye for detail and aesthetics, coupled with the ability to cope with some extremely complex software and hardware. The software packages that have so much depth that it isn’t uncommon to go for 16 years without even venturing into certain aspects of it.

Of course, not everyone has a perfect mix of artistic and technical talent but fortunately, there is room for many diverse talents in between. Specialist areas range from colour experts to character designers, to computer programmers, to concept artists and editors.

All these disciplines mean that the experience and entry points are highly varied but the bulk of people in the field share a common experience. Most will work as either 2D artists (compositors), or 3D artists (note: not 3D as in ‘stereo’!) and around 80% of any crew in a VFX facility will fall into these two categories. It’s also worth noting that the distinction between the two is blurring over time, as the software and skills change. Perhaps in the future they will all just be referred to as ‘VFX Artists’.

For everyone in the industry there are some common factors. The job is demanding and can be very high pressure work with tough deadlines. The hours are usually long, typically with a burst of weekend and late night work towards the end of the project. Most of that time is spent behind a computer, where you often lose track of time.. ‘wow, midnight already?’…. so your partner needs to either be very understanding or working with you!

Being a creative process, never expect that your first effort will be the last and never mention that dreaded word ‘final’ The work you produce is going to be poured over many times by many people – sequence leads, vfx supervisors, directors and so on – before it gets approved. Work can often be ‘unapproved’ and worked on further – so be ready for that. It’s hard to let go of that piece that you’ve laboured over for hour after hour but sometimes that’s what you have to do. Shots get changed, work can be omitted from the film. Patience and perseverance are vital! Start by being your own strongest critic. Does it actually look good or right? Would you want that work projected on millions of screens worldwide?

Being a creative industry, not everything that occurs is rational, logical or predictable. It helps to be able to keep a level head and, although we long for it, there is no ideal and it is your ability to solve those inevitable problems with a good natured approach which will set you apart as a skilful and reliable practitioner.

Last of all, be persistent, have a good enthusiastic attitude and keep it fun. After all, no matter what happens, you have to enjoy your work!

Dayne Cowan’s credits include: ‘Battle Los Angeles’, ‘Paul’, ‘Scott Pilgrim vs The World’, ‘Harry Potter and the Half Blood Prince’, ‘The Reader’, ‘10,000 BC’, ‘Harry Potter and the Order of the Phoenix’, ‘Stranger Than Fiction’, ‘The Da Vinci Code’, ‘Mee-Shee: The Water Giant’, ‘Batman Begins’, ‘Tomb Raider: The Cradle of Life’, ‘Below’, ‘Thunderpants’, ‘Blade II’, ‘Dragonfly’, ‘Revelation’, ‘The Beach’, ‘The Avengers’.

 
2 Comments

Posted by on February 2, 2012 in Visual Effects

 

Tags: , , , , , , , , , , , , , , ,

 
%d bloggers like this: