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CARE FOR WHAT YOU SHOW by Peter J Knight

 

Peter J Knight

Peter J Knight

The most important thing is the way that a film is screened for the audience. It is, after all, the very last link in a production chain which will have taken a huge amount of money and involved hundreds of talented people – so if it is not presented in the best possible way then all of that effort has been wasted.

I was asked by Wendy to write this article back in 2009 when digital cinema was actually a bit of a way off, although definitely on the horizon – but there were still projectionists working in the box and they were still a very important part of the audience’s enjoyment.

For various reasons the article was started but never finished and, over the intervening years, things have changed at a great speed, which has seen the majority of projectionists lose their jobs. In most large multiplex environments, the technical roles have been taken over by cinema managers. However, I wrote an article about the Art of Projection: http://www.indieplex.org/the-art-of-the-projectionist/ and this article for Network Nine News came back into mind and this article takes a look at some of the history of the projectionist but also why it is still important to put on a good show.

I call myself a projectionist and am likely to do so for a good few more years – sometimes I add AV Technician as well – but I am still a projectionist. I have been a projectionist for nearly 16 years which, compared to many in the industry makes me fairly junior, especially when you consider I’m only part time. However, one of the things I have always found and been told, or had reinforced to me, is that the projectionist is the last link in a massive film-making chain which has evolved through thousands of people, years of work and millions of pounds/dollars – and if you get it wrong at the point of screening, it has all been wasted.

In the early years of cinema, the projectionists were the showmen who entertained audiences, usually in village halls or fairgrounds showing off this latest technology – a sight which many would have been unaccustomed to. Many of these showmen went on to make their own films, people such as William Haggar, who produced many short films in the early 1900’s for his local Welsh audience.

Early cinema shows were often known as ‘cinevariety’, as it wasn’t just the one film which was screened – there would be a news reel, followed by a ‘B’ movie and then the main feature so with all the projectors and stage lighting there could be anything up to five people in the projection room – this went on until the multiplexes came into fashion.

The usual way that a projectionist was recruited was as a young boy (or girl), often replying to a slide advert in the cinema. Like most trades and apprenticeships, projectionists would start at the bottom, learning about cleaning (projection rooms were always kept sparkling clean) then perhaps going on to be a rewind boy.

Projectionists are a weird bunch; they spend the majority of their lives in darkened rooms with their closest friend often the flickering light on the screen. Through history the projectionist has been responsible for the care of the presentation of a film. Written in numerous projectionist manuals is a line to the effect …”The Projectionist is the last link in the filming making chain and it is your responsibility to show that film in the best possible way”. It was this belief and value which was instilled into the projectionist for more than a century. Right from the very beginning, showmanship and presentation was at the heart of the role. Once upon a time the projectionist would have to hand crank the film, working out the best way to make the projector work and to crank the machine at the proper frame rate!

Often the projector and film would be bought without any instructions in the early days, when many ‘bioscopes’ were run and operated by funfair showman. These basic affairs of a tent with a few benches and a screen got more and more ornate as the showmen tried to out-do each other and persuade the audience to visit their film show rather than a rival. There were big fair organs, powered by steam engines, as well as live stage shows. All required a great deal of skill to make it happen. In the USA it was common for small storefronts to be converted into theatres, charging five cents for a show, thus the ubiquitous name ‘nickelodeons’.

A projectionist would have to earn their way to being chief projectionist by learning the requisite skills, starting as a rewind boy and spending all their time cleaning the projection room, often for many months before being allowed anywhere near any film – and it would be a long time before they would be allowed to touch a projector.

This extract from what is obviously a much longer document demonstrates very clearly the care and attention that went into the projectionist’s work – cinema showmanship Late 40′s style: http://www.youtube.com/watch?v=FvQWMSZS-Rs. In fact, such was the importance and value given to the projectionist, that there was an ‘Operators Creed’ – this was not written by me but was found in a 1935 Projectionist Diary – but is just as true today as it was then!

THE OPERATOR’S CREED

  • Remember yours is one of the most highly skilled jobs in this modern wonder age and technical developments succeed one another with bewildering rapidity.
  • Concentrated within the spool-box is the consummate artistry of playwrights, actors, producers and camera-men. You are the last and the most important link in a great chain.
  • According to your diligence and craftsmanship, so has this artistry, this anxious care, this enormous expense been wasted or justified.
  • Yours is the task of taking thousands of your fellow men and women away from the cares of an often drab and colourless existence, transporting them on your magic carpet to a land of make-believe and sending them away refreshed to tackle the world of reality with renewed zest and high courage.
  • To achieve this you have to master a formidable list of highly technical subjects, you have to be resourceful in emergency, calm in danger and unremitting in sacrificing your time and, if need be, your person in the interests of the public you serve.
  • A noble and inspiring calling that is surely, if slowly, receiving the recognition it deserves.

However, slowly and over time, cinema chains have decided that it is no longer necessary to have curtains, masking or lighting adjustments in the auditoria. Audiences now walk into a cinema with a big, white, blank screen – and some of the awe that had once filled the auditorium was inexorably and finally lost. With the advent of Digital Projection it is possible for the presentation of an entire cinema circuit to be controlled from a room, anywhere in the world, by only one person. For the majority of cinemas, a single uniform presentation style began to be implemented. Only a very few independent venues still have a projectionist because of their desire to continue to do some theatrical presentation.

Cinema has become more complicated with all the different formats, aspect ratios, sound systems and other requirements from content makers. This film which shows the number of different aspect ratios which have appeared over the years helps demonstrates some of this: http://vimeo.com/68830569.

While the everyday films can often be run by low-paid, non-skilled workers who have no sense of whether the film is being shown in the best possible way, or whether all the speakers are working properly, or if the lighting source lamp is aligned correctly, or if the 3D filter is in its proper place – and so many other questions that most of these amateur ‘projectionists’ don’t even know to ask. This work is often delegated to concession workers, assistant managers, or anyone who just happens to be available when something needs to be done in the booth – or if, heaven forbid, something goes wrong during a screening.

The new digital technology has convinced cinema owners that the projectionist can go the way of the lighthouse keeper or the steam train stoker. Where once there may have been five or more projectionists in the box, now there will be nothing but blinking lights and whirring fans as servers and other digital equipment which replace the showmen of yesteryear. Like all technology, it is great when it works but it is when it is misbehaving, or when there is something unusual and technically tricky to screen – that you need the hands, eyes and experience of the expert projectionist.

THE FUTURE

Even in modern cinema with all the latest technology, there is still the need for a projectionist, or at least a technical person in the box. While the everyday requirements of making up and running a film may have been reduced in their overall complexity, a projectionist is still a useful person to have around. Digital projectors still need maintenance, still need someone to reboot them when something goes wrong – but that is the easy part. Cinemas are looking to making use of this new technology through hiring the venue for alternative content which is where a technical person is of most value – there are now more formats and aspect ratios and ways of connecting equipment than ever before – and someone who knows how to get the best from the equipment and wants to put on a good show should still be an essential part of the cinema experience.

It doesn’t matter what your role is or where you work, the most important thing is the way that a film is screened for the audience. It is, after all, the very last link in a production chain which will have taken a huge amount of money and involved hundreds of talented people – so if it is not presented in the best possible way then all of that effort has been wasted. It should not matter whether it is a big blockbuster, a low budget, or a short – people have spent their time and money to make that dream come true – so is vital that the film is shown in the best way possible.

About the author: Peter J. Knight, otherwise known has The Mad Cornish Projectionist (www.madcornishprojectionist.co.uk), has been involved in the cinema exhibition industry since 1997, when he was started as an assistant projectionist at Flix – Loughborough Student Cinema. Later becoming head projectionist and actively involved with the overall running of the organization. After graduation Peter moved to London where he has freelanced as a Projectionist/AV Technician since in a variety of different venues from arts centres to preview theatres and even at the Glastonbury Music Festival. Peter is chairman of the Projected Picture Trust (www.ppttrust.org), an organization interested in the preservation of cinema technology equipment, and is also the vice-chairman of the BKSTS Cinema Technology Committee, an organization which is interested in the education of the current day cinema technical worker and cinema technological development. Peter also writes extensively about all areas of the cinema industry and the technical elements of projection. He has also recently just launched We Can Still Show Film (www.wecanstillshowfilm.com) a free international website which is aimed at recording all the people, venues and companies still able to handle film.

 
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Posted by on July 30, 2013 in Cinema Projection

 

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The State of the Global VFX Industry 2013

VES

Visual Effects Society issues White Paper: The State of the Global VFX Industry 2013. A Comprehensive Analysis of Business Drivers and Best Practices

Industry Experts Cite Improved Business Management as Key to Adapting to the Dynamic Global Marketplace; VES Commits to Further Action

Los Angeles (July 16, 2013) – Today, the Visual Effects Society (VES), the industry’s professional honorary society, released “The State of the Global VFX Industry 2013,” a strategic analysis of the business drivers impacting all sectors of the VFX industry working in film production – those emanating from within the business infrastructure and those imposed by a global economy – and presentation of solutions to mitigate instability. Initial recommendations focus on improving business and financial management acumen among artists and facilities management through training programs and new standards and practices. The whitepaper is the first outcome of a working group of diverse industry stakeholders convened in March 2013 by the VES, which has committed its continued leadership to forge and execute a blueprint for action.

“In recent months, worldwide dialogue in the visual effects community has created a sense of urgency to address the complex pressures on artists and facilities dealing with issues of frayed business models, financial instability and an increasingly ‘nomadic’ workforce operating without a secure vision of the future,” said Eric Roth, VES Executive Director. “The VES saw a need and an opportunity to take a fresh and comprehensive look at the global issues at hand. We’re proud to have initiated a vital effort to analyze and update the business models that govern our industry and hope this resource serves as a catalyst for change.”

This VES whitepaper is the result of a rigorous process, which incorporated input from more than three dozen industry representatives including artists, studio, business and labor leaders and facility executives, whose companies have operations in eight countries and 15 cities around the world, as well as data from several online surveys and published works. (Note: participants are listed in the paper under Section 5: Sources). It was co-authored by two widely respected professionals, Carl Rosendahl, Associate Professor at the Entertainment Technology Center at Carnegie Mellon University and former President of PDI/DreamWorks, and Ken Williams, CEO and Executive Director of the Entertainment Technology Center at USC and co-founder of Sony Pictures Imageworks.

Four complex independent drivers of this widespread industry shift were identified: growing competition nurtured by technological advancement and globalization; varying tax incentives and other government dynamics; industry dynamics related to an unpredictable production pipeline and pricing models for bidding and managing jobs; and non-business motivations that may contribute to counterproductive business decisions.

“The collection of challenges facing the VFX industry related to workflow, profit margins, business models and workforce issues ranged in characterization by participants from natural business evolution to turmoil based on their individual position and geographic locale,” stated Rosendahl. “But ultimately, the perspectives and information coalesced into two distinct categories – those factors outside of our control and endemic to the realities of a global economy, and those the industry can and should take ownership of.”

In the category of impressionable factors, the immediate need to improve business knowledge for artists and facilities was widely cited among interview participants. As such, the paper presents a number of important actions the industry can adopt to increase business and financial management acumen, including: development of industry standards and practices; fixing current models; considering alternate pricing models to fixed price bidding; exploring flexible business and staffing models; and continuing to assess the relative costs/benefits of forming global business and labor organizations.

“In this new landscape, companies will continue to pursue options they believe will enhance both efficiency and profitability,” said Williams. “It is our opinion that widespread participation by artists and facilities in a focused business training program would result in better forecasting, bidding and managing of jobs, a more educated and empowered workforce, increased transparency and accountability – and would usher in a more stable, influential VFX infrastructure with a greater skill set.”

The VES and its working group will advance this process through continued discussion and development of business guidelines, training program elements and other recommended ideas. In addition, a series of public forums on specific business and career management topics relevant to artists and facilities will be explored as opportunities to continue the public dialogue.

“It is clear from this analysis that certain business practices have contributed to today’s uncertain business climate,” said Roth. “Many dynamics are outside of our reach, but this strategic roadmap can help us alleviate some of the insecurity. Now is the time to embrace change, to chart a better, more sustainable future for this industry we all love.”

For complete White Paper pdf go to: Read the rest of this entry »

 
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Posted by on July 17, 2013 in Visual Effects

 

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International Cinematographers Guild – President’s Letter, May 2013

 

Steven Poster ASC - ICG President
Steven Poster ASC – ICG President

 

Into the Abbey

Last month I had the good fortune to attend the annual exposition sponsored by the British Society of Cinematographers (BSC), which took place on a stage at the venerable Pinewood Studios, located roughly 20 miles outside the heart of London’s Soho District. Pinewood is, of course, famous for scores of incredible movies, including the James Bond franchise and the classic cinema of Stanley Kubrick. It is always a thrill for me to walk into a workplace like Pinewood and feel such awesome movie history.

The BSC event showcases new technology and equipment, not unlike our shows here in the U.S. It provides an intimate and collaborative setting for moviemakers to exchange ideas. I had been invited there to participate on three panels, including one about mixing professional and prosumer systems on set, i.e., everything from Canon 7Ds and GoPros to ALEXA, and another about how the advance of 4K impacts cinematographers.

Not far from the stage where the BSC held its event is a Technicolor film lab, the last of its kind in the U.K. Although no firm date has yet been set, it was made clear to me throughout my time in London that the lab will soon close down, creating yet another obstacle for those British moviemakers wanting to shoot film.

There is no conspiracy or malice about the Technicolor plant at Pinewood being shuttered; there is only the economic reality that the profit center for this type of work is rapidly disappearing. The BSC and other U.K. filmmakers are speaking out with a loud and united voice about protecting film as an artistic option, despite the odds stacked against them. Hints that the BSC’s fight to preserve film in some meaningful way will continue came from the last of the three panels I was on, which centered on new lens technology versus old, and how so many cinematographers (and directors) are seeking this warm and familiar glass to dampen the hyper-clarity of 4K capture. British filmmakers, like many here in the U.S., want to put back in the creative and expressive nuances that high-resolution systems and super-sharp new lens technology have taken away.

While it would be wonderful to keep film as a creative tool, as we are doing with these legacy lenses, I have often said that I’m not particularly nostalgic about the diminishment of celluloid, nor am I antagonistic to the rise of digital. I am a little shocked by how rapidly the change has come, even if it is inevitable.

But if experiences like the BSC event are any guide, I have hope that there are still many dedicated people in our industry intent on keeping film alive as a creative choice. After all, who wouldn’t want the chance to be able to still shoot film at Pinewood?

Steven Poster, ASCICG logo
National President
International Cinematographers Guild
IATSE Local 600

About Local 600

The International Cinematographers Guild represents the most talented camera professionals in the world. The technicians and artisans in our union are the creators of the visual images on the big screen, the television screen and our computer screen.

International Cinematographers Guild members – Directors of Photography, Camera Operators and Assistants, Computer Graphics Specialists, Visual Effects Supervisors, Still Photographers, Publicists and more – are part of the International Alliance of Theatrical Stage Employees. The IATSE is comprised of highly skilled technicians working in film, television, live entertainment, animation, special effects and new media.

http://www.cameraguild.com/ 

http://www.icgmagazine.com

 
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Posted by on June 3, 2013 in Cinematography

 

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CARPENTER TO CONSTRUCTION MANAGER by Dominic Ackland-Snow

Dominic Ackland-Snow

Dominic Ackland-Snow

How do I see the role of Construction Manager?

The Production Designer has to conceptualise the viewpoint of the script and the Director – and the CM’s job is turning that concept into reality, dealing with the technical, the financial and the scheduling sides.

I’m fortunate to have been brought up in a family with a strong design connection. I was lucky to have been able to crawl around as a youngster behind film sets while my Dad, an Art Director, was working. My first time working on a film set was when I did work experience on ‘Aliens’ with my Father and Peter Lamont in the Art Department. Although I enjoyed this, the element I was most interested in was Set Construction

I left school in 1986 and started an apprenticeship in carpentry & joinery. The company I worked for did mainly television scenery but also some exhibition and theme park work. I left the company after 5 years as a qualified carpenter/joiner and decided to ‘try my luck’ in the film industry as a freelancer, starting with ‘First Knight’ working for Construction Manager Tony Graysmark as a shop carpenter. This suited me very well because I preferred ‘setting out’ and the actual fabrication of the scenery. I worked for Tony again on ‘Goldeneye’ in 1995, then worked on a number of films after this including ‘Fifth Element’ with Ray Barret ‘The Borrowers’, ‘The Avengers’ and ‘Notting Hill’ with Michael Redding and ‘Love & War’ with Terry Apsey.

Construction on ‘Band of Brothers’ showing the back of the aircraft hangar

Construction on ‘Band of Brothers’ showing the back of the aircraft hangar

The front of the hangar with bombers, as seen by the camera

The cast of 'Band of Brothers' as seen by the television audience. It’s all an illusion!

The cast of ‘Band of Brothers’ in front of the hangar as seen by the television audience.
It’s all an illusion!

I was fortunate enough to be supervised by two great Construction Managers – Terry Apsey on ‘Sleepy Hollow’ and ‘Band of Brothers’ and Michael Reading on ‘Quills’ and ‘Tomb Raider II’. I was very lucky with both Terry and Michael, as they were very lenient on my slightly rebellious approach to what I did and how I worked.

The fabulous set of the Paris Opera House for ‘Phantom of the Opera’ - 2004. This was built as a fully-operational theatre  capable of holding a substantial audience in the auditorium, an orchestra and a full cast of artistes on stage. The construction used two adjoining stages at Pinewood Studios so that the action from  the theatre stage could follow right through the authentic  backstage area built on two floors, complete with dressing  rooms, costume department, props store etc, to the stage  door exit complete with  stables.

The fabulous set of the Paris Opera House for ‘Phantom of the Opera’ – 2004. This was built as a fully-operational theatre capable of holding a substantial audience in the auditorium, an orchestra and a full cast of artistes on stage. The construction used two adjoining stages at Pinewood Studios so that the action from the theatre stage could follow right through the authentic backstage area built on two floors, complete with dressing rooms, costume department, to the stage-door exit complete with stables.

I started on ‘Phantom of the Opera’ as a Supervisor but was cajoled by Terry Apsey to try my hand at running Carpentry as Head of Department – this is when I started to be exposed to the financial and scheduling side of construction – an area I found that I really enjoyed.

After ‘Phantom’ I ran a television show as Construction Manager, which was great for cutting my teeth. I had a few leads as CM after this but unfortunately all of them

– which, at that time, was a pretty regular occurrence. I had the horrible experience of working on a film that folded owing me wages – something that most film workers have experienced during their career. Around this time I decided to emigrate to Australia with my wife and children – but before leaving I enjoyed working on my last film with Michael Redding as his Head of Department.

When I arrived in Australia I had made my mind up not to be involved in films any more because the work was so fragmented, so I was really fortunate to land a job with a joinery company as their Operations Manager.

Then, out of the blue, I had a phone call from the production office of ‘The Pacific’ – asking if I would be interested in the role of Construction Manager. Luckily, the production had asked Terry Apsey of my whereabouts and he managed to track down my number. Although I had promised myself not to drop back into the industry, the complexity of ‘The Pacific’ appealed to me.

We filmed in the far North of Queensland, the You Yangs Regional Park near Melbourne, around the city of Melbourne itself and in Melbourne Central City Studios. In total there were 105 different sets and we were turning over 2 sets a day to the 2 main units. Some of the sets were worth $50k and a couple were worth $6m each! The overall construction budget was $24m out of an Art Department budget of $50m.

Because the job was so large it had 2 Supervising Art Directors – Dominic Hyman & Richard Hobbs. There’s quite a difference in work practice between Australia and the UK – in Australia the Construction Manager usually doesn’t have financial control but luckily ‘Pacific’ used the UK system where the CM had full financial control of the construction budget.

Construction in progress on one of the 105 sets for the television series ‘Pacific’ in Australia

Construction in progress on one of the 105 sets for the television
series ‘Pacific’ in Australia

For me, one of the best things that came out of the ‘Pacific’ project was the fact that, because I needed a crew of 450 and the local crew base wasn’t large enough to facilitate this, we undertook a training scheme – specifically in fibrous work. A lot of the sets were very different to normal film construction and involved some fairly innovative approaches, mainly utilizing civil engineering and geo textiles. Also in Australia, the sculpting department is normally as big as the carpentry department because they don’t usually use fibrous plastering – they mainly sculpt in concrete, which is a very, very cost-effective method.

After ‘Pacific’ I returned to the company I started with when first arriving from the UK, where I moved up to the position of General Manager. Although scenery was not in my company’s portfolio, I very quickly added a ‘special projects’ division to the business and have been lucky to have involved the company in theme park, exhibition and film. 

The CM’s first responsibility is to the Designer – and I often see this as a protective responsibility as far as the budget goes, in dealing with the Producers – and also a responsibility to the Designer in allowing enough time for a design to be constructed properly. Because, as I mentioned, I have grown up in a ‘design’ environment, when I see the blueprints I can visualize the construction methods required and see it in a 3-dimensional image – which makes it very easy to budget and schedule the job.

When you work with a good Production Designer like Tony Pratt, it’s easy to understand what you need to produce. Peter Lamont was very much the same, an Art Director of the old school like my Dad and Jim Morahan – and I’m very lucky, having worked in television, exhibitions and theme parks, as well as films, so now I can bring all of those methods together.

From my point of view, the ‘old school’ design, the ‘pencil’ design, is the easiest to interpret because, with a pencil you can actually ‘feel’ the type of set you need to do. With CAD drawing there is no emotion involved. If I look at a drawing by Jim Morahan or Tony Pratt, or my Dad, I know exactly what I need to do – but if I look at a CAD drawing I have to start talking to people to find out exactly what the set is supposed to look like – the feel, the texture, the finishes.

There’s a guy in Australia called Mike Molloy – he’s not in films but I’ve worked with him in commercial construction work in night clubs, shops etc. I use him because he draws in pencil first. I think now that you can actually get CAD which doesn’t use a ‘straight line’ format so it begins to look like an actual drawing – but all the designers on ‘Pacific’, with one exception, were pencil Draughtsmen – and the only set we had major problems with was drawn on CAD! It was the only one that the Scenic Artists and the Plasterers couldn’t quite get the feel of what exactly the Art Director was after. 

Tony Pratt is very conceptual – very epic in his designs – and I was asked to produce two sets of 90,000sq m in 20 weeks alongside 80 other sets. I know that he worried a great deal for 3 months whilst we were conceptualizing and, in the end, I had to remind him that I was the Construction Manager, so it was my responsibility and not his so that he could stop worrying so much! It was such a pleasure working with him. 

I have to say, never have I seen crews who want to please the Designer more than the Australians – if the Designer gains their respect, they will do absolutely anything to produce the best sets possible.

The big difference between Australian and English crews is mainly in construction techniques. Just as you would find a difference working in Prague – but the results are the same, although the differences are reducing as more and more British guys are emigrating – and both crews learn a lot from each other.

I have found that the Australian approach can be very interesting, for example, Chris McMahon is one of the best sculptors I’ve ever worked with. Sculpting here is completely different, they can do very fine work – they did all the work for ‘Narnia’ & ‘Pirates of the Caribbean’ but the most amazing thing is that their sculpture is in concrete – and they’ve devised a method which Disney now uses in the theme parks – they’re extremely talented guys and are more construction based than art based. 

The Scenic Department is very different to the UK. The Paint Department is run by the Scenic Artist who is quite often also the Scenic Finisher. Which sometimes doesn’t work very well! To get the best results I think that you need to specialize – Scenic Artists to do backings with the Scenic Paint Department finishing surfaces.

The most important thing is that the Designer gains the respect of the Construction Crew and therefore will get the best work. In a film every person had their own input, whether it’s a Stagehand sweeping or the Producer who raises the money, all have to work as a team to bring the project together – but I wish that, when awards and praise are handed out that the highly trained and creative Construction Crews – Carpenters, Sculptors, Painters – would get more recognition. After all, it is they who bring the Art Department and the Director’s ideas to life! 

Dominic Ackland-Snow’s film credits include: The Invisible Woman – 2013, Sanctum – 2010, The Magic Flute – 2006, Phantom of the Opera – 2004, Tomb Raider II – 2003, Quills – 2000, Sleepy Hollow – 1999, Notting Hill – 1999, Fifth Element – 1997, The Borrowers – 1997, In Love & War – 1996, Goldeneye – 1995.

Television credits: Parade’s End – 2012, Pacific – 2010, Planet Cook – 2004, Band of Brothers – 2001.

 
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Posted by on May 30, 2013 in Construction Department

 

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I WANT TO BE A CINEMATOGRAPHER…..OR A DIRECTOR! by Robin Vidgeon BSC

Robin Vidgeon in 1988 with Raul Julia on  'The Penitant' in Mexico

Robin Vidgeon in 1988 with Raul Julia on ‘The Penitant’ in Mexico

To be at the sharp end of making a feature film, ie. in the camera department, or as a Director, or any of the other departments involved in bringing the film to the screen, you must start with an understanding of how the jigsaw fits together.

I started working at Pinewood Studios for two years in the camera department straight from school – cleaning boxes and learning what went into those boxes – cameras, lenses and all the equipment necessary to photograph a movie. Most importantly, I started to learn the incredible discipline that goes to make a top camera crew.

Now, many years later, I find myself working as a Cinematography Tutor with the new student film makers of all nationalities, in several top film schools and universities and I find a fierce ambition in both young men and women to work in our industry. On my first encounter with my students, it is so important to gently remind them that they must learn to walk before they can fly. They are undoubtably talented but, as a seasoned Director of Photography, I feel it is my duty to teach them the system which has stood the test of time for more than 100 years.

Film making, first and foremost, is a collaborative venture between many groups of people and departments, all striving to bring the best storytelling film to the silver screen.

Even when a student only wants to be a DoP, he or she must go to the set with an understanding of each job done by their camera crew. In film school, I help them to understand each role – Grip, 2nd AC (Assistant Camera), 1st AC (Focus Puller), Camera Operator and the HoD (Head of Department). I am adamant that, as HoD, I am responsible for my crew at all times and that I can only be as good as the crew I have around me. All departments have one goal, to support the Director and his script – and you need to be punctual, remain calm and enjoy each day’s work, with all its ups and downs.

The technology in our industry has changed drastically over the past decade – but the role of the DoP has not! When confronted with a set to light, I don’t think …’what kind of camera is on the dolly behind me?’… I’m there because the Director has asked for me and my expertise on the set. Whether the camera is film or digital, my job has changed little. The Operator’s job has hardly changed either, he is concerned with composition and camera movement and working closely with the Director. The 1st AC’s job has seen the greatest change with the arrival of the computor box with a lens on the front. With these incredible sensors, depth of focus has become a real issue. Digital cameras have a much shallower depth of focus, so great care has to be taken with each shot, whether it is with an ultra wide angle lens, or any other focal length up to 1000mm. With new digital cameras coming on stream every few months, it is a constant battle to keep up with this wonderful technology – and with the range of new studio low voltage, dual colour temperature LED soft lights, an exciting new world is opening up to Cinematographers.

So, when I meet a new group of film students who are aspiring to become Cinematographers, I look for talent that will continue to produce wonderful images for the big screen, to entertain audiences all over the world. I try to encourage them to create a story with images that will entertain, make people laugh, cry and leave the theatre feeling that they have been transported into a world of make believe.

Robin Vidgeon is a Past President of the British Society of Cinematographers, a Fellow of the BKSTS and a member of the Guild of British Camera Technicians.

Robin’s film credits include: Following Footsteps – 2010, Nine Lives – 2002, The World is Not Enough – 1999, Event Horizon – 1997, Neverending Story III – 1994, As You Like It – 1992, Under Suspicion – 1991, Memphis Belle – 1990, Hellraiser I & II – 1997 & 1998, The Penitent – 1998, The Mission – 1986, Indiana Jones & The Temple of Doom – 1984, Never Say Never Again – 1983, Raiders of the Lost Ark – 1981, The Dogs of War – 1980, Close Encounters of the Third Kind – 1977, Rollerball – 1975, The Great Gatsby – 1974, The Lion in Winter – 1968.

 
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Posted by on May 16, 2013 in Cinematography

 

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THE MAGIC OF MATTES AND MINIATURES by Leigh Took

On a location driven film when is it a waterfall and when is it a working model? When is a backdrop real and when is it a matte? This is the magic created by the skill and craft of the model and miniature effects workshop.

Leigh preparing a matte up an 80’ tower on the 1975 film ‘Last Days of Pompeii’ in Pinewood Studios

Leigh preparing a matte up an 80’ tower on the 1975 film ‘Last Days of Pompeii’ in Pinewood Studios

When I reflect on the last thirty years and how I arrived at this point in my career, the key drive has been a philosophy of enthusiasm and positivity – a strong and continuing motivation to work in film and an optimism that the British Film Industry (and in parallel, my own career) will continue to be successful whatever obstructions are thrown in the way.

Ever since I can remember I have had a keen interest in art (as I grew older this interest refined to painting, design and sculpture) and, of course, film. I was very fortunate to secure work experience at Pinewood Studios where I was able to marry my two great loves – art and film. Cliff Culley, who ran a matte painting company there, was impressed with the artwork I had taken to show him and employed me, along with four other teenagers. At that time, matte painting on glass was a very specialized thing with only a handful of people in the UK doing it, all of whom had ‘come up through the ranks’.

I decided to make myself indispensable to Cliff, managing to help out in every way I could, from making the tea to making sure there was always a clean palette and brushes for Cliff every day that he came in to paint. I became an apprentice and, as with any apprenticeship, the wages weren’t great – but without that initial opportunity I doubt I would be where I am today. Amongst the first films I worked on as a trainee were ‘Warlords of Atlantis’ in 1978 and the Ray Harryhausen film, ‘Clash of the Titans’ in 1981, combining matte work with building miniature sets.

clash of the Titans

‘Clash of the Titans’

Slowly, I got to do more drawing-up or delineation of shots, blocking in colours, steadily taking on more responsibility, until I reached the point where I could complete a shot from beginning to end, with Cliff adding a few dots and dashes to my work… after all, he was the boss!  When we weren’t so busy, I’d use any spare time I had to improve my abilities in storyboarding, designing fictitious sets, developing imaginative solutions, and ways of achieving in-camera effects and optical processes in film and multiple exposures – always bearing in mind the real world of business … budget limitations! All this was done before the introduction of ‘digital’ and it was essential to be flexible and imaginative enough to come up with new techniques for achieving the effects that were needed.As my responsibilities increased and I was completing matte paintings myself, I learned not only how necessary it was to put 150% into every job, but also to handle comments from clients – whether good or bad!  That feedback would always result in me wanting to do even better in the future – and I think that’s another thing that helps keep me going today, the desire to impress … basically, showing off!

Mutant Chronicles

Mutant Chronicles

Mutant Chronicles

Mutant Chronicles

After then working for several years with the master of special effects, Derek Meddings, on films such as ‘Batman’, I started my own company, Mattes & Miniatures, and embraced digital technology. We are fully functional with a matte studio and model and special effects workshops which allow us to combine traditional film techniques with digital post production.

After 30 years, the drive hasn’t diminished and I still feel just as excited when I’m involved in big films as I did as a teenager. After meeting Terry Gilliam on ‘The Imaginarium of  Doctor Parnassus’, I went completely mad for a few days, locking myself in the studio at Bray experimenting! Over the years I’ve built up a collection of equipment there – cameras, motion control, lights – everything needed to get creative! Ultimately we went on to build miniatures from his designs and had a fantastic time shooting them.

Angels & Demons model as seen on screen

Angels & Demons model as seen on screen

 

Angels & Demons model on set

Angels & Demons model on set

 

 

 

 

When bidding on a film, we are usually sent pre-visuals and storyboards, sections of script and a list of requirements. The fun starts with working out the best method of constructing a miniature – what it has to do, what scale to build it to – together with a breakdown of labour costs and materials. After the production has weighed up the methodology and costs, we wait for the go-ahead and, on receipt of a purchase order, invoice and, most importantly, money in the bank, it’s ‘all systems go’! Materials are ordered and technicians employed. Art Department drawings are provided in some cases and we are in constant contact with the director throughout the production. Terry Gilliam, as you might imagine, had a very clear vision in mind and so it was key to have his constant feedback as we were building the miniatures, as sometimes things that look OK on the drawing-board need to be modified once made as a 3D model (and of course everyone has to be clear of the budget ramifications of any changes to original specs).

Other times, particularly on lower-budget productions, rather than starting everything at the same time we design and make on the go, showing designs to directors and perhaps discussing ways to make models by ‘recycling’ things already around the Aladdin’s Cave that is the Mattes & Miniatures workshop in Bray. This was our approach on ‘Mutant Chronicles’.

Leigh Took and the finished model

Leigh Took and the finished model

Working on the model for Mutant Chronicles

Working on the model for Mutant Chronicles

Why bother to make miniatures at all? Why not just create the whole thing in CGI? Well – miniatures offer the opportunity to have a three-dimensional artifact which can be viewed by the camera lens as ‘real’ – and the model can be taken outside – there is no comparison to using actual daylight with a backdrop of trees and landscape in perspective with moving cloud patterns.

I hope these  highlights from my journey, together with a potted description of how I approach jobs, will be helpful to those similarly driven – those with a ‘lust for film’. At the end of my career, which I don’t envisage coming for a good 20 years or so yet (!), nothing would please me more than to have the feeling that, through my own work, I have encouraged and helped others to pursue the career of their dreams and be successful in doing so.

Leigh Took’s film credits include: Bohpal – 2013, The Wolfman – 2010, The Imaginarium of Doctor Parnassus – 2009, Angels & Demons – 2009, Inkheart – 2008, Mutant Chronicles – 2008, Stardust – 2007, Highlander, The Source – 2007, The DaVinci Code – 2006, The Descent – 2005, Ella Enchanted – 2004, Guest House Paradiso – 1999, Lost in Space – 1998, The Neverending Story II – 1990, The Rainbow Thief – 1990, Batman – 1989, The Adventures of Baron Munchhausen – 1988, Hawk the Slayer – 1980. Television credits include: The First Men in the Moon – 2010, Band of Brothers – 2001, The 10th Kingdom – 2000.

SOME USEFUL VISUAL PROCESSES:

FORCED PERSPECTIVE is a technique developed not only for miniatures but in the construction of full-size film sets – for example, in a street scene, the buildings will start to condense towards the end of the road and perhaps a ramp will be used to create a false horizon (readers take note of the comments on the Supergirl set in Terry Ackland-Snow’s article) It is a natural follow-on that this technique is used in building miniatures which means that a quite large landscape can be fitted into a condensed layered form so that, from the camera’s point of view, it looks like the real thing. The camera position might need to be locked off in a particular position but it gives an opportunity to create depth of field in a miniature.

LATENT IMAGING is an invisible image produced by the physical or chemical effects of light on the individual crystals (usually silver halide) of photographic emulsions; the development process makes the image visible, in the negative. Shoot a plate (a locked off shot of a landscape, say) then mask off the top half of the matte box on the front of the camera so you only expose half of the film. Take a small piece of that film to be processed then project that piece of film through the camera onto a piece of glass, then draw off the shot and extend it up and incorporate it with whatever is needed in the shot – eg castle or distant landscape or sky. Work on the matte painting and scrape away the bottom where the negative was projecting the plate footage, combining a painting with an unprocessed negative to create a final shot.

FRONT PROJECTION – tiny reflective glass beads, which are an integral part of cinema projection screens, are used in front projection material. The actor (or subject) performs in front of the reflective screen with a movie camera pointing straight at him. In front of the camera is a beam-splitter – a one-way mirror angled at 45 degrees. At 90 degrees to the camera is a projector which casts a faint image of the background on to the one-way mirror which reflects the image onto the performer and the screen; the image is too faint to appear on the actor but shows up clearly on the screen. In this way, the actor becomes his own matte. The combined image is transmitted through the one-way mirror and recorded by the camera.

To see more of Leigh Took’s work, check out Mattes & Miniatures Visual Effects Ltd www.mattesandminiatures.co.uk

 

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RAY HARRYHAUSEN, Visual Effects Wizard 1920 – 2013

Ray Harryhausen with his VES Lifetime Achievement Award

Ray Harryhausen with his VES Lifetime Achievement Award

I met Ray Harryhausen several times over the past few years. Apart from being hugely talented, he was very generous with his time, especially with young people, always more than happy to talk about his work and pass on snippets of information – all in all, a very nice man.

When I started Network Nine News magazine in 2009, he sent a very encouraging and supportive message which included the phrase …‘it is almost forgotten that it takes a team of many people with talent to make a motion picture’…. I took this as an immense compliment that Ray Harryhausen had taken the time, not only to send the message in the first place, but that he had fully appreciated the reason I started Network Nine News in the first place.

He was an Honorary Fellow of the BKSTS and became a Lifetime Member of the Visual Effects Society in 2011. 

 

Text below from BBC News  

Visual effects master Ray Harryhausen, whose stop-motion wizardry graced such films as ‘Jason and the Argonauts’ and ‘Clash of the Titans’, has died aged 92. The American animator made his models by hand and painstakingly shot them frame by frame to create some of the best-known battle sequences in cinema. His death was confirmed to the BBC by a representative of the family. “Harryhausen’s genius was in being able to bring his models alive,” said an official statement from his foundation. “Whether they were prehistoric dinosaurs or mythological creatures, in Ray’s hands they were no longer puppets but became instead characters in their own right.” 

Born in Los Angeles in June 1920, Raymond Frederick Harryhausen had a passion for dinosaurs as a child that led him to make his own versions of prehistoric creatures. Films like 1925’s ‘The Lost World’ and the 1933 version of ‘King Kong’ stoked that passion and prompted him to seek out a meeting with Willis O’Brien, a pioneer in the field of model animation.

Harryhausen went on to make some of the fantasy genre’s best-known movies, amongst them ‘Mighty Joe Young, One Million Years BC’. and a series of films based on the adventures of ‘Sinbad the Sailor’. He is perhaps best remembered for animating the seven skeletons who come to life in ‘Jason & The Argonauts’, a sequence which took him three months to film – and for the Medusa who turned men to stone in ‘Clash of the Titans’. Harryhausen inspired a generation of film directors, from Steven Spielberg and James Cameron to Peter Jackson of the ‘Lord of the Rings’ fame. 

Peter Lord, of Aardman Animations, was quick to pay tribute, describing him as “a one-man industry and a one-man genre” on Twitter. “I loved every single frame of Ray Harryhausen’s work,” tweeted ‘Shaun of the Dead’ director Edgar Wright. “He was the man who made me believe in monsters.” 

The veteran animator donated his complete collection – about 20,000 objects – to the National Media Museum in Bradford in 2010.

 

 

 

 

 

 

 
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Posted by on May 8, 2013 in Animation, Visual Effects

 

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CREATIVITY, ORIGINALITY AND A TOUCH OF HUMOR …. LONELY ESKIMO PRODUCTIONS!

Lonely Eskimo Productions, based in New Orleans, is a student-run company that aims to show people the artistic, visually enticing and emotional side of filmmaking.

The Lonely Eskimo Team

The Lonely Eskimo Team

L.E.P was formerly known as J.M.K.M., which stood for ‘Jorge’s Machine, Kevin’s Mind’. The group was formed when Jorge and Kevin discovered their shared passion for filmmaking. The duo, with the help of some good friends, made a couple of short films – ‘Separation’, a psychological thriller and ‘Unknown’, a  horror film – which are among the highlights of the group. J.M.K.M. also worked with local artists in the New Orleans area for promotional and music videos.

                After some minor projects, Jorge and Kevin decided to expand the group and added Alejandra Menendez to the team. Alejandra, who has directed a couple of films on her own, helps with management, creative ideas, screen writing and directing. The team continued its expansion by inviting Xavier Lacayo, who was the lead actor for ‘Separation’,  to help the team with public relations and social media. Finally, Khoi Nguyen, who had helped with the making of ‘Separation’ and other short projects, was asked to join the team as a financial advisor.

                J.M.K.M. then changed its name to Lonely Eskimo Productions, a name suggested by a mutual friend.  Alejandra devised the logo and Jorge is currently working with a lawyer to obtain a limited liability corporation status for Lonely Eskimo Productions.

                The Lonely Eskimo Team has released a couple of short skits called ‘Brainfreeze’, which are comedic shorts designed to show the audience a more playful side of the company. They also recently released their first short film, ‘Pieces’, written and directed by Kevin Mah. The team is currently working on their next short film, which is written by Alejandra Menendez.

Website: www.lonelyeskimofilms.com Lonely Eskimo Logo

E-mail: lonelyeskimofilms@gmail.com

 

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THE ART OF COSTUME DESIGN by Lindy Hemming

From a 2010 article in Network Nine News ©

Lindy Hemming with her Oscar for 'Topsy Turvy'

Lindy Hemming with her Oscar for ‘Topsy Turvy’

 

I was born in a remote country village in Wales in 1948, the eldest of 5 children. I was always bilingual, speaking Welsh at school and English at home. Both my parents were creative in a craft way and supplemented their rather overstretched income by making and selling things in our local town market at weekends. During the week my father worked at various kinds of sales jobs and at night he worked as a talented woodcarver. My mother was a teacher – she could draw, design and make clothes – mostly in my case, converting ‘hand me downs’ and sometimes, if we were really lucky, she used new fabric – although in rural Wales this usually meant something in design and fashion terms which looked about 10 years out of date, especially to my beady eye as, even from about 7 or 8 years old, I was very concerned with what people wore and how they looked (I was also very worried that the previous owners of the hand me downs would recognise them on me, in their newly converted state!)

So we spent lots of time hanging around in market places, seeing wild and wonderful people on their one day out off the mountains and later on, when I was about 8 years old, we moved into a village shop where we all took turns to serve and observe.

Anyhow, I can’t remember a time when I wasn’t interested in people – who they were, what they did, where they came from, what they thought and why did they dress like that … and what did it say about them – what are they saying with their clothes, hair, jewellery, shoes, creases, wrinkles, wear and tear –  so many clues to be gleaned but never knowing at the time that this weird obsession would one day form the basis of my work.

I didn’t ever attend art school as my father had convinced me that I must do a ‘worthwhile’ job. So I trained as an orthopaedic nurse which, though seemingly irrelevant to costume design, meant dealing closely with people and observing and listening to them, which I later found incredibly useful in my career.

The Oscar-winning 'Topsy Turvy'

The Oscar-winning ‘Topsy Turvy’

Eventually, encouraged by the example of friends, I attended The Royal Academy of Dramatic Art and studied there for three years, encompassing Stage Management, Design and a notably bad attempt at acting an old woman in a Checkov play!  It was at RADA that I first encountered ‘Costume Design’ and loved it from the first moment, knowing that it encompassed everything I was interested in.    

It’s my strong opinion that before all else, a person who wants to be a costume designer needs to have an innate, inquisitive and abiding interest in human beings of every age, type and class (this justifies my nosiness!) and be strong enough to hold on to an idea and play a long game … have patience … because, in its simplest form, what designing costumes for film, television, theatre or commercials is all about, is clothing the human body in something which the designer believes will speak both to the actor – who wears the costume – and to the audience, thereby playing a part, however subtly, in creating the character ‘with’ the actor – thus providing more information to the audience and helping with their understanding and enjoyment of the play or film. This applies equally to both ‘period’ and ‘contemporary’ films.

The work is often so subtle that it is pretty subliminal. It is a good exercise to watch contemporary films and think about the garment choices that have been made and whether you think they are perfect. Often, uninitiated audiences think that in a contemporary film the actors are wearing  their own clothes.

A costume designer, like most kinds of ‘designers’ by definition is going to spend a huge portion of their life solving problems and being creative within prescribed parameters which arise, not  solely from practical and financial reasons – but from having to take into consideration and often incorporating the ideas and opinions of many other people during the design process; director, producer, studio executives, accountants, actors, et al (not to mention the egos which come with the territory!) It is agreed, I think, by most of us that contemporary costumes are much more difficult to execute, precisely because so many people feel they know what a character would/should wear – with period costume there is a barrier called ‘historical accuracy’ which quiets the suggestions of the … ‘wouldn’t it be good if ‘ … or worse …‘my wife loves shopping, maybe she could do your job’….

Lindy’s sketch for Elektra’s costume in the1999 film‘The World is not Enough’

Lindy’s sketch for Elektra’s costume in the1999 film
‘The World is not Enough’
© 1999 Danjaq, LLC & United Artists Corporation. All rights reserved

Sophie Marceau in costume as Elektra, Maiden’s Tower© 1999 Danjaq, LLC & United Artists Corporation. All rights reserved

Sophie Marceau in costume as Elektra, Maiden’s Tower
© 1999 Danjaq, LLC & United Artists Corporation. All rights reserved

     

 

 

 

 

 

 

 

 

 

 

 

My first work as a costume designer was at a fringe theatre on Tottenham Court Road called The Open Space Theatre. I was the general and often only costume person and so designed, made, shopped, washed and ironed. I was then fortunate to work at The Hampstead Theatre Club as a designer for several years, simultaneously looking after and supporting a young son and daughter. It was a fantastic opportunity to really find out how theatre costume design worked at a time when there still was political and experimental writing and producing happening. I worked in Fringe Theatre for about 10 years in all and gradually was asked by directors such as Michael Rudman, Mike Leigh, Alan Ayckbourn, Trevor Nunn, Richard Eyre, Howard Davies and Nancy Meckler to work on bigger and more mainstream shows, consequently working in the National Theatre, the Royal Shakespeare Company as well as the West End of London and Broadway in New York. The magic was, at one point, having  five shows running simultaneously in London!Anyone who has worked in theatre will know that, whilst it is the most satisfying design experience there isn’t, even at that level, a decent living to be earned for a costume designer. So, for that and other reasons, after about 15 years I began to hope that I might be fortunate enough to be asked to design the odd film or two! Good fortune, in the forms of Richard Eyre and Mike Leigh, smiled at me and for the ensuing twenty-six years I have almost exclusively designed for film.

How is this different … well, initially you feel it must be, as the method of production is so different – but all the costume design basics remain exactly the same …

Firstly, there is an interview/meeting situation where you are asked to read the script and then go to meet the Director and possibly the Producer. At this time you are expected to have had some ideas and make some observations and even, if you feel an idea or two forming, you can look out some reference/research to show them, which is a useful aid to your interview and gets them reacting, thus giving you an idea of what they might be thinking. Mainly though, they will be looking to see if you have ‘suitable form’ or a CV which interests them and whether they feel they will be able to work creatively with you. Often they are also thinking of how you would get on with the actors they have in mind – whether you will ‘gel’. IF they decide to engage you, you will have more meetings with the director to discuss his/her and your vision of the film and who the characters in the story are, what their background is and how do we feel their clothing reflects their personality. You will begin to draw your ideas, not necessarily fully-blown costume drawings but sketches and details that you think of, or see, in reference material.

This part of the process is really fantastically enjoyable – a time when you can do loads of research and learn about the world that the film is portraying, whether it be historical or contemporary – it is equally challenging and equally important to come to a conclusion and be clear about what you would aim to do with each character. It could mean spending time in libraries, art galleries, magazine shops, in a hospital or a factory, or just riding on public transport. Collecting things which reflect the colours or textures you want to use and swatching for fabrics either with the intention of using them to make the clothes, or to show alongside your drawings as an aid to understanding what you mean. Often on large films, there isn’t time for lots of drawing and I often use tear sheets and collage boards to get my point across – for contemporary work they are sometimes clearer.

It’s at this time that you consolidate the LOOK and collaborate with the actors. It is important to them during their creation of the character that they know what the person they are creating will look like.

Here is also the time for you to explain your ideas to the Hair & Makeup department who ideally are working towards the same goal as you. It is important in film to lead a creative ‘team’ of people and share information – failure to do this can have horrible results.

At this time it is very important to meet with the Production Designer, who will have probably been engaged months before you and will have a broad vision of what the whole film should look like and is responsible to the director for the overall look of everything. He/she can take part in the costume design process and can help you greatly with things like the overall colour palette of the film and what colour the sets are which – don’t forget – your costumes will be standing in front of !!

Also there will be the Director of Photography to liaise with. The DoP can be ones greatest ally or downfall. Faces and fabrics change radically in different lighting situations and obviously, so do colours – I’m sure that you know, different film stock will alter the whole look of the film.

Armed with all this information, now is the time to go and meet the actors starting, most sensibly, with the principal actor/actors or STAR …. you will probably be the next person after the Director and Producer that the actors will meet and so you become the representative of the Director’s vision of the film. This is not always a welcome position to be in, especially when the actor discovers that the director’s lifelong concept may include something radical for instance like …. ‘everyone wears a shade of blue’…. and the actor …. ‘Hates blue, every time I’ve ever worn blue the film was a flop’…. ‘under no circumstances’…. etc. Now you’ve got it! You are up and running, carrying the torch (concept) and trying to negotiate the minefield of everyone else’s ideas, without letting the torch going out!

My film work could be divided into pre-and post ‘Bond’. Before the fateful phone call asking me to come to Pinewood Studios for a meeting with Barbara Broccoli and Michael Wilson, I had been working consistently on smaller British films, often financed by Channel 4. My previous work with Mike Leigh on ‘Abigail’s Party’ in the theatre led him to ask me to work with him on ‘Meantime’ (one of my favourite films) then ‘High Hopes’, ‘Life is Sweet’, ‘Naked’ and ultimately ‘Topsy Turvy’ for which both Christine Blundell and Trefor Proud (Hair & Makeup) and I were awarded Oscars. That was, sadly, my last film with Mike Leigh and really I have not changed my way of working from that time – which came from his unique method of improvising everything. Mike Leigh is a National Treasure!!!

Amongst many other films, I have also worked with Steven Frears on ‘My Beautiful’ Launderette’, and (another favourite film) ‘Funnybones’ directed by Peter Chelsom – I also designed the very successful ‘Four Weddings and a Funeral’ for director Mike Newel.

Angelina Jolie in the title role of the 2003 film ‘Lara Croft Tomb Raider: The Cradle of Life’ Another distinctly original costume design

Angelina Jolie in 2003 as ‘Lara Croft Tomb Raider: The Cradle of Life’

When I was told about the ‘Bond’ interview by my agent, it seemed as if someone was playing a prank so far was it outside my normal film experience. So legendary and so glam! Anyhow, it was and is, a fantastic relationship with the Broccoli family who are the dedicated and hands on custodians of their ‘Bond’ world.

What fun and what a privilege it is to travel the world and see it whilst working. Since designing the look of the two new  ‘Bonds’ and creating the look of Angelina Jolie as the ‘Tomb Raider’ (1&2), I have worked on mostly American studio films. During the past few years I was fortunate to be asked by Chris Nolan to design the new ‘Batman’ films. This has been a new departure for me involving learning lots more about different technologies of costume such as ‘Batsuit’ design and manufacture – and the new Joker was just a pure joy to create!

 

Heath Ledger as The Joker in ‘The Dark Knight’ - 2008 The costume is designed to reflect The Joker’s personality - twitchy, grubby, corrupt

Heath Ledger as The Joker in ‘The Dark Knight’ – 2008. The costume is designed to reflect The Joker’s personality – twitchy, grubby, corrupt

This past year is typical of my varied work experiences. Firstly America to work with Martin Campbell on ‘Edge of Darkness’, a dark Boston-set contemporary thriller, then quickly back to London to work with young director Louis Letterier on the new ‘Clash of the Titans’ – phewww.!!! Now a rest!

 

Sam Worthington as Perseus and Ian White as Sheikh Suleiman in ‘Clash of the Titans’ - 2010(C)2010 Warner Bros Entertainment Inc & Legendary Pictures. Photo by Jay Maidment

Sam Worthington as Perseus and Ian White as Sheikh Suleiman in ‘Clash of the Titans’ – 2010
(C)2010 Warner Bros Entertainment Inc & Legendary Pictures. Photo by Jay Maidment

I feel that I have had the most fantastic opportunities in the world of film and theatre to have worked with some really good producers, directors, actors, production designers and cinematographers – but most of all I have had the pleasure of being able to be surrounded by some of the absolute best technicians in the world in my own department. Supervisors Dan Grace and John Scott. Assistant designers Jaqueline Durran, Michael O’Connor, Guy Speranza, Andrea Cripps, Graham Churchyard, Maria Tortu and Gabriella Loria. Cutters Anne Maskerey, Jennie Alford and Alison O’Brien. Dyers/distressers Tim Shanahan, Vicky Hallam and Steve Gell – and so many makers, wardrobe men and women, sculptors, leather workers, embroiderers – all of whom are artists who are loyal and dedicated to producing the best in their own disciplines.  Thank you to everyone who has helped me in my work life and for the opportunity to write this article!   

Lindy Hemming’s film credits include: The Dark Knight Rises – 2012, Clash of the Titans – 2010, Edge of Darkness – 2010, The Dark Knight – 2008, Casino Royale – 2006, Batman Begins – 2005, Tomb Raider 1 & 2 – 2001 & 2003, Die Another Day – 2002, Harry Potter – Chamber of Secrets – 2002, The World is Not Enough – 1999, Topsy Turvy – 1999, Little Voice – 1998, Tomorrow Never Dies – 1997, Blood and Wine – 1996, GoldenEye – 1995, Funny Bones – 1995, Four Weddings & a Funeral – 1994, High Hopes – 1988, Wetherby – 1985

 
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Posted by on March 17, 2013 in Costume Department

 

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The Stuntman’s World by Jim Dowdall

Fom the perspective of one who has been ‘at it’ for rather a long time and should know better by now!

Jim Dowdall

Jim Dowdall

When I came into the industry in the 1960’s as an armourer with Bapty’s, my first film was ‘The Dirty Dozen’ – and what a picture that was to cut your teeth on!

Surrounded by the legendary luminaries of both the acting and technical departments, I began to realise that, despite my mother’s exhortations that I would be destitute for life without the obligatory 5 ‘O’ levels and 2 ‘A’ levels, it might be possible to make a living in an industry that neither required nor asked for bits of paper – and that my single English ‘O’ level was not required on the voyage!

A prior spell working with big cats as a beastman for Bertram Mills Circus, with a bit of trapeze thrown in and a number of other odd jobs, had infected me with the ‘adventure bug’ and, having left the armoury business some time after finishing on ‘Where Eagles Dare’, I joined the Parachute Regiment, got the Champion Recruit’s Cup and thought that the army was going to be my career – but a parachuting accident left me unfit and I was invalided out 18 months later.

It was now the early 1970’s and the film business was booming, so I enrolled with the ‘Ugly’ agency and a couple of others to get some walk-on work and thus acquire the very desirable (and hard to come by in those days) Equity card.

Being catapulted through an explosion for the boat chase on ‘Indiana Jones and the Last Crusade’ - 1989

Being catapulted through an explosion for the boat chase on ‘Indiana Jones and the Last Crusade’ – 1989

 

The Stunt Register was just being formed as a professional stunt body within the remit of Equity and I squeezed in with a few of the stunt contracts I had acquired working for an agency called ‘Havoc…Specialists in Hazards’.Since then, life seems to have been a fantastic whirl of various films, TV shows, commercials and occasionally, live shows (which are always unnerving for their very real inability to ‘go again’)

The normal course of events runs like most productions with a script being offered, various meetings to ‘get the job’ and then the business of breaking down the ‘gag’ to work out the best way of translating the director’s wishes into the camera – and always within the limitations of the producers depth of pocket. Of course, just occasionally, one gets the chance to work on various productions (like the earlier Bonds) where you just said what bits of kit and personnel were required and it was so.

 

This was in Iceland doubling Pierce Brosnan in the Aston Martin on the ice chase for ‘Die Another Day’ in 2002. Remarkable likeness (I don’t think!!)

This was in Iceland doubling Pierce Brosnan in the Aston Martin on the ice chase for ‘Die Another Day’ in 2002. Remarkable likeness (I don’t think!!)

The early days of Bond were a real eye opener for me as everything (as on all productions in those days) was shot in-camera and we would sometimes have weeks of rehearsals either on location or in the Band Room at Pinewood Studios – which would be fully kitted out with mats, trampolines and all the other bits of equipment which might be required, usually for the ‘end sequence’ in the villains lair, which then had to be blown up over a number of days. When we did the submarine sequence for ‘The Spy Who Loved Me’ (for which the famous Pinewood 007 stage was constructed) filming began shortly after Christmas in a very cold January on a vast stage with a requirement for a number of us to do ‘falls’ into the water. Although we would be paid a stunt ‘adjustment’ for these falls, there was a certain ‘hanging back’ as we knew that it would be unlikely that we would have time to change into a dry costume before take two – and few of us owned such a sophisticated piece of kit as a wet suit!

As the astronaut on ‘Superman 2’ in 1980 being thrown by Terence Stamp. This is the wire job where I have to be revived with oxygen!

As the astronaut on ‘Superman 2’ in 1980 being thrown by Terence Stamp. This is the wire job where I have to be revived with oxygen!

Wire work on pictures like ‘Superman’ 1 & 2 was pushing the envelope at the time and Geoffrey Unsworth’s capacity to ‘light out’ the wires was masterful – in those days it was without the benefit of ‘Paintbox’ or such sophisticated bits of kit which would come on stream in the 80s. I remember being on wires wearing a space suit with the helmet sealed on which gave me a limited amount of oxygen before I began to get a bit woozy. I would then see Geoffrey up and down a tall ladder spraying the wires with a black paint aerosol just before we shot. I had to be revived twice with a whiff of oxygen after a couple of …‘sorry, just need a second on the wire spraying’… occasions.

For ‘Flash Gordon’ doubling for Timothy Dalton, we spent weeks rehearsing the fight on the disc floating in space with knives coming up out of the floor. We also all had to learn how to use a bullwhip from one of the stunt boys, Reg Harding, who had been a ‘jackaroo’ in Australia and was a master with that very dangerous (mostly to the user) bit of kit

Hours spent in the chair having prosthetics put on to double the monster on wires

With Michael Caine  on 'The Eagle has Landed' in 1976
With Michael Caine on ‘The Eagle has Landed’ in 1976

 

for Michael Mann’s ‘The Keep’ meant a 6am start and sometimes a 10pm finish 6 days a week with all the penalty payments and overtime one could imagine – luckily all before Christmas – and the car park at Shepperton Studios, stuffed with a variety of our newly acquired BMWs and Range Rovers after the holidays, became known as the ‘thank you Michael Mann’ car park!

As the 1980s progressed and the sophistication in filmmaking began galloping forward, commercials became a great laboratory for new devices and gimmicks as the repetition on TV, combined with bulky production budgets, meant that the directors wanted to use every new device that was either coming on stream or was just nudging its way through a crack in the door.

In the water with Sean Connery and Katherine Zeta Jones on the set of ‘Entrapment’ in 1979

In the water with Sean Connery and Katherine Zeta Jones on the set of ‘Entrapment’ in 1979

For me, this was an opportunity to be introduced to the cutting edge of every new gizmo whether it was the ‘Hothead’ or ‘Paintbox’ – and I was fortunate enough to be involved in some of the early experimental work on Libra with Nick Phillips and Harvey Harrison by driving various vehicles either on racetracks or bolted to the side of Land Rovers going over really rough territory.

‘Star Wars’, ‘Superman’, ‘Batman’, ‘Bond’, ‘Indy’, ‘Private Ryan’, ‘English Patient’, ‘Enemy at the Gates’, ‘Corelli’, ‘The Pianist’ etc etc, all have their interesting facets and learning curves which require a certain thought process and how we can make it look good safely (within reason….) and the challenge continues!

The main differences between then and now is that we all have mobiles and email and GPS and CGI … but when it comes down to it, the business still requires a good script, good direction, good actors and good action where required. We are just a part of the jigsaw puzzle, the big difference is that the successful ones can put the linament on the bruises with a £50 note!

Stunt people have, by definition, to be jacks of all trades and sometimes master of one or two – tomorrow might be a stair fall on fire, Tuesday falling off a horse, Wednesday turning a car over, Thursday a high fall and Friday a fight sequence.

I did have a week like that a couple of times. Exciting it is, boring it ain’t!

On the set of ‘The Long Good Friday’ in 1980 with Bob Hoskins ‘inspecting the meat’

On the set of ‘The Long Good Friday’ in 1980 with Bob Hoskins
‘inspecting the meat’

Jim Dowdall’s film credits include: Skyfall – 2012, Safe House – 2012, Blitz 2011, Harry Potter & the Deathly Hallows – 2010, The Descent 1&2 – 2009 & 2005, RocknRolla – 2008, Death Defying Acts – 2007, The Flood – 2007, Charlie and the Chocolate Factory – 2005,  Hitchiker’s Guide to the Galaxy – 2005, Sahara – 2005, Finding Neverland – 2004, The Bourne Supremacy – 2004, Die Another Day – 2002, Captain Corelli’s Mandolin – 2001, The World is Not Enough – 1999, Entrapment – 1999, Little Voice – 1998, Saving Private Ryan – 1998, Tomorrow Never Dies – 1997, The English Patient – 1996, Batman – 1989, Indiana Jones & the Last Crusade – 1989, Whoops Apocalypse – 1986, Brazil – 1985, Octopussy – 1983, For Your Eyes Only – 1981, Star Wars V – 1980, Force 10 from Navarone – 1978, The Spy Who Loved Me – 1977, A Bridge Too Far – 1977, Star Wars IV – 1977, The Eagle Has Landed – 1976, Where Eagles Dare – 1968, The Dirty Dozen – 1967.

Television credits include: Eastenders 2012, Call the Midwife – 2012, Richard hammond’s Invisible Worlds – 2010, Rock & Chips – 2010, The Bill – 2004 to 2009, Top Gear – 2008, Dalziel & Pascoe – 2006 to 2007, The Gathering Storm – 2002, Prime Suspect – 1995, Minder – 1991, The Professionals – 1982, Doctor Who – 1975.

 

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