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I WANT TO BE A CINEMATOGRAPHER…..OR A DIRECTOR! by Robin Vidgeon BSC

Robin Vidgeon in 1988 with Raul Julia on  'The Penitant' in Mexico

Robin Vidgeon in 1988 with Raul Julia on ‘The Penitant’ in Mexico

To be at the sharp end of making a feature film, ie. in the camera department, or as a Director, or any of the other departments involved in bringing the film to the screen, you must start with an understanding of how the jigsaw fits together.

I started working at Pinewood Studios for two years in the camera department straight from school – cleaning boxes and learning what went into those boxes – cameras, lenses and all the equipment necessary to photograph a movie. Most importantly, I started to learn the incredible discipline that goes to make a top camera crew.

Now, many years later, I find myself working as a Cinematography Tutor with the new student film makers of all nationalities, in several top film schools and universities and I find a fierce ambition in both young men and women to work in our industry. On my first encounter with my students, it is so important to gently remind them that they must learn to walk before they can fly. They are undoubtably talented but, as a seasoned Director of Photography, I feel it is my duty to teach them the system which has stood the test of time for more than 100 years.

Film making, first and foremost, is a collaborative venture between many groups of people and departments, all striving to bring the best storytelling film to the silver screen.

Even when a student only wants to be a DoP, he or she must go to the set with an understanding of each job done by their camera crew. In film school, I help them to understand each role – Grip, 2nd AC (Assistant Camera), 1st AC (Focus Puller), Camera Operator and the HoD (Head of Department). I am adamant that, as HoD, I am responsible for my crew at all times and that I can only be as good as the crew I have around me. All departments have one goal, to support the Director and his script – and you need to be punctual, remain calm and enjoy each day’s work, with all its ups and downs.

The technology in our industry has changed drastically over the past decade – but the role of the DoP has not! When confronted with a set to light, I don’t think …’what kind of camera is on the dolly behind me?’… I’m there because the Director has asked for me and my expertise on the set. Whether the camera is film or digital, my job has changed little. The Operator’s job has hardly changed either, he is concerned with composition and camera movement and working closely with the Director. The 1st AC’s job has seen the greatest change with the arrival of the computor box with a lens on the front. With these incredible sensors, depth of focus has become a real issue. Digital cameras have a much shallower depth of focus, so great care has to be taken with each shot, whether it is with an ultra wide angle lens, or any other focal length up to 1000mm. With new digital cameras coming on stream every few months, it is a constant battle to keep up with this wonderful technology – and with the range of new studio low voltage, dual colour temperature LED soft lights, an exciting new world is opening up to Cinematographers.

So, when I meet a new group of film students who are aspiring to become Cinematographers, I look for talent that will continue to produce wonderful images for the big screen, to entertain audiences all over the world. I try to encourage them to create a story with images that will entertain, make people laugh, cry and leave the theatre feeling that they have been transported into a world of make believe.

Robin Vidgeon is a Past President of the British Society of Cinematographers, a Fellow of the BKSTS and a member of the Guild of British Camera Technicians.

Robin’s film credits include: Following Footsteps – 2010, Nine Lives – 2002, The World is Not Enough – 1999, Event Horizon – 1997, Neverending Story III – 1994, As You Like It – 1992, Under Suspicion – 1991, Memphis Belle – 1990, Hellraiser I & II – 1997 & 1998, The Penitent – 1998, The Mission – 1986, Indiana Jones & The Temple of Doom – 1984, Never Say Never Again – 1983, Raiders of the Lost Ark – 1981, The Dogs of War – 1980, Close Encounters of the Third Kind – 1977, Rollerball – 1975, The Great Gatsby – 1974, The Lion in Winter – 1968.

 
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Posted by on May 16, 2013 in Cinematography

 

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THE MAGIC OF MATTES AND MINIATURES by Leigh Took

On a location driven film when is it a waterfall and when is it a working model? When is a backdrop real and when is it a matte? This is the magic created by the skill and craft of the model and miniature effects workshop.

Leigh preparing a matte up an 80’ tower on the 1975 film ‘Last Days of Pompeii’ in Pinewood Studios

Leigh preparing a matte up an 80’ tower on the 1975 film ‘Last Days of Pompeii’ in Pinewood Studios

When I reflect on the last thirty years and how I arrived at this point in my career, the key drive has been a philosophy of enthusiasm and positivity – a strong and continuing motivation to work in film and an optimism that the British Film Industry (and in parallel, my own career) will continue to be successful whatever obstructions are thrown in the way.

Ever since I can remember I have had a keen interest in art (as I grew older this interest refined to painting, design and sculpture) and, of course, film. I was very fortunate to secure work experience at Pinewood Studios where I was able to marry my two great loves – art and film. Cliff Culley, who ran a matte painting company there, was impressed with the artwork I had taken to show him and employed me, along with four other teenagers. At that time, matte painting on glass was a very specialized thing with only a handful of people in the UK doing it, all of whom had ‘come up through the ranks’.

I decided to make myself indispensable to Cliff, managing to help out in every way I could, from making the tea to making sure there was always a clean palette and brushes for Cliff every day that he came in to paint. I became an apprentice and, as with any apprenticeship, the wages weren’t great – but without that initial opportunity I doubt I would be where I am today. Amongst the first films I worked on as a trainee were ‘Warlords of Atlantis’ in 1978 and the Ray Harryhausen film, ‘Clash of the Titans’ in 1981, combining matte work with building miniature sets.

clash of the Titans

‘Clash of the Titans’

Slowly, I got to do more drawing-up or delineation of shots, blocking in colours, steadily taking on more responsibility, until I reached the point where I could complete a shot from beginning to end, with Cliff adding a few dots and dashes to my work… after all, he was the boss!  When we weren’t so busy, I’d use any spare time I had to improve my abilities in storyboarding, designing fictitious sets, developing imaginative solutions, and ways of achieving in-camera effects and optical processes in film and multiple exposures – always bearing in mind the real world of business … budget limitations! All this was done before the introduction of ‘digital’ and it was essential to be flexible and imaginative enough to come up with new techniques for achieving the effects that were needed.As my responsibilities increased and I was completing matte paintings myself, I learned not only how necessary it was to put 150% into every job, but also to handle comments from clients – whether good or bad!  That feedback would always result in me wanting to do even better in the future – and I think that’s another thing that helps keep me going today, the desire to impress … basically, showing off!

Mutant Chronicles

Mutant Chronicles

Mutant Chronicles

Mutant Chronicles

After then working for several years with the master of special effects, Derek Meddings, on films such as ‘Batman’, I started my own company, Mattes & Miniatures, and embraced digital technology. We are fully functional with a matte studio and model and special effects workshops which allow us to combine traditional film techniques with digital post production.

After 30 years, the drive hasn’t diminished and I still feel just as excited when I’m involved in big films as I did as a teenager. After meeting Terry Gilliam on ‘The Imaginarium of  Doctor Parnassus’, I went completely mad for a few days, locking myself in the studio at Bray experimenting! Over the years I’ve built up a collection of equipment there – cameras, motion control, lights – everything needed to get creative! Ultimately we went on to build miniatures from his designs and had a fantastic time shooting them.

Angels & Demons model as seen on screen

Angels & Demons model as seen on screen

 

Angels & Demons model on set

Angels & Demons model on set

 

 

 

 

When bidding on a film, we are usually sent pre-visuals and storyboards, sections of script and a list of requirements. The fun starts with working out the best method of constructing a miniature – what it has to do, what scale to build it to – together with a breakdown of labour costs and materials. After the production has weighed up the methodology and costs, we wait for the go-ahead and, on receipt of a purchase order, invoice and, most importantly, money in the bank, it’s ‘all systems go’! Materials are ordered and technicians employed. Art Department drawings are provided in some cases and we are in constant contact with the director throughout the production. Terry Gilliam, as you might imagine, had a very clear vision in mind and so it was key to have his constant feedback as we were building the miniatures, as sometimes things that look OK on the drawing-board need to be modified once made as a 3D model (and of course everyone has to be clear of the budget ramifications of any changes to original specs).

Other times, particularly on lower-budget productions, rather than starting everything at the same time we design and make on the go, showing designs to directors and perhaps discussing ways to make models by ‘recycling’ things already around the Aladdin’s Cave that is the Mattes & Miniatures workshop in Bray. This was our approach on ‘Mutant Chronicles’.

Leigh Took and the finished model

Leigh Took and the finished model

Working on the model for Mutant Chronicles

Working on the model for Mutant Chronicles

Why bother to make miniatures at all? Why not just create the whole thing in CGI? Well – miniatures offer the opportunity to have a three-dimensional artifact which can be viewed by the camera lens as ‘real’ – and the model can be taken outside – there is no comparison to using actual daylight with a backdrop of trees and landscape in perspective with moving cloud patterns.

I hope these  highlights from my journey, together with a potted description of how I approach jobs, will be helpful to those similarly driven – those with a ‘lust for film’. At the end of my career, which I don’t envisage coming for a good 20 years or so yet (!), nothing would please me more than to have the feeling that, through my own work, I have encouraged and helped others to pursue the career of their dreams and be successful in doing so.

Leigh Took’s film credits include: Bohpal – 2013, The Wolfman – 2010, The Imaginarium of Doctor Parnassus – 2009, Angels & Demons – 2009, Inkheart – 2008, Mutant Chronicles – 2008, Stardust – 2007, Highlander, The Source – 2007, The DaVinci Code – 2006, The Descent – 2005, Ella Enchanted – 2004, Guest House Paradiso – 1999, Lost in Space – 1998, The Neverending Story II – 1990, The Rainbow Thief – 1990, Batman – 1989, The Adventures of Baron Munchhausen – 1988, Hawk the Slayer – 1980. Television credits include: The First Men in the Moon – 2010, Band of Brothers – 2001, The 10th Kingdom – 2000.

SOME USEFUL VISUAL PROCESSES:

FORCED PERSPECTIVE is a technique developed not only for miniatures but in the construction of full-size film sets – for example, in a street scene, the buildings will start to condense towards the end of the road and perhaps a ramp will be used to create a false horizon (readers take note of the comments on the Supergirl set in Terry Ackland-Snow’s article) It is a natural follow-on that this technique is used in building miniatures which means that a quite large landscape can be fitted into a condensed layered form so that, from the camera’s point of view, it looks like the real thing. The camera position might need to be locked off in a particular position but it gives an opportunity to create depth of field in a miniature.

LATENT IMAGING is an invisible image produced by the physical or chemical effects of light on the individual crystals (usually silver halide) of photographic emulsions; the development process makes the image visible, in the negative. Shoot a plate (a locked off shot of a landscape, say) then mask off the top half of the matte box on the front of the camera so you only expose half of the film. Take a small piece of that film to be processed then project that piece of film through the camera onto a piece of glass, then draw off the shot and extend it up and incorporate it with whatever is needed in the shot – eg castle or distant landscape or sky. Work on the matte painting and scrape away the bottom where the negative was projecting the plate footage, combining a painting with an unprocessed negative to create a final shot.

FRONT PROJECTION – tiny reflective glass beads, which are an integral part of cinema projection screens, are used in front projection material. The actor (or subject) performs in front of the reflective screen with a movie camera pointing straight at him. In front of the camera is a beam-splitter – a one-way mirror angled at 45 degrees. At 90 degrees to the camera is a projector which casts a faint image of the background on to the one-way mirror which reflects the image onto the performer and the screen; the image is too faint to appear on the actor but shows up clearly on the screen. In this way, the actor becomes his own matte. The combined image is transmitted through the one-way mirror and recorded by the camera.

To see more of Leigh Took’s work, check out Mattes & Miniatures Visual Effects Ltd www.mattesandminiatures.co.uk

 

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THE ART OF COSTUME DESIGN by Lindy Hemming

From a 2010 article in Network Nine News ©

Lindy Hemming with her Oscar for 'Topsy Turvy'

Lindy Hemming with her Oscar for ‘Topsy Turvy’

 

I was born in a remote country village in Wales in 1948, the eldest of 5 children. I was always bilingual, speaking Welsh at school and English at home. Both my parents were creative in a craft way and supplemented their rather overstretched income by making and selling things in our local town market at weekends. During the week my father worked at various kinds of sales jobs and at night he worked as a talented woodcarver. My mother was a teacher – she could draw, design and make clothes – mostly in my case, converting ‘hand me downs’ and sometimes, if we were really lucky, she used new fabric – although in rural Wales this usually meant something in design and fashion terms which looked about 10 years out of date, especially to my beady eye as, even from about 7 or 8 years old, I was very concerned with what people wore and how they looked (I was also very worried that the previous owners of the hand me downs would recognise them on me, in their newly converted state!)

So we spent lots of time hanging around in market places, seeing wild and wonderful people on their one day out off the mountains and later on, when I was about 8 years old, we moved into a village shop where we all took turns to serve and observe.

Anyhow, I can’t remember a time when I wasn’t interested in people – who they were, what they did, where they came from, what they thought and why did they dress like that … and what did it say about them – what are they saying with their clothes, hair, jewellery, shoes, creases, wrinkles, wear and tear –  so many clues to be gleaned but never knowing at the time that this weird obsession would one day form the basis of my work.

I didn’t ever attend art school as my father had convinced me that I must do a ‘worthwhile’ job. So I trained as an orthopaedic nurse which, though seemingly irrelevant to costume design, meant dealing closely with people and observing and listening to them, which I later found incredibly useful in my career.

The Oscar-winning 'Topsy Turvy'

The Oscar-winning ‘Topsy Turvy’

Eventually, encouraged by the example of friends, I attended The Royal Academy of Dramatic Art and studied there for three years, encompassing Stage Management, Design and a notably bad attempt at acting an old woman in a Checkov play!  It was at RADA that I first encountered ‘Costume Design’ and loved it from the first moment, knowing that it encompassed everything I was interested in.    

It’s my strong opinion that before all else, a person who wants to be a costume designer needs to have an innate, inquisitive and abiding interest in human beings of every age, type and class (this justifies my nosiness!) and be strong enough to hold on to an idea and play a long game … have patience … because, in its simplest form, what designing costumes for film, television, theatre or commercials is all about, is clothing the human body in something which the designer believes will speak both to the actor – who wears the costume – and to the audience, thereby playing a part, however subtly, in creating the character ‘with’ the actor – thus providing more information to the audience and helping with their understanding and enjoyment of the play or film. This applies equally to both ‘period’ and ‘contemporary’ films.

The work is often so subtle that it is pretty subliminal. It is a good exercise to watch contemporary films and think about the garment choices that have been made and whether you think they are perfect. Often, uninitiated audiences think that in a contemporary film the actors are wearing  their own clothes.

A costume designer, like most kinds of ‘designers’ by definition is going to spend a huge portion of their life solving problems and being creative within prescribed parameters which arise, not  solely from practical and financial reasons – but from having to take into consideration and often incorporating the ideas and opinions of many other people during the design process; director, producer, studio executives, accountants, actors, et al (not to mention the egos which come with the territory!) It is agreed, I think, by most of us that contemporary costumes are much more difficult to execute, precisely because so many people feel they know what a character would/should wear – with period costume there is a barrier called ‘historical accuracy’ which quiets the suggestions of the … ‘wouldn’t it be good if ‘ … or worse …‘my wife loves shopping, maybe she could do your job’….

Lindy’s sketch for Elektra’s costume in the1999 film‘The World is not Enough’

Lindy’s sketch for Elektra’s costume in the1999 film
‘The World is not Enough’
© 1999 Danjaq, LLC & United Artists Corporation. All rights reserved

Sophie Marceau in costume as Elektra, Maiden’s Tower© 1999 Danjaq, LLC & United Artists Corporation. All rights reserved

Sophie Marceau in costume as Elektra, Maiden’s Tower
© 1999 Danjaq, LLC & United Artists Corporation. All rights reserved

     

 

 

 

 

 

 

 

 

 

 

 

My first work as a costume designer was at a fringe theatre on Tottenham Court Road called The Open Space Theatre. I was the general and often only costume person and so designed, made, shopped, washed and ironed. I was then fortunate to work at The Hampstead Theatre Club as a designer for several years, simultaneously looking after and supporting a young son and daughter. It was a fantastic opportunity to really find out how theatre costume design worked at a time when there still was political and experimental writing and producing happening. I worked in Fringe Theatre for about 10 years in all and gradually was asked by directors such as Michael Rudman, Mike Leigh, Alan Ayckbourn, Trevor Nunn, Richard Eyre, Howard Davies and Nancy Meckler to work on bigger and more mainstream shows, consequently working in the National Theatre, the Royal Shakespeare Company as well as the West End of London and Broadway in New York. The magic was, at one point, having  five shows running simultaneously in London!Anyone who has worked in theatre will know that, whilst it is the most satisfying design experience there isn’t, even at that level, a decent living to be earned for a costume designer. So, for that and other reasons, after about 15 years I began to hope that I might be fortunate enough to be asked to design the odd film or two! Good fortune, in the forms of Richard Eyre and Mike Leigh, smiled at me and for the ensuing twenty-six years I have almost exclusively designed for film.

How is this different … well, initially you feel it must be, as the method of production is so different – but all the costume design basics remain exactly the same …

Firstly, there is an interview/meeting situation where you are asked to read the script and then go to meet the Director and possibly the Producer. At this time you are expected to have had some ideas and make some observations and even, if you feel an idea or two forming, you can look out some reference/research to show them, which is a useful aid to your interview and gets them reacting, thus giving you an idea of what they might be thinking. Mainly though, they will be looking to see if you have ‘suitable form’ or a CV which interests them and whether they feel they will be able to work creatively with you. Often they are also thinking of how you would get on with the actors they have in mind – whether you will ‘gel’. IF they decide to engage you, you will have more meetings with the director to discuss his/her and your vision of the film and who the characters in the story are, what their background is and how do we feel their clothing reflects their personality. You will begin to draw your ideas, not necessarily fully-blown costume drawings but sketches and details that you think of, or see, in reference material.

This part of the process is really fantastically enjoyable – a time when you can do loads of research and learn about the world that the film is portraying, whether it be historical or contemporary – it is equally challenging and equally important to come to a conclusion and be clear about what you would aim to do with each character. It could mean spending time in libraries, art galleries, magazine shops, in a hospital or a factory, or just riding on public transport. Collecting things which reflect the colours or textures you want to use and swatching for fabrics either with the intention of using them to make the clothes, or to show alongside your drawings as an aid to understanding what you mean. Often on large films, there isn’t time for lots of drawing and I often use tear sheets and collage boards to get my point across – for contemporary work they are sometimes clearer.

It’s at this time that you consolidate the LOOK and collaborate with the actors. It is important to them during their creation of the character that they know what the person they are creating will look like.

Here is also the time for you to explain your ideas to the Hair & Makeup department who ideally are working towards the same goal as you. It is important in film to lead a creative ‘team’ of people and share information – failure to do this can have horrible results.

At this time it is very important to meet with the Production Designer, who will have probably been engaged months before you and will have a broad vision of what the whole film should look like and is responsible to the director for the overall look of everything. He/she can take part in the costume design process and can help you greatly with things like the overall colour palette of the film and what colour the sets are which – don’t forget – your costumes will be standing in front of !!

Also there will be the Director of Photography to liaise with. The DoP can be ones greatest ally or downfall. Faces and fabrics change radically in different lighting situations and obviously, so do colours – I’m sure that you know, different film stock will alter the whole look of the film.

Armed with all this information, now is the time to go and meet the actors starting, most sensibly, with the principal actor/actors or STAR …. you will probably be the next person after the Director and Producer that the actors will meet and so you become the representative of the Director’s vision of the film. This is not always a welcome position to be in, especially when the actor discovers that the director’s lifelong concept may include something radical for instance like …. ‘everyone wears a shade of blue’…. and the actor …. ‘Hates blue, every time I’ve ever worn blue the film was a flop’…. ‘under no circumstances’…. etc. Now you’ve got it! You are up and running, carrying the torch (concept) and trying to negotiate the minefield of everyone else’s ideas, without letting the torch going out!

My film work could be divided into pre-and post ‘Bond’. Before the fateful phone call asking me to come to Pinewood Studios for a meeting with Barbara Broccoli and Michael Wilson, I had been working consistently on smaller British films, often financed by Channel 4. My previous work with Mike Leigh on ‘Abigail’s Party’ in the theatre led him to ask me to work with him on ‘Meantime’ (one of my favourite films) then ‘High Hopes’, ‘Life is Sweet’, ‘Naked’ and ultimately ‘Topsy Turvy’ for which both Christine Blundell and Trefor Proud (Hair & Makeup) and I were awarded Oscars. That was, sadly, my last film with Mike Leigh and really I have not changed my way of working from that time – which came from his unique method of improvising everything. Mike Leigh is a National Treasure!!!

Amongst many other films, I have also worked with Steven Frears on ‘My Beautiful’ Launderette’, and (another favourite film) ‘Funnybones’ directed by Peter Chelsom – I also designed the very successful ‘Four Weddings and a Funeral’ for director Mike Newel.

Angelina Jolie in the title role of the 2003 film ‘Lara Croft Tomb Raider: The Cradle of Life’ Another distinctly original costume design

Angelina Jolie in 2003 as ‘Lara Croft Tomb Raider: The Cradle of Life’

When I was told about the ‘Bond’ interview by my agent, it seemed as if someone was playing a prank so far was it outside my normal film experience. So legendary and so glam! Anyhow, it was and is, a fantastic relationship with the Broccoli family who are the dedicated and hands on custodians of their ‘Bond’ world.

What fun and what a privilege it is to travel the world and see it whilst working. Since designing the look of the two new  ‘Bonds’ and creating the look of Angelina Jolie as the ‘Tomb Raider’ (1&2), I have worked on mostly American studio films. During the past few years I was fortunate to be asked by Chris Nolan to design the new ‘Batman’ films. This has been a new departure for me involving learning lots more about different technologies of costume such as ‘Batsuit’ design and manufacture – and the new Joker was just a pure joy to create!

 

Heath Ledger as The Joker in ‘The Dark Knight’ - 2008 The costume is designed to reflect The Joker’s personality - twitchy, grubby, corrupt

Heath Ledger as The Joker in ‘The Dark Knight’ – 2008. The costume is designed to reflect The Joker’s personality – twitchy, grubby, corrupt

This past year is typical of my varied work experiences. Firstly America to work with Martin Campbell on ‘Edge of Darkness’, a dark Boston-set contemporary thriller, then quickly back to London to work with young director Louis Letterier on the new ‘Clash of the Titans’ – phewww.!!! Now a rest!

 

Sam Worthington as Perseus and Ian White as Sheikh Suleiman in ‘Clash of the Titans’ - 2010(C)2010 Warner Bros Entertainment Inc & Legendary Pictures. Photo by Jay Maidment

Sam Worthington as Perseus and Ian White as Sheikh Suleiman in ‘Clash of the Titans’ – 2010
(C)2010 Warner Bros Entertainment Inc & Legendary Pictures. Photo by Jay Maidment

I feel that I have had the most fantastic opportunities in the world of film and theatre to have worked with some really good producers, directors, actors, production designers and cinematographers – but most of all I have had the pleasure of being able to be surrounded by some of the absolute best technicians in the world in my own department. Supervisors Dan Grace and John Scott. Assistant designers Jaqueline Durran, Michael O’Connor, Guy Speranza, Andrea Cripps, Graham Churchyard, Maria Tortu and Gabriella Loria. Cutters Anne Maskerey, Jennie Alford and Alison O’Brien. Dyers/distressers Tim Shanahan, Vicky Hallam and Steve Gell – and so many makers, wardrobe men and women, sculptors, leather workers, embroiderers – all of whom are artists who are loyal and dedicated to producing the best in their own disciplines.  Thank you to everyone who has helped me in my work life and for the opportunity to write this article!   

Lindy Hemming’s film credits include: The Dark Knight Rises – 2012, Clash of the Titans – 2010, Edge of Darkness – 2010, The Dark Knight – 2008, Casino Royale – 2006, Batman Begins – 2005, Tomb Raider 1 & 2 – 2001 & 2003, Die Another Day – 2002, Harry Potter – Chamber of Secrets – 2002, The World is Not Enough – 1999, Topsy Turvy – 1999, Little Voice – 1998, Tomorrow Never Dies – 1997, Blood and Wine – 1996, GoldenEye – 1995, Funny Bones – 1995, Four Weddings & a Funeral – 1994, High Hopes – 1988, Wetherby – 1985

 
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Posted by on March 17, 2013 in Costume Department

 

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THE EARLY DAYS OF NEWSREELS by Kenneth Gordon – from an 1950s lecture in London.

Kenneth Gordon 1890-1969

Kenneth Gordon 1890-1969

Ken Gordon 1890-1969 was employed on lighting duties in 1904 by Films Limited at their show at Hengler’s Circus in London and was soon working as a projectionist both there and at the Earls Court Exhibition.

Gordon wanted to become a civil engineer and studied electrical engineering whilst working as a stills photographer with Bolak’s Press Agency. He afterwards became a press photographer on the Daily Mirror and, in 1908, covered the stadium events at the London Olympic Games.

After a number of provincial jobs returned to London in 1911 to work in the laboratories at Gaumont, making the transition from press photography to newsreel work. He was the replacement for Brooks-Carrington and his first major assignment as cameraman was at the Coronation of King George V in June 1911.

In 1944 Gordon also covered the liberation of Paris and was instrumental in organising the Association of Cine Technicians (ACT), in conjunction with George Elvin. In September 1944 the ACT reached an agreement with the Newsreel Association over staff wages and the employment of ‘learners’, for which Elvin and Gordon received the credit.

German surrender on Luneberg Heath 1945

German surrender on Luneberg Heath 1945

In May 1945 Gordon filmed the German surrender on Luneberg Heath and the first demobilization of British troops in Belgium. After the war he spent six months in Germany, filming both the occupation and the war crimes trials – including the Belsen trial in September 1945, where he worked alongside Ian Struthers of Paramount. He also provided film for the Coronation of Queen Elizabeth II in June 1953. Gordon officially retired in 1955, but was still filming for Pathé News in 1965.

Now read on……

Gordon 2

Queen Victoria in Dublin – 1898

The filming by Robert W Paul of the Derby in 1896 may be described as the first newsreel. This was followed the next year by the record of Queen Victoria’s Diamond Jubilee. The story of the late René Bull, the great war artist, building a rostrum of bamboo poles in order to film the charge of the Dervishes in the Battle of Omdurman – and the London Times’ report of filming the action in Crete in 1897 by the war correspondent, F Villiers, constitute the first coverage of war news.

The First Newsreel – The first regular news coverage was by the Biograph Company, an American firm which established laboratories in Great Windmill Street in London. Each subject was only 160ft in length and a single frame measured 2¾ins by 2ins – this will give some idea how short the subjects were.

In 1898 A J West inaugurated his combination of news and interest films of the Royal Navy which, for so many years ran in the West End of London under the title of ‘Our Navy’. Shortly afterwards came the era of Charles Urban, Will Barker and W Jeapes. Their firms – the Warwick Trading Company and later the Charles Urban Trading Company – dealt mainly in one-reel news events such as the Grand National, the Derby and the Boat Race.

A number of new firms were started to cover the great news events. Cecil Hepworth, whose pioneering work did so much for British film production, came into the picture. WS Barker founded the Autoscope Company and WC McDowell and A Bloomfield, two members of the Biograph Company, started British & Colonial Films. Each of these firms covered news as well as story pictures.

The Biograph cameramen, WKL Dickson and J Rosenthal, covered the Boer War and the Russo-Japanese War. During the Boer War the two photographers carried their very heavy camera – which perforated the stock at the same time as the film was exposed – in a bullock cart!

Newsreel Equipment – Later came the newsreels as we know them today. Pathé Gazette was at first filmed here and then processed in Paris. It has been stated that the Gaumont Graphic followed only a few days later. Shortly after came the Warwick Chronicle (founded in 1903 by Charles Urban), Topical Budget (founded by Jeapes and W Wrench, the projector engineer), the Williamson News and the Éclair Journal. All produced two issues weekly at 2½d per ft (much less than a current 1p!)

The cameras used were hand-cranked – Pathé used their French model with outside boxes, Gaumont use the Prestwich (an English model) also with outside boxes. Moys, Williamsons and Éclairs were also used. Later, Topical Budget used Debries, and Warwick started using the first automatic Proszinski Aeroscope. This was run by compressed air and the first models were fitted with a gyroscope to keep them steady when hand-held.

The Provincial Cinematograph Theatres, whose cinemas were amongst the first to be built as such in England, had darkrooms in their main theatres. Local films were taken, processed in the local cinema and shown the same night.

The Prince of Wales Carnarvon 1911

The Prince of Wales
Carnarvon 1911

Speed of Production – About this time Charles Urban introduced the Kinemacolor and William Friese-Green was experimenting with a process known as Biocolor. King Edward’s funeral and the Coronation of King George V gave a great incentive to the newsreel producers. Many production records were broken with the laboratories working day and night. One of these speed records was made by Gaumont Graphic – they filmed the Investiture of the Prince of Wales at Caernarvon. On the pilot engine of the Royal Train were coupled a pair of large milk vans – these were turned into travelling darkrooms. The negative was developed, dried and rough cut – and a print was made on the way to London. As we sped along, every time we crossed any points the developer, hypo and washing water would splash over and cover us. The developer was so low when we developed the print that it did not cover the frame – but the movement of the train saved the day – and the resulting film, nearly 1,000ft in length, was shown the same night at the Electric Theatre in Marble Arch. The negative was re-washed before further prints were made.

News in Colour – It was the colour version of this film, made by Charles Urban, that put newsreels in the big money class. Kinemacolor was made on a black and white print, using rotating filters both in the camera and in the projector, therefore it was able to be processed in the same manner as black and white. The colour film ran for a long while at the Scala Theatre and many other key theatres throughout the world.

Charles Urban and Biocolor had some difficulties with patents. The costs of the resulting law suits rendered them both bankrupt. Gaumont brought out Chronochrome which stopped during the First World War.

About this time I had my first assignment in Turkey. This was during the Balkan War. My apparatus was an inside-box Prestwich camera fitted with 3in and 6in lenses.

The First World War – During the First World War the newsreel firms banded together and formed the War Office Film Committee under the Chairmanship of Sir William Jury. This enabled cameramen to work to a common purpose. One of them, JB McDowell, won the MC and the OBE for his work on the battlefield.

The Government bought up Topical Budget and ran it as an Official War News. I joined them after the war and went to Russia as a war cameraman. Jeapes re-purchased Topical from the Government and attracted the attention of many newspaper owners.

After this I went to Ireland to get some shots of the internal strife prevailing. The resulting films attracted bottles of ink when shown in the cinemas – some people even used my films of the Black and Tans for target practice with revolvers!

Still from WWII footage

Still from WWII footage

Newsreel War – In England at this time a newsreel war was developing. The main cause of trouble was the granting of exclusive rights of the various sporting events –  the Grand National was an example of this. This was the end of the ‘closed season’ for unemployed cameramen – all who could stand were certain of work, either as a ‘pirate’ with all expenses paid, or in the official party. One stranger, a ‘pirate’, was looking around for a position – I carried his gear, installed him and left him quite contented – but ignorant of the fact that I had left a ‘minder’ with him to see that no film was taken!

At the last Cup Final at Stamford Bridge, the flats at one end of the pitch was the position of one Pathé camera. This had been spotted by Topical Budget, who had exclusive rights to this match, as was intended. Topical planned to fly a balloon in front of the camera with a banner hanging from it in an attempt to stop us ‘pirates’. They did as they had planned but we had another camera already in place which was put to good use, much to the consternation of Topical. This was the time the Debrie ‘Sept’ automatic camera was introduced – it would run only 15ft of film. I managed to get shots of the King inspecting the teams, a fair coverage of the game and, by good fortune, the only goal – which was a penalty. Every roll was taken back to the office by messenger as soon as it was ready.

Exclusive Rights – Then Gaumont entered the war, buying up all the rights they could, some of which they shared with Movietone. Pathé lost the rights to the Grand National by being outbid and we had to become ‘pirates’ at this fixture. Pathé used scaffold towers and fights took place around these, although they were outside the racecourse. The towers were built at the last minute – on our stand were Jock Gemmell, with his range of long focus lenses and myself, with the slow-motion camera. Then the fight was on! Our opponents got hold of the rope which we used to lift our gear and started to pull the tower over. Just as this 60ft tower was about to topple over someone cut the rope and we just managed to get our cameras lined up – the race had started – then we were attacked for a second time. Fireworks were fired in front of the cameras, which frightened the horses causing the favourite, Golden Miller, to fall in front of our slow-motion camera.

That season’s cricket test matches brought out balloons, heavy netting and many other tricks to stop filming. The balloons were punctured by airgun fire and the pictures stolen!

Later the Newsreel Association was formed and agreement reached on the conditions of exclusive rights. By competitive bidding the price demanded for the exclusive film rights had risen out of all proportion to the earning capacity of newsreels.

Footnote – An unnamed radio & television presenter, in his thanks to the lecturer said ‘….there is still a tremendous vigour and enthusiasm in the newsreel business and, wherever and however the film industry develops, the newsreel men will be right out there in front. Newsreels were there to see the twentieth century in and will still be in the picture when we see the century out….’ 

 
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Posted by on March 13, 2013 in Cinematography, How It All Began

 

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Motion Picture Photography

Motion Picture Photography, from a lecture in 1949 by Freddie Young OBE BSC

You have to consider the relation of the cameraman to the director. Some directors are technically wise and help the cameraman sympathetically with his difficulties by arranging action so that it was possible to light speedily, or possibly arranging for a cut in order to avoid an otherwise complicated lighting problem. Nevertheless, the director must have the final decision, since the ultimate responsibility for success or failure of the film rested with him and all the technicians – even the stars – must bow to his judgement.

An experienced lighting cameraman will have learned ways of saving time and will not be experimenting in the same way as a beginner – but he must be careful to avoid turning out stereotyped photography, without artistry or meaning.

Not every picture gives the cameraman the opportunity to show artistic ability. Often he is put on his mettle to demonstrate his speed of working and yet is still required to produce a photographically acceptable picture.

Natural Lighting

Some cameramen strive for naturalistic lighting, the light appearing always to come from a correct source. Others seem to ignore this requirement and allow the light to fall from any direction, providing only that the general effect is satisfactory. I prefer natural lighting so that, when shots are edited, there is a feeling of smoothness and correctness over the entire sequence.

However, this requirement introduces a number of problems. A star often looks better with the key light directly in front and not at all satisfactory with cross-lighting – compromises are often necessary. Front key lighting is flattering to most faces but it can be uninteresting to see an entire picture with the principal characters lit from the direct front, regardless of where the scene is located or the time of day. Some producers maintain that it is necessary only that the stars should look attractive but good lighting is noticed, even if only subconsciously, by the audience.

Questions of mood and atmosphere must not be ignored. Such factors help to make a scene convincing and to maintain a sense of reality with which no film can be considered an artistic success.

Black and White vs Colour

In lighting for black-and-white photography one seeks to obtain a stereoscopic effect by a separation of the planes of the subject, so giving an impression of depth and roundness. A frequent method of producing this illusion is by the use of back-lighting. However, it is not always correct to have light emanating from the back of the set and the use of back-lighting has, in the past, been overdone.

There is an infinite variety of methods of securing contrast in light and shade. A patch of light on a wall will throw into sharp relief a dark mass of furniture standing in front of it. A cunningly placed shadow makes the perfect background for a light object. The cooperation of the art director is valuable in the careful selection of colours and in avoiding placing dark objects one in front of another.

Colour photography is, in some respects, less exacting as colours will separate from each other naturally – one would obviously avoid having a navy-blue dress in front of navy-blue drapes. All such factors will be appreciated by a trained artist and it would be an excellent thing if every cameraman had some art training in order that he might appreciate the laws of perspective and of light and shade.

Light Sources

Just as it is necessary for an artist to have a variety of paints and brushes of all sizes, so must a cameraman have lights of all shapes and sizes. Powerful lights for the broad strokes and smaller lights for the fine detail. Every light has to be controlled and spill or leak light must be kept from illuminating the shadows. All the units must have their barndoors, diffusers or ‘goboes’

Lighting in a low key, such as moonlight or firelight, calls for great skill and judgement. It is easy to under-expose and so lose contrasts. It is desirable to have somewhere in the picture one highlighted point – moonlight, a street lamp, firelight or even a streak of light under a door. Reflectors must be used to give a soft radiance without any definite light source – but as a general rule there should be one highlight in the picture and one area of deep black.

The Light Meter

A light meter is used to obtain a consistent density throughout the film. The negative is developed by sensitometric control and only a small latitude is allowable for incorrect exposure. If the laboratory were to be able to work to a constant gamma and obtain a fixed density throughout the entire negative, the cameraman is compelled to use a light meter.

It would be foolish to try to judge by eye a quantity that could be indisputably measured by means of a light meter. On the other hand, the cameraman must never allow the meter to become his master but must use it as a servant to assist him technically to accomplish the final artistic achievement.

For interiors I prefer to work at low light levels and a wide lens aperture, which more closely approximates the characteristics of the human eye. This also lends reality to practical lights used on the set, such as candlelight, oil lamps or electric lamps of low wattage which, if a high key lighting were used, would be unnaturally dimmed.

Problems of Movement

In cinematography, an entirely different set of problems is presented from those of still photography. The motion picture cameraman has to allow for the movement of his characters. If, for instance, an actor moves towards the key light, the brilliance might increase from perhaps 100 footcandles and serious over-exposure would result. Dimmers must be provided to control the intensity of light throughout the scene. The dimmer controls must be checked by the cameraman with the aid of a light meter.

Shooting in the artificial rain on ‘So Well Remembered’ – 1947 in Denham Studios starring Sir John Mills and directed by Edward Dymytryk.

Examples of quite different looks were screened for the audience. In ‘Goodbye Mr Chips’ made in 1938, there is a mellow atmosphere associated with a traditional English school. In contrast, the ’49th Parallel’ made in 1941, has an atmosphere almost documentary in style. It was photographed during the early stages of the War, most of the exteriors being taken in Canada – these exteriors set the key which had to be matched in the shots taken in a British studio.  The 1947 film ‘So Well Remembered’ was set in a town in the North of England and, to create the atmosphere of squalor, artificial rain was freely used.

 

Some of the comments from the Q&A session following the lecture:

Q: What do you think of the use of the t-scale compared with the old f-value?

A: f-calibration is not definite enough and great errors have been found between different lenses whose f value marking is the same. The new method of calibrating lenses by transmission values will, I’m sure, be welcomed by all cameramen. Difference in aperture can still be due to play in the iris of the diaphragm.

Q: Can you expound on a simple formula for high-key and low-key lighting in footcandles?

A: If the director wants great depth I might set my lens stop at f5.6 and use 300 footcandles, whereas in the low-key set I would work at f2.8 with 80 footcandles, depending on the colour of the set – that’s a most important factor. For a high key of light, the ordinary fair face with normal makeup would demand 100 footcandles at f3. If you wanted the face in a dingy light you could work down to 50 or 60 footcandles at f3. 

Freddie Young (1902-1998)

Building a set at the Shepherd’s Bush Studios. At the Debrie camera are Freddie Young (left) and St. Aubyn Brown

 

Freddie Young entered the film industry in the silent era and, in 1917 he started working at Shepherd’s Bush, gaining his first credit as assistant cameraman on ‘Rob Roy’ directed by  W.P. Kellino in 1922.  By 1928 he was chief cameraman and, in 1929 Herbert Wilcox, largely ignorant of the technical aspects of film craft, placed Freddie under contract to his company British and Dominions, leading to his first solo credit in 1930. Any visual flair in Wilcox’s films of the 1930’s was allegedly due to Young’s inventiveness and technical skill. his first use of Technicolor was in one reel of Wilcox’s ‘Victoria the Great’ in 1937.

He worked from 1922 to 1985 on more than 130 feature films and several television productions. His many awards include an OBE in 1970 and Oscars for ‘Lawrence of Arabia’ – 1963, ‘Doctor Zhivago’ – 1966 and ‘Ryan’s Daughter’ – 1971, as well as the ASC International Award, a BAFTA Academy Fellowship, four BSC Best Cinematography Awards and a Golden Globe in 1963. 

He invented  the process of pre-exposing colour film (pre-fogging) to mute the colours, giving the ability to alter the look of colour photography to suit the subject. This was first used on ‘The Deadly Affair’ directed by Sydney Lumet in 1966 and was the first British cinematographer to film in Cinemascope.

 
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Posted by on May 3, 2012 in How It All Began

 

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From VFX Supervisor to Viral Short Film Director

Hasraf Dulull

I knew I wanted to work in film when I saw ‘Batman Begins’ and several years later I ended up working on ‘The Dark Knight’ – one of the proudest moments in my compositing career! – Hasraf Dulull

This article is published in Network Nine News – if you want to subscribe to the magazine go to www.network-nine.com or e-mail info@network-nine.com

I am currently a Freelance Visual Effects Supervisor working at Prime Focus London on several broadcast shows and feature films.

I was recently nominated for two Visual Effects Society awards – BBC One’s ‘Planet Dinosaur’  and Nova’s ‘Life Beyond Earth’ – and I’m currently getting ready to release my own short film ‘Fubar Redux’, an epic motion comic film about a political war set in an alternate reality with cats and dogs!

I have wanted to work in film since the age of twelve when my dad put on a VHS copy of the film ‘Bladerunner’… I was totally blown away by it and  would make mini models of cityscapes in papier maché whilst holding a cylinder to my eye like a camera.

I went to college and did a A-Levels in Technology, Art and Computer Science. (there was no clear route to get into films and my parents were pretty strict about me being too focused on the arts, so I compromised with the computer science part)

At the time of college (early 90s) video games were really a big part of my life and I was able to combine my love for cinema with the interactive world so, whilst I taking my degree, I did work experience for a games company working on cinematics and promotional material.  I was exposed to editing and early visual effects compositing and throughout this time I was always trying out camera moves, doing things you wouldn’t be able to do with a real camera like spin around a bike as it’s racing along the track!

During early 2003, the video games industry started to collapse due to big studios buying out the smaller studios. I was then working in a small studio in the North and really didn’t want to move back down South. So, to keep my self in work and busy I setup my own little CG company and was doing animation for music promos and corporate using high end visual effects.. in the evenings I would then work on my own small projects and did a short trailer called ‘The Chase’. I attended an Autodesk event and there was a ‘show and tell’ session but one of the presenters couldn’t make it. I overheard that they were urgently looking for a presenter to show off work and so I volunteered as I had a DVD of ‘The Chase’ with me anyway!

Nervous as I was, I did the presentation and played the short trailer – and it got a standing ovation! I was asked to play it again and Autodesk asked if they could use it for their marketing campaign. I then got offered a job at one of the largest game developers/publishers in Europe and lead their team in creating action packed cinematics and marketing promos for their driving games.

As the cinematics technology was getting more impressive in the games market, the more I wanted to combine the skills I was using with my love for cinema. I started sending out my showreel to companies dealing with VFX in film. Back in those times games and film were seen as separate industries, whereas today the two blend in really well as both use the same tools, craft and technical knowledge (particles, normal map creations, high poly modelling, motion capture, scanning etc).

I knew I wanted to work in film when I saw ‘Batman Begins’ and I said to my partner I would like to work on the sequel if they make one! Several years later I ended up working on ‘The Dark Knight’ – one of the proudest moments in my compositing career!

I started off doing roto and paint at Moving Picture Company and then ended up moving into compositing, mainly because I had already shown my compositing skills when doing complex rig removals plus my knowledge of Shake.. from there it was upwards over the years at several facilities worldwide as Junior Compositor then Compositor to Lead Compositor and then to Compositing Supervisor, which lead me to becoming a Visual Effects Supervisor.

One of the many things I learned working in different areas of the visual effects industry, from feature film to commercials to music promos and even long form broadcast is – it’s all the same in terms of craft, technical and creative workflows.. the only difference is budget and schedule.  With music videos you have very little time to do very ambitious things and usually work crazy hours, mainly for the love of the music track or directors work… I did loads of music promos at Partizan as well as co-directed some with Little Red Robot in San Fransisco with my good buddy Seth Shevosky who is now Exec Producing my short film ‘Fubar Redux’.

Freelancing at vfx facilities on a project per project basis was the best model for me as opposed to being a full time staff artist because it meant I could have more variety in projects as well as pipelines.  To do this I set up my own company – HaZ-VFX.  I started it up as a way to keep on supporting independent projects such as short films and indies, whilst still working freelance on major feature films. 

These indie projects need VFX done to a tight budget whilst keeping production value high.  Also, working on these indie projects keeps my feet on the ground and allows me to still enjoy and appreciate the film making process which you don’t often get whilst working on those big movies doing VFX in a dark room in a big facility. Working on smaller projects in my spare time also increased my experience as a Visual Effects Supervisor and Producer which got me gigs on high-end broadcast projects like ‘America – The Story of Us’ as well as feature films… so yeah, even though the indies are often low pay or no pay at all… it paid off as it enabled my Visual Effects Supervision career.

Over the years I worked with some amazing people from artists to VFX Supervisors to Creative Directors and Producers at various facilities and studios worldwide and that’s one of the things I love about this industry, everyone knows everyone. So, when it came to me venturing into directing and creating my first short film, I knew it had to be visual effects driven.

I was very heavy into 2.5D compositing, this is basically cheating 3D in a compositing environment as apposed to going into actual 3D CG cameras.  I was one of the early users of The Foundry’s Nuke. So I had a good relationship with them and demo’ing the tool often for them in productions I was involved with.  I approached The Foundry with an idea of creating a short film entirely inside of their powerful compositing tool Nuke and emphasising on the key function of a 3D space inside a compositing tool.  I did some presentation boards and tests in late 2009.

Instantly I was getting support from Matt Pleic and Richard Shaketon, senior product managers at the Foundry. They were key in getting all the support I needed to make this short film. I developed a visual style which would work well with the technology but also served the story telling aspect of the film. This style was – Motion Comics.

Motion comics are basically cut down animated versions of each comic book frame using cut outs from the artwork to create parallax and depth with each shot. Examples can be seen on the Blueray of ‘Inception’ with the ‘Cobal Story’ or on the Blueray of ‘Predators’ – which have several motion comic stories which didn’t get covered in the film and of course, there is the ‘Watchmen’ animated comic DVD.

I wanted to use my VFX compositing experience to take motion comic cinema to another level with extra depth and production values but still keeping the core principles of motion comic story telling. With 2.5D compositing this opens up a load of possibilities to push the motion comic visuals with better animation and more depth and cinematography yet treating each shot like a comic book frame or panel with good pacing, framing and action. I wanted to get away from the usual static like animated action or comic book drawn visuals you get in most of these motion comics. I wanted a photography based visual look to the film.

I then did a presentation at the 2010 International Broadcast Convention (IBC) in Amsterdam as part of a show and tell presentation using ‘Fubar’ as a case study. I cut together an early trailer of the shots I had done and made it look and feel like a Hollywood film by bringing in my good friend Deelan Sital who cuts trailers and promos for feature film marketing – and Luis Almau on the audio and score to help package it all up into a nice glossy presentation.

The trailer was received so well that I had people from the audience coming up to me asking when the film was going to be released – and it started getting press and media attention online with quotes like  ‘Platoon’ meets ‘Animal Farm’. This completely changed my concept of the film from being a technical VFX short, so I started putting a story together and brought on a writer friend of mine – Geof Wolfenden.

One of my favourite books of all time is George Orwell’s ‘Animal Farm’. I loved the idea of using certain animals to depict the chain of command politically. With ‘Fubar’ I chose cats and dogs as they have always been territorial animals but, at the same time, reflect certain characteristics which makes them stand out from one another. Each of them have their strong and weak points yet they both strive for territories. I used that to create the world of ‘Fubar’ and the metaphor of what’s happening around us today with the military, government, war, media and politics.

I released the short film in Sept 2011. Again, its success completely took me by surprise – it was getting reviews and press attention from Vimeo – Short of the Week, VFX forums as well as short film forums.  It was getting huge!

It was really great that it was getting so much exposure but, because of its overwhelming success I felt it only right for me to get the opportunity to finish and release the film in its original final cut version – which wasn’t possible due to financial restrictions.  There was so much that could not be shot and animated which, if included, would have completed the film – especially with some of the characters, plot and story elements that didn’t make it.

I decided to figure out a way to fund the extended version and found Kickstarter.com from a friend of mine, who got his animated short funded that way. I liked the idea of crowdsource funding rather than the traditional route of getting funding from a film council funding board etc, because I wanted to own and keep all the rights to my film and do what I want with it.

The idea is if you like the current short film and want to see the full version as it was originally intended, then please pledge and fund the Extended Redux Edition.  In a way it was kinda like the short was a presale version.

This was also my first foray into crowdsource funding as a producer/director, so I was very excited yet scared. One thing I learned is that you have to put so much work into pushing your crowdsource funding via social media and word of mouth. I managed to raise $6.256 from the pledged goal of $5K.  This was enough for me to pay the editor and audio and use it for marketing and PR and additional VFX support work I needed to make the final cut of the film.

I didn’t need much funding since I was doing all the shot creations and animation myself but there were some elements, like the motion graphics of on screen displays, that needed doing and rendering out as elements for me to put into Nuke, so I had some help with that, as well as the extensive amount of rotoscoping required for the DSLR photography I shot with my partner May Ngo for the miniatures – posed marine models, tanks, helicopters etc and, of course, the cats and dogs.

I was able to gain so much interest from the fans and new audiences of the film to allow me to make the extended redux edition. The power of social media is amazing and is definitely the future for indie film making and distribution!

Following the same VFX support model I used for the first version, this extended edition has visual effects technology support from Peregrine Labs (the developers of the powerful depth of field plugin – Bokeh), Gen- Arts (the award winning Sapphire plugins used for years on big movies) and Shotgun (the asset management tool system used in most of the major facilities worldwide).

In fact having VFX technology support not only allowed me to have access to these tools but also free exposure with their marketing team. For example for 2011 Siggraph ‘Fubar’ was used as a demo to show off Shotgun’s new asset management tool and The Foundry had shots from my film in its Sizzle Reel!

‘Fubar Redux’ is now released, it has been selected for the 2012 Cannes Film Festivals Short Film Corner, as well as other festival eg www.fmx.de and can be viewed on www.fubar-movie.com

Haz’s film credits include: Fubar – 2011, Prince of Persia, Sands of Time – 2010, The Conductor – 2010, Don’t Look Back – 2009, The Dark Knight – 2008, Hellboy II The Golden Army – 2008, Chronicles of Narnia, Prince Caspian – 2008, 10,000 BC – 2008, Tales of the Riverbank – 2008, Elizabeth, The Golden Age – 2007, Spring Heeled Jack – 2006, Chicken Tikka Masala – 2005.   Television: Nova – 2011, Planet Dinosaur – 2011, America, The Story of Us – 2010, Inside the Perfect Predator – 2010, The Colour of Magic – 2008, Superstorm – 2007.   Games: Enemy Territory – 2007, Battalion Wars – 2005.

 
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Posted by on April 20, 2012 in Visual Effects

 

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The Sound Editor

Eddy Joseph using his trusty DAR work station on ‘Harry Potter and the Philosopher's Stone’

After more than 40 years in the Film Industry and 30 years as a Supervising Sound Editor, I have learnt this – if you want to make the Film Industry your career, talk to as many professionals as you can, always display keenness, never be late, never complain about having to work ridiculous hours, learn the basics before you even try to get a job, be humble (you may think that you can do the job better but don’t forget they already HAVE the job) and, above all, learn to make a good cup of tea! Best job in the world!

This is from an article published in Network Nine News written by Eddy Joseph – if you want to subscribe to the magazine contact info@network-nine.com or go to the www.network-nine.com ‘Publications’ page

I left school at 17 with a smattering of ‘O’ and ‘A’ levels but no interest in further education. It was thought that, as I was good at mathematics, I would make an acceptable accountant! After less that two years commuting to London and wearing a suit, I left and wandered – somewhat aimlessly – making pork pies, injecting plastic lipstick cases, training as a clerk for the Inland Revenue (oh, the stories I could tell – but I signed the Official Secrets Act!), delivering for the Victoria Wine Company and studying for an HND in Business Studies (didn’t finish that either)

Eventually my Dad, film producer Teddy Joseph, said in exasperation, ‘What DO you want to do?’ Now, I have to say that I had also failed as a singer/songwriter, although I had appeared with Tom and Jerry (later to become Simon and Garfunkel) in a Folk club in Chesham, so my artistic ambitions were severely dimmed. ‘Wouldn’t mind getting into the film industry Dad, like you’.

In June 1967 I was employed as Production Runner on ‘Salt and Pepper’ at Shepperton Studios at £12 a week plus overtime plus holiday credits. It was BRILLIANT! Only problem was, what to do when the shooting was over? A friend I had made in the Shepperton Bar (where else?) called Peter Keen – incidentally a superb sound editor – told me that there was a 2nd assistant picture editor’s job going at MGM Studios in Borehamwood with Archie Ludski and David Grimsdale on Ivan Foxwell’s ‘Decline and Fall of a Birdwatcher’. I turned up not having much clue what a 2nd assistant did but, knowing that I wanted to work in the film industry more than anything else, it was a stepping stone. Whilst hanging around the cutting rooms and reading the script a union organiser (ACTT then, BECTU now) knocked on the door and asked to see my ‘ticket’ (Union card). So by lunchtime on the first day of my new job I was ushered out of the studios. The rule  then was ‘you couldn’t get a ticket without a job but you couldn’t get a job without a ticket!’

Another friend I had made at Shepperton told me that Illustra Films, a successful commercials company in Soho, were looking for a trainee assistant editor and, by training in the cutting rooms, I would eventually get my ‘ticket’. Illustra didn’t need a trainee but they did need a bookkeeper! I agreed to sort out their books provided that, when an opening arose in the editing department, I would move across. After a couple of months this happened. I was trained up to assist, to cut Sunday Times commercials, to run around Soho and generally have a great time.  A year later I got my ticket, forgot about working on the production side and got a call from John Taylor, a music editor on a TV series at Pinewood Studios called ‘Strange Report’, telling me that they needed a 2nd assistant picture editor. On that series I worked with a wonderful man,  Keith Palmer, who later took me as his assistant on both picture and sound projects.

In 1974 I assisted Leslie Hodgson on ‘The Odessa File’ and subsequently, an ITC/RAI TV series ‘Moses the Lawgiver’ starring Burt Lancaster. When all the editors had left, Roger Cherrill (the owner of the Post House) asked me to be the sound editor on the re-cut feature version. The main editor was Gerry Hambling. I assisted him for a few years on films such as ‘Midnight Express’ and ‘Fame’. Then in 1981 Alan Parker asked me to be the sound editor on ‘Shoot the Moon’. That was my first film as Supervising Sound Editor and sound editing has been my life for 30 years.

WHAT QUALIFICATIONS ARE NEEDED?

I progressed through a form of apprenticeship. I don’t think that there were any film courses when I started. Unfortunately, the editorial structure has changed since 35mm magnetic and not many sound editors now have the luxury of an assistant – but I learned from watching over the editor’s shoulder and absorbing the knowledge by a form of osmosis.

There are many courses now at film schools and universities that flirt with sound editing and design and some, like the National Film & Television School, which specialise. The problem is always how to leap from the confines of education to the élitism of the cutting room. Luck, application, hard work and more luck are needed – and it is still ‘who you know’ more than ‘what you know’.

To answer the question. There are no specific qualifications required to start sound editing. It would be useful to have a technical background and a working knowledge of ProTools or a similar sound editing tool. A degree, HND or BTEC in some area of sound could be an advantage but is not necessary. Indeed one of the foremost sound designers in the UK left school at 16 and started straightaway in the cutting rooms.

HOW DO YOU HAVE TO INTERACT WITH OTHER DEPARTMENTS?

We couldn’t operate without a close relationship with the editorial department. In fact, it was always the picture editor who chose the sound editor. That isn’t so much the case these days as sound editors can be appointed by the director, producer – or be a part of a post-house package . The sound editor’s loyalty, however, must always be to the director and the picture editor.

We should be able to take the editor’s working track, which may include sound effects that we have already supplied and start from there. The picture assistant should be encouraged to liaise with the sound department whenever changes are made to the picture.

ANECDOTES – PROBLEMS – PRIDE

I was interviewed in the mid 90’s by a director who was looking for a sound editor for his high profile project. ‘I shall expect alternatives for the sound effects’ he said. ‘Oh’ I said ‘you’d better look for someone else. I don’t lay up alternatives’. ‘Why ever not?’ he questioned. ‘Well, when I track-lay the effects that I feel are right for the particular scene, I move onto the next scene. Surely you should employ someone who is confident in their creative ability?’ I got the job, didn’t lay alternatives and was never asked for one!

Using a synchroniser on ‘Angel Heart’ in 1986 at Elstree Studios

 

During the crossover period between magnetic and digital sound, we realised that the new technology was really not tried and tested. We were the guinea pigs. One of the problems was how to keep the projector, the 35mm recording master and the digital play-off tracks in sync. On one film the re-recording mixer and I were so concerned about sync slippage that we transferred out all the dialogue premixes onto 35mm and I spent all night re-cutting those premixes so that they were perfectly in sync with the picture.

‘Angel Heart’, directed by Alan Parker in 1986, was a wonderful film to work on. Apart from it being a fascinating film for sound design, most of the post-production was done in Paris!  Although we started the premixes in Elstree, we finalled in Los Angeles at Warner Hollywood Studios. It was my first experience of mixing in Hollywood! 

MENTORS ETC

One of the reasons I moved over to sound editing was having the privilege of working with Alan Bell. In 1969 I was the 2nd assistant picture editor on ‘I Start Counting’, a thriller directed by David Greene. The editor, Keith Palmer, brought on Alan Bell two weeks before the end of principal photography to do the sound. This practice has long gone. It is now considered perfectly acceptable to start the sound department after the film has been locked, rarely leaving enough time to think the project through. Alan was a stocky, heavily bearded ex-Merchant Navy man with a penchant for roll-ups and drink. Many drank then – in fact it was normal to have a couple of pints every lunch-time. It didn’t seem to affect efficiency and creative perception! An early scene in the film featured a teenage girl (Jenny Agutter) going into the woods to play in a deserted cottage. In the corridor near Alan’s room I could hear strange bird coos and wing flaps. What Alan was doing was laying pigeon sounds as if they were emanating from the roof of the porch so that whenever Jenny (or anyone else for that matter) went in or out of the cottage the birds would be disturbed. I realised then how important ‘sound’ was to story telling and that one sound could create or destroy a mood.

TECHNIQUES & TECHNOLOGIES

I started working on 16mm and 35mm (both picture and sound), editing in mono on Synchronisers and Moviolas. Sound accuracy (on 35mm) was to one sprocket or 1/96 second. When the mix was complete an Optical 35mm Negative would be shot, processed overnight and, after the print had dried, played back the next day. The last mono film I worked on was ‘Another Country’ in 1983, although I had track-laid and mixed for 6 track Magnetic and Dolby Stereo on ‘Pink Floyd the Wall’ in 1982. The Dolby 2tk Stereo was a fantastic advance which I enjoyed using on ‘Birdy’in 1984.

On the Todd mixing stage in Los Angeles for ‘The Commitments’ in 1992. Alan Parker in the foreground with Eddy 2nd from right

The first ‘digital’ film for me was ‘Damage’ in 1992. Louis Malle’s sound recordist, Jean-Claude Laureux, decided to record the production dialogues digitally on a DAT machine. Louis requested that the dialogues should be edited digitally. I was offered the sound editor’s job by John Bloom provided that I learned to use a Digital Work Station. I only track-laid one more 35mm magnetic film after that. My first DWS was a DAR 8 track and I stayed with DAR until ‘Cold Mountain’ in 2003 when Walter Murch suggested I should use a ProTools system.

When I started, I was taught how to scrape the magnetic oxide off the track to reduce clicks, sibilance and to create fades. How different it is now! There were also a maximum of 3 sound editors on a film. The sound effects editor supervised with a dialogue editor and a foley (footsteps) editor – each editor had an assistant. Now there can be as many as 10 editors but only 2 or 3 assistants on the big films and there is much more specialisation. There are sound editors known for certain facets of sound for example, vehicles, guns, animals and atmospheres. There are usually 2 dialogue editors, one for production dialogue and the other for ADR. You may get a foley supervisor and several foley editors and, of course, specialist sound designers.

After more than 40 years in the film industry and 30 years as a Supervising Sound Editor, I have learnt this –  if you want to make the film industry your career, talk to as many professionals as you can, always display keenness, never be late, never complain about having to work ridiculous hours, learn the basics before you even try to get a job, be  humble (you may think that you can do the job better but don’t forget they already HAVE the job) and, above all, learn to make a good cup of tea!  Best job in the world!

Eddy Joseph’s credits include: Green Zone – 2010, Nowhere Boy – 2009, Last Chance Harvey – 2008, Quantum of Solace – 2008, Casino Royale – 2006, United 93 – 2006, Corpse Bride – 2005, Charlie & the Chocolate Factory – 2005, King Arthur – 2004, Cold Mountain – 2003, The Life of David Gale – 2003, Harry Potter & the Sorcerer’s Stone – 2001, Enemy at the Gates – 2001, Angela’s Ashes – 1999, Lost in Space – 1997, Evita – 1996, Michael Collins – 1996, Interview with a Vampire – 1994, Little Buddha – 1993, The Commitments – 1991, We’re No Angels – 1989, Batman – 1989, Angel Heart – 1987, Birdy – 1984, The Killing Fields – 1984, Fame – 1980, Midnight Express – 1978, Sunday Bloody Sunday – 1971, Salt & Pepper – 1968

 
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Posted by on April 3, 2012 in Sound Department

 

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The Special Effects Secrets of Gillie Potter

Gillie Potter 1923 - 2004

Gillie Potter was one of the world’s leading special effects animators and became known as the man who could ‘do the impossible’. His revolutionary work in British commercials advanced the use of special effects in television advertising. He elevated the boring ‘pack shot’ to an art form and invented the device of having live action sequences taking place on a moving product pack.

His commercial work started in the mid 1950s. This work earned him more than 40 international awards, including a Golden Lion at the Cannes Advertising Film Festival and was involved in the production of more than 2,000 ads, including classic commercials for Rolo, Vicks Vapour Rub, Quaker Oats, Nesquick and Shredded Wheat. His special effects work can also be seen in feature films ‘The Last Emperor’, ‘Superman: The Movie’ and ‘Jurassic Park’.

Gillie Potter was a living legend, still working because he loved it, right up until his death in 2004 at the age of 80. He was the magician of advertisements during the early years of commercial television. In those days, trick film work was a novelty and, at the morning coffee breaks across the land, last night’s TV ads would be a hot topic of discussion …. ‘just how did they do that?‘. Indeed, when we look at some of his early show-reels today it is difficult to see exactly how he did it – in fact, they often look digital when digital technology was at least 20 years in the future.

The predominant brief at that time for commercials was that they should contain something which was very different from anything that had ever been seen before. Once this challenge had been faced and some sort of presentation devised, the vital next step was to select the most appropriate method to achieve it. This usually turned out to be the simplest way of doing it and that, in turn, often proved to be the cheapest – or at least the most cost-effective.  The budgets for special effects commercials in those early days were actually quite small compared with those of live action shoots.  

Usually, the main sections of special effects shoots were made ‘in camera’ – sometimes using multiple exposure but more often shooting a free-standing optical illusion that Gillie’s small team had created. The final work might be embellished by optical composites but in-camera methods kept overall control in the hands of the production company. This was often the cheapest and usually the quickest method. They had the further, very positive, advantage of keeping down the number of generations, as film stock was more primitive in those days and generation-free digital copying was not yet even a dream.

Gillie had invented a particular device – the groundbreaking technique of putting a moving picture onto a moving pack. He always tried to obey one very important rule – keeping the product identity – which most often means the product pack itself right there in the shot. How many commercials we see today leave no lasting impression of what they were about!  Gillie’s ingenious idea was to build on this important principle by showing a movie of the product being used on the surfaces of a moving (usually rotating) pack of that very product. This seems easy now, particularly with all the digital systems available but at that time, it was something that had never been seen before in a television commercial. Camera people guessed that he must have used a rotating projector but they were puzzled as to why it didn’t appear in the shot at some point. The crucial item here was a small mirror, which enabled the rotating projector to be positioned below the field of view of the camera.

A cigarette advert which had cigarettes, packets and disembodied titles built up into an increasingly impossible pyramid before the whole structure collapsed, with the cigarettes all landing neatly in their packets. Few viewers ever guessed that the sequence was shot by laying the packet and the cigarettes on a glass table and shooting upwards, from below. The text pieces were to be stop-motion animated onto the film afterwards, so it was vital that the artist’s hand should maintain the correct separation throughout the main shoot. Particularly delightful is a move in which the text of the word ‘tipped’ goes off balance and the letters are meticulously animated to take up a sloping format and then corrected, when the hand goes in to make the line level again.  

This might well have been the very first use of video assist in a commercial shoot, as the cameraman and the director were able to co-ordinate the whole procedure with an improvised form of closed circuit television from a video camera strapped alongside the 35mm film camera.        

This article is published with the kind permission of the Potter family. There is a DVD of this interview, which outlines Gillie’s techniques in detail, particularly useful to course leaders and students who would like to experiment with their own in-camera effects. For more information on purchasing the DVD Network Nine News info@network-nine.com

 
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Posted by on February 2, 2012 in Special Effects

 

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STORYBOARD MAN!……or how to tell the story in pictures

The following is from an article by Martin Asbury in Network Nine News.  www.network-nine.com

Martin Asbury

A good storyboard artist has to know, understand and love film. He has to think like a camera and draw pictures as stills of movement. He has to tell you all you need to know about what you will see on screen but leave that little bit out for the imagination and invention.

Cutting my speed to 150 m.p.h. I fly low in a sweeping curve, banking with my crimson cloak streaming out behind me. I swoop in a wide graceful curve over the Film Studios dropping down and landing lithely in the car park on the balls of my feet – like a cat.

The security guard outside the Production Office instantly recognises me. “Thank God you’re here!” he exclaims.

As I stride into the office the Co-ordinator screams with delight. “Thank God you’re here!” she squeals. “The Director – he’s in his office” she smiles wanly. “Go on through.”

Brief, firm knock on the door and I enter. The man at the desk is slumped, his head in his hands. He raises his head, grey faced rheumy blood shot eyes staring at me.

“Storyboardman! Thank God you’re here!” he says. “No problem sir.” I reply. “I’m here to help.”

Quickly I undo my compact drawing tools, sitting opposite him and fixing him with a reassuring yet piercing gaze. I open my sketch book.

“Now what’s the first sequence in the script?”

In the past the making of a film was governed by the script. It was honed and nurtured and worked upon, re-written and re-written. When completed to everyone’s satisfaction it was almost set in concrete. It became the Bible – but these days there appears to be more impediments and pitfalls than ever to this process. Constant writing and re-writing of the script through the prep period can only increase the budget and cause wasted effort. I tell stories in pictures – I have told stories in pictures for all my life. So, if I were asked to direct a film, I would for sure write or draw down what I wanted to do before shooting any sequence – a shot list or stick figures.  It is common sense. Nobody in their right mind would walk onto set with no preparation and no plan.

All those people waiting – all the actors, the producers, the first second third fourth fifth sixth and seventh assistant directors, the lighting cameraman the gaffers, the stage hands, the assistants, the stand-bys – well, you know how it is.. and you are there with nothing in your head..  everyone looking..  it doesn’t bear thinking about!  So, the need for storyboarding becomes obvious.

Over the years they have been used extensively, from ‘Gone with the Wind’ and virtually every film since. On the basis that one picture tells a thousand words, a finished board shows everyone what the director has planned, what they have to do, where they have to be and what they are going to try and achieve.

The Director leans forward conspiratorially. “I need something really dramatic for the opening sequence.”

I tap my pencil. “How about an extreme top shot craning down to a quick track then pan followed by a jib up, jib down low angle Steadicam handheld Skycam sort of locked off shot which favours the star?” I say.

He gasps. “Is that possible?  Can we do that?”  

“We can do anything.” I reply.

Storyboards are not gospel. They serve as a starting point. They can be, and often are, discarded when events or maybe better options present themselves on the day. They can show what to do but, more importantly, what not to do. A whole 360º set might not be necessary to build. A scene can possibly be cut without detrimental effect to the story or can be revealed as being too costly. They can show whether set or location, when explosions and other special effects might occur or how, for example, to shoot the double of the star in one location whilst at the same time the star himself is shooting on another set elsewhere. They can show how to heighten drama with oh-such-cunning angles and camera moves and, of course, are almost indispensable to the ubiquitous car chase. They save time. They save money.

A side door opens and a large-framed man is framed in the frame. I frame a clever remark but the Director leaps to his feet.

“Problem solved!” He bellows. “Thank God for Storyboardman! What we’re going to do is: an extreme top shot craning down to a quick track then…”  

“Stop!”  The Producer steps forward, face grim. “Slow down! We may not have the money for it.” 

“But..but.. “ The Director gulps. “What about my dream?.. my vision?”

A successful storyboard will reflect the director’s vision, the concept that he has nursed for many months and translate it into usable workable drawings which the whole of the production team will understand. Everyone hopefully singing from the same hymn sheet. To achieve this the artist should try and get inside the director’s head – not to second guess him but to realise his dream for the first time in a visual way.

That sounds grandiose but nevertheless is essentially true. The storyboard is the very first time the script is translated into pictures.

Every director is different and every director wants something different. Some will be most specific about the way they see a sequence down to precise angles, framing and composition. Others will talk you through the scene detailing particular shots they are anxious to include -; a pan here, a track there, low or top shots, the lens to be used, the composition needed -and the storyboard artist will then make the smooth transition and join up the dots.  Others will allow complete carte blanche and the artist can make his own individual pass at the scene, presenting his own take to the director for perusal and criticism. Rarely in such a case does the director accept the offer-up completely and he might not like it at all – but usually much more discussion follows until he is satisfied. He may accept some of it, alter and revise bits or just cherry pick what he wants. All the time though, he is the sole arbiter of what is finally presented to the film’s producers and the rest of the unit.

The Director, leaning against his desk. “We cannot proceed unless we have a plan.”

Storyboardman  “… and I have that plan.”  Quickly I stand up. The Producer’s eyes widen as he takes in my perfectly formed body. 

I am resolute.  “Let me explain.” I say. I outline my extraordinary idea and with every second see him slowly relax, taking it all on board. I finish talking. I am satisfied.

He lowers his gaze. “You really are the one.” He mutters. “Truly  you are wonderful!  I never would have thought of that.”

The storyboard artist is to the director what the concept artist is to the designer. He is a utensil, pure and simple. If he is worth his salt he will support and aid the director in all his endeavours. If successful, his boards can save a huge amount of money and prevent an equal amount of heartache. If nothing else they can offer up a back stop – a safety net if you will – and be the building blocks to gain the most out of any given sequence. They can kick off discussion or decision.

Nowadays with the advent and growth of the use of Previs, the line between the two approaches has become somewhat blurred. Previs are fantastic. They can be totally accurate in that they can demonstrate what any scene will look like from any given camera position, any lens, any lighting source. Clearly a wonderful tool for any director. At the moment they are expensive and take quite a while to produce but I am sure all that, in time, will change. When that day happens maybe storyboards per se will cease to exist – but I hope not. I still feel that the immediacy of drawing to the director on the spot cannot be substituted. A sudden change to shooting requirements can necessitate an instant storyboard. The good artist can block out a whole sequence in a couple of days and provide a cost-effective kick start for the whole creative process.

I quickly draw 1000 frames a day and complete the whole film in two weeks. Needless to say the whole of the production team is overcome and in awe of my dexterity and expertise.

As I present the final sequence to the gathered company the Producer rises to his feet his eyes watery and sad.

“Hey you guys – the Production Company has decided that they are against the whole idea. They are pulling out. We’re not going to make the film after all. See you on the next. Sorry about that….”

A good storyboard artist has to know, understand and love film. He has to think like a camera and draw pictures as stills of movement. He has to tell you all you need to know about what you will see on screen but leave that little bit out for the imagination and invention. An accomplished storyboard is good for what it tells you. If it is drawn well with excitement feeling and vigour then all to the good but it is all about information and communication. For that is why we are all involved in this business. We inform, we communicate, we tell stories and all in pictures.

Martin Asbury’s credit list as a Storyboard Artist includes such films as: ‘Malificent’, ’47 Ronin’, ‘Skyfall’. ‘Snow White & the Huntsman’, ‘The Cold Light of Day’, ‘Captain America’, the ‘Harry Potter’ series, ‘Quantum of Solace’, ‘Wanted’, ‘Casino Royale’, ‘The Da Vinci Code’, ‘Batman Begins’, ‘Die Another Day’, ‘Resident Evil’, ‘Chicken Run’, ‘Entrapment’, ‘Tomb Raider’, ‘Alexander’, ‘Troy’, ‘Michael Collins’, ‘Labyrinth’ and ‘Legend’.

He also took over as the artist for ‘Garth’, the cartoon strip in the Daily Mirror, from 1971 until its final episode in 1997. www.martinasbury.com

 
 

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